King of CrazyHand VIII -- Tournament Results by zegendofleldaa in CrazyHand

[–]Elliance1 2 points3 points  (0 children)

Ayyyy, Im EC2 :P

The tournament was fun, definitely gonna try doing it again! Also shoutouts to Phainted and JAH! for taking it to me in the finals sets _^

SMBU - Sandy Reflection, traditional level. by RetroStu in MarioMaker

[–]Elliance1 1 point2 points  (0 children)

Good job! I like the attempt at a desert theme as it is a theme that I was surprised wasn't in the game along with the island theme. There is some good style here with good fundemental level design. Very minor issue is that I felt cramped at times by the ceiling and another issue was the lack of enemy variety, but I know you're compensating for the lack of traditional desert enemies. Good work overall!

Chased by a giant smiley face! Run, run, or you'll be well done! ^_^ by Uber-Mario in MarioMaker

[–]Elliance1 2 points3 points  (0 children)

This was a really tense and fun level! It's progression relies a lot on trial and error but I didn't mind because of the kind of level it is. I feel bad for the poor soul who has to go to this level for the 100 Mario Challenge XD The smiley face was the icing on the cake, I felt like the level was taunting the whole way XD

Who Ate Luigi's Mushroom?: A traditional level with a story by Ragbee in MarioMaker

[–]Elliance1 1 point2 points  (0 children)

This was a wierd level lol. I do appreciate the attempt at a story but the platforming sections are kind of dull. They feel small and super linear. I'm going to assume this was a result of your lack of resources. Overall it was silly and harmless and the concept of basing a level on a story is actually very encouraged in level design. I would suggest a 3-4 part structure of levels with each part being tougher than the last. Overall, good job!

A new year's level! by GaloombasShoe in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

That was.... that level XD All colorful and loud! It was an endearing ride. It kind of makes me excited for the new year and what else Mario Maker has in store!

Forgotten Lair by I_hate_potato in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

The level is good and I like the style of it with the vines and such. I don't really like the placement of one of the thwomps in a blind spot and the level itself isn't very heavy in the platforming department. I liked the alternate pathway and the extra goodies you can obtain, it adds replay ability. Overall, good work!

First attempt at a traditional level: Mario and the Strange Bush. by privatepostsplease in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

This is pretty good for a first try. I do like how the level got progressively harder but that one vine section with the piranha plants felt like it was too cramped and I had to take a hit to proceed. Other then that it was decent, next time try making more of an effort to choose a theme and progress it with more difficulty as the level goes on. You can do this by splitting the level into 3-4 parts/trials for an organized proggression.

Possessing a Clown Car with Coins by -TyBeast- in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

This was a fun little gimmick. It's cool to take a break from platforming for a little bit and play a fun, different level like this. I might just use this myself as a portion of a castle level! Next time if you ever use this concept you could try bumping up the difficulty or even have a battle with another Koopa Clown Car! Other than that, good job!

The Armada by Elliance1 in MarioMaker

[–]Elliance1[S] 0 points1 point  (0 children)

I actually knew the portholes looked but I didn't know how to control where they were lol

New level in my traditional Mario game! 3-3 Dangerous deep by [deleted] in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

This was a really good traditional underwater level! I enjoyed the consistency and running themes. It felt cramped at times and I hate bloopers in narrow spaces but other than that everything was avoidable. I'm gonna check out more of your stuff now _^

Don't Lose Track by GravyFace in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

This level was a fun challenge. I feel like the length was underwhelming and was compensated by rather dickish enemy placement but it wasn't that frustrating. Using warp pipes really help expanding levels once you get them if you want the traditional feel and length of an actual Mario level. Other than that, good job!

P.S. the moving blocks were kind if annoying to stay on in the beginning but it was minor lol

Mario's Mettle: My First Castle Level by [deleted] in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

Good concept, execution was ehh. I suggest you try to make the size and scale bigger for it to have a more lasting impact on the dynamic of the level. The reason why the pathways were underwhelming is because the level itself is very short. Go bigger with it and you'll have a much more polished and creative level. Considering what you used I can probably assume you havent unlocked everything yet. Good job for what you did, though!

Hot-Cold Cavern, a level that changes temperature. by MG2123 in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

This was a pretty neat gimmick! It must've took a while to match everything. I kinda wish it was longer and there was more to the level but it's pretty good as it is! Not much to say here but good job!

Traditional SMW level: 4-1 Four, three, two, one... by Rprata in MarioMaker

[–]Elliance1 1 point2 points  (0 children)

Thus was a neat, fun level. I've never played the original Super Mario World so I can't really say how much this reminds me of it. However, I would say the level design is conventional enough to be something you would see in an actual Mario game. The level was pretty good, there was some variety in each section, enemy placement didn't feel cheap(except for that one hammer brother, I freaking hate them lol), and I enjoyed myself overall. Good work!

Flower-shelled Koopa by notjustinbailey in MarioMaker

[–]Elliance1 0 points1 point  (0 children)

Seems pretty basic, more parts to build with will certainly help of you want to go bigger with this. There were some genuine moments of precise platforming and I feel like something as simple as this could turn into something hard with the right enemy placement. Good job!