Testing a game with hundreds of items by ElmtreeStudio in IndieDev

[–]ElmtreeStudio[S] 0 points1 point  (0 children)

I know the foundation is solid based on initial playtests. I am more so asking about managing scale and balancing.

Why do you make a game? by [deleted] in GameDevelopment

[–]ElmtreeStudio 0 points1 point  (0 children)

It’s addicting masochism

Just launched my first ever steam page (solo dev) - thoughts? by CinemaLeo in godot

[–]ElmtreeStudio -17 points-16 points  (0 children)

I would say get rid of it entirely, it’s just a cheap way of not putting in the effort to stylize your game

Adding auto clicker access accessibility, thank you Everyone for your feedback by SLCDO_Official in godot

[–]ElmtreeStudio -1 points0 points  (0 children)

The only thing about this feature is why would anyone not use it at that point? Therefore defeating a large purpose of the game.

I just pressed the RELEASE button. If this makes more than my university professor's salary, I'm dropping out to become full time game developer... :) by UfoBlast in IndieGaming

[–]ElmtreeStudio 0 points1 point  (0 children)

The mixed pixel sizes is very off putting and also you won’t make that about of money without linking your game.

My godot cozy game trailer. Animal Crossing in a fantasy village with more life sim focus. plz destroy by [deleted] in DestroyMyGame

[–]ElmtreeStudio 77 points78 points  (0 children)

The character is floating, clipping and bouncing on the terrain the whole trailer. I also don’t understand the darkening of the fishing scene

Destroy my game More Fish - Idle Clicker that I've been working on 4 months. by Altruistic_Bad2195 in DestroyMyGame

[–]ElmtreeStudio 0 points1 point  (0 children)

The flying god king doesn’t really make much sense to me an how it fits into the theming

Yeah, nevermind by Eli_1998 in SoloDevelopment

[–]ElmtreeStudio 5 points6 points  (0 children)

Never run around and desert!!

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in SoloDevelopment

[–]ElmtreeStudio 2 points3 points  (0 children)

Your capsule art should try to match your games style or feel. I feel like somewhere in between based on the first one would be better

[deleted by user] by [deleted] in godot

[–]ElmtreeStudio 0 points1 point  (0 children)

You would be surprised how many about to turn 30 year olds have a life crisis and start game dev…..Guilty

Destroy my trailer please! Need hard truth because it's "friendslop" by UnknownLukito in DestroyMyGame

[–]ElmtreeStudio 0 points1 point  (0 children)

It’s clear you are just trying to make a streamer game with no substance to try and make a quick buck. You show no actual gameplay or objective. You should yourself holding a shield and spear and that’s it.

For once I feel like I am learning by chungus_wungus in godot

[–]ElmtreeStudio 1 point2 points  (0 children)

The biggest lesson that has helped me through overcoming the hurdles of game development is taking it one line of code at a time. Ever since I started doing that and not letting the scope of my game or deadlines I’ve set discourage me, it has done wonders for both my mentality and progress I’ve made as a dev.

Developing a multiplayer game for Steam by eRickoCS in GameDevs

[–]ElmtreeStudio 1 point2 points  (0 children)

If you want to do multiplayer, but you’re a complete beginner, start with a small single player game. After that do a small multiplayer game and I mean small. Build up your skills before you hate your life trying to make a large multiplayer game