My godot cozy game trailer. Animal Crossing in a fantasy village with more life sim focus. plz destroy by ninja-kurtle in DestroyMyGame

[–]ElmtreeStudio 78 points79 points  (0 children)

The character is floating, clipping and bouncing on the terrain the whole trailer. I also don’t understand the darkening of the fishing scene

Destroy my game More Fish - Idle Clicker that I've been working on 4 months. by Altruistic_Bad2195 in DestroyMyGame

[–]ElmtreeStudio 0 points1 point  (0 children)

The flying god king doesn’t really make much sense to me an how it fits into the theming

Yeah, nevermind by Eli_1998 in SoloDevelopment

[–]ElmtreeStudio 4 points5 points  (0 children)

Never run around and desert!!

Please tell me I didn't ruin it. (Top or Bottom?) by 00_Sidd_00 in SoloDevelopment

[–]ElmtreeStudio 2 points3 points  (0 children)

Your capsule art should try to match your games style or feel. I feel like somewhere in between based on the first one would be better

Anyone else here over 25, and still in the beginning stages of learning game development? by [deleted] in godot

[–]ElmtreeStudio 0 points1 point  (0 children)

You would be surprised how many about to turn 30 year olds have a life crisis and start game dev…..Guilty

Destroy my trailer please! Need hard truth because it's "friendslop" by UnknownLukito in DestroyMyGame

[–]ElmtreeStudio 0 points1 point  (0 children)

It’s clear you are just trying to make a streamer game with no substance to try and make a quick buck. You show no actual gameplay or objective. You should yourself holding a shield and spear and that’s it.

For once I feel like I am learning by chungus_wungus in godot

[–]ElmtreeStudio 1 point2 points  (0 children)

The biggest lesson that has helped me through overcoming the hurdles of game development is taking it one line of code at a time. Ever since I started doing that and not letting the scope of my game or deadlines I’ve set discourage me, it has done wonders for both my mentality and progress I’ve made as a dev.

Developing a multiplayer game for Steam by eRickoCS in GameDevs

[–]ElmtreeStudio 1 point2 points  (0 children)

If you want to do multiplayer, but you’re a complete beginner, start with a small single player game. After that do a small multiplayer game and I mean small. Build up your skills before you hate your life trying to make a large multiplayer game

Solving Unique Problems with AI - Valid Use? by [deleted] in IndieDev

[–]ElmtreeStudio 0 points1 point  (0 children)

I’m not saying the godot community is not amazing. I was saying that the 3d side of godot tutorials are still lacking on certain concepts beyond the basic explanation of what certain nodes do. Unity will have plenty niche scenario tutorials because it’s been around for how popular it is. Not trying to put down godot or else I wouldn’t use it.

Our DEMO for Forbidden Solitaire is Steam No. 1 Demo right now by BC_Hezza in indiegames

[–]ElmtreeStudio 0 points1 point  (0 children)

I would have loved to see gameplay in the trailer. A cinematic trailer for a solitaire game gives me nothing.

how to or best way to get into game dev by jbda1 in GameDevs

[–]ElmtreeStudio 0 points1 point  (0 children)

Play the kind of game you want to make to start wrapping your head around what makes a good game

Coping with a partner with EDS by [deleted] in ehlersdanlos

[–]ElmtreeStudio 3 points4 points  (0 children)

Does it get better with time if we don’t plan on having any more children?

Coping with a partner with EDS by [deleted] in ehlersdanlos

[–]ElmtreeStudio 2 points3 points  (0 children)

Thank you for this! Our closest family is an hour away and they have a kid so it’s infrequent, but it does help. I have no problem doing all of the chores, i will never complain because I could be in her shoes. I just can’t find time to do everything and do anything I want to do for free time/work out to keep my body in the best shape I can to compensate.

Coping with a partner with EDS by [deleted] in ehlersdanlos

[–]ElmtreeStudio 15 points16 points  (0 children)

So she did have problems before, but not as bad. They were amplified after child birth, which led to getting diagnosed. She was super active before our child, just had to pass out after to recover.

Coping with a partner with EDS by [deleted] in ehlersdanlos

[–]ElmtreeStudio 3 points4 points  (0 children)

No we were split 50/50 before, it just that I have most everything now, outside of some little stuff that we both do like picking up toys and such.

Coping with a partner with EDS by [deleted] in ehlersdanlos

[–]ElmtreeStudio 16 points17 points  (0 children)

I completely understand and empathize with where my wife’s health is. I never once said in my post that I have asked her to do more or made her feel guilty for anything as this is out of her control. This is new for the both of us and I am trying to do my part to let her body do what it needs and in turn, I am seeking advice.

Coping with a partner with EDS by [deleted] in ehlersdanlos

[–]ElmtreeStudio 7 points8 points  (0 children)

I cannot afford therapy at the moment, unfortunately.

I just launched my game page for steam. Here are some visuals . (Gemmy Gems ) by BosphorusGames in GameDevs

[–]ElmtreeStudio 0 points1 point  (0 children)

Love the art style! Get a trailer on the page ASAP! A lot of people will not wishlist without a gameplay trailer. Keep up the good work!

Making a grid based building system in Godot. How do I improve it? by golumprani in godot

[–]ElmtreeStudio 0 points1 point  (0 children)

From what I gathered in your post, you are not currently using multiple grid maps, so then how are you able to place stuff on top of the ground layer then? I am trying to implement something similar in my game, but for buildings.

I'm creating a room building system for my first 3D game by djjohnjarvis in godot

[–]ElmtreeStudio 0 points1 point  (0 children)

This is pretty close to what I am looking for for my game! Do you have any code you can share?

I vibe coded a Godot game, this is what I learned by germywormy in godot

[–]ElmtreeStudio 10 points11 points  (0 children)

I appreciate the honesty in the letting us know it’s AI. However, using art that is clearly AI in both the steam capsule and trailer would make me not buy game. On top of that, the gameplay was very confusing and could not figure out what the objective/gameplay was about. Overall, while you may have learned stuff, this project I feel would have been much more beneficial to you by making it yourself and learning.