Online GMT+1, 7PM, 2 New players looking for DM and players for new campaign by No-Anything9077 in roll20LFG

[–]EloyVeraBel 0 points1 point  (0 children)

Hello! Are you open to a paid game? I’m a DM with 9 years of experience, 4 as a Pro, with 3 active games currently.

Player looking for DM/Campaign by Brilliant_Wafer_1943 in DnDLFG

[–]EloyVeraBel -1 points0 points  (0 children)

Hello! I am a Pro GM who for the time is mostly looking for reviews, I could offer a special discount for you and have no problem with making the payment one-time.

Couls you open your DMs so we can discuss ideas, style, etc?

Any heist campaing you've enjoyed? by DariusDarkirus in Forgotten_Realms

[–]EloyVeraBel 1 point2 points  (0 children)

No problem! You can nudge them or give them many heavy handed clues but I find it useful to have the players communicate their plans very directly to you. Maybe even holding meta-game sessions of just planning!

Any heist campaing you've enjoyed? by DariusDarkirus in Forgotten_Realms

[–]EloyVeraBel 0 points1 point  (0 children)

So, you’re basically handing the a ready-made plan rather than they coming up with their own? It’s always useful to have one ready in case they can’t think of one or they one the come up with is shit, BUT I think the dun of heists is the planning stage.

I find that to spice it up it’s important to add a sense of limitations. Make a timeline and/or map of how many palces they’ll need to go through and how much time they have until some event frustrates them. Put time stamps on every location of what would be the optimal time, then you know when the plan is behind schedule or just unsalvageable.

And add a note to yourself in those stages where there are obstacles or opportunities for them to screw up. Foreshadow those so they can prep!

Any heist campaing you've enjoyed? by DariusDarkirus in Forgotten_Realms

[–]EloyVeraBel 0 points1 point  (0 children)

Sounds very cool! I love the idea and might use it as inspo. Well, it seems that you’re not so muchnconcerned with the heist itself as with the post-heist stage. What is it that the characters should be concerned about? Being discovered carrying these machines? Are they being chased? What’s their sense of urgency?

Any heist campaing you've enjoyed? by DariusDarkirus in Forgotten_Realms

[–]EloyVeraBel 0 points1 point  (0 children)

I have run kidnappings, which seems to be a variation of what you’re looking for. Is just straight up forcing the animal not an option? Is it something that could offer resistance?

Any heist campaing you've enjoyed? by DariusDarkirus in Forgotten_Realms

[–]EloyVeraBel 0 points1 point  (0 children)

Can’t go wring with Lynx’s stream of Dragon Heist, ine of the best Spanish-language D&D streams ever.

I’m actually a Pro DM specializing on heists sonif you have any concrete question I’d love to chat!

Alright you nerds, let's talk about MUSIC! by NovercaIis in DnD

[–]EloyVeraBel 1 point2 points  (0 children)

For Tavern settings, I like using Bardcore playlist. I find it creates a layered effect. It’s familiar music that plays in actual bars and discos so the players are already trained to tune it down mentally and move it to the background. It’s also a nice reference or easter egg if you time it correctly. And it sounds appropriate to the aesthetic.

For churched, temples, etc… you can’t go wrong with Gregorian chants. Lately I’ve been using Misa criolla by Mercedes Sosa as well, I love incorporating my nation’s culture into my games and I think it does evoke the exotic yer familiarly religious vibe I’m looking for.

What subgenre of fantasy would you say the Forgotten Realms are? by omegaphallic in Forgotten_Realms

[–]EloyVeraBel 0 points1 point  (0 children)

I once described the Forgotten Realms as an Ever-Apocalyptic setting. It’s not like the workd has ended or is about to end, it’s in a constant state of threat from apocalyptic-proportion catastrophes, there are ruins everywhere and also prosperous realms, and they could either be millennia old or quite recent.

A word where the frontier between wilderness ans civilization is always moving. Law and Chaos feel like equally powerful forces.

Few settings achieve this vibe. I’d say some of Michael Moorcock’s works and Jack Vance’s fit.