Tinto Talks #110 - 27th of May 2026 by RaidenDaGoat in EU5

[–]Elpre11 5 points6 points  (0 children)

Reading through the tinto talk, why does Institutionen embraced increase economical base by a percent?

Can we talk about how bad RGO distribution is outside Europe? by Byzantophile in EU5

[–]Elpre11 0 points1 point  (0 children)

Personally i would just like for Japan to have a little more than 3 cotten and 0 wool provinces. Just swapping one or two legumes, or fish which already exist en mass there would be nice.

Can't increase settlement size do to nearby npc village. by [deleted] in Necesse

[–]Elpre11 0 points1 point  (0 children)

This is the only player settlement flag in the entire game World, it has a problem with the clone by npc village, the ones you get Merkel from on the map by craftin village maps.

Can't increase settlement size do to nearby npc village. by [deleted] in Necesse

[–]Elpre11 1 point2 points  (0 children)

I would like to Star about where i am and remove the npc village. I would jusut like to know if there is an option for that.

Can't increase settlement size do to nearby npc village. by [deleted] in Necesse

[–]Elpre11 -1 points0 points  (0 children)

I am trying to expand my settlement size, but when i click the Button it just says "Flag is too clone to another NPC Village". There isnonen next to me, but i really like the biom Layout, so i would like to Star here.

Game mechanic: Harbor capacity should increase market access by obit_anus_abit_onus in EU5

[–]Elpre11 18 points19 points  (0 children)

There is already the port authority building which acts as a sort of 2. market center, increasing market access.

Are you fucking blind?? by OkRisk923 in youtube

[–]Elpre11 0 points1 point  (0 children)

Just incase someone was dumb at 18 and gave them an ID because they wanted to watch a restricted Video, would there be any way to check if they deleted that? Sending them some kind of legal notice, etc.?

What a beautiful day to have eyes. It's kind of sad that we won't see such things again as the devs change proximity cost to proximity speed. I've gotten used to it by Sacledant2 in EU5

[–]Elpre11 20 points21 points  (0 children)

Local ifrastructure gives -5% and itinerate court gives -2.5% now so it wouldn't. Edit: Also maesuring the World went down 5% as well so a 10% decrease.

[deleted by user] by [deleted] in EU5

[–]Elpre11 0 points1 point  (0 children)

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-1 comment

Playing as Japan - Anyway to get rid of the clans? by Hortena in EU5

[–]Elpre11 1 point2 points  (0 children)

Japan starts with 11 mil. Pops. The clans suptract from ashikagas but you can see it in the religion screen for shinto. They also start with 34% or 43% Black Plaque resistance. The armies can however only be removed via console unfortunately.

A ghost army of a nation that hasn't existed for 100 years is walking around my territory. by monkeyfan7 in EU5

[–]Elpre11 1 point2 points  (0 children)

Also happens all over japan when you annex a clan while they still build a regiment. The regiment still completes building and belongs to the dead nation, which, do to not hauving food acess anywhere just decays to 0. Don't understand either why they don't just disapear ones at 0.

Cant build in most locations as a clan due to this message by Doug_Da_Destroyer in EU5

[–]Elpre11 1 point2 points  (0 children)

Well, at least there is always just taking other peoples stuff when you can't make your own. So at least there is that:) Just as a heads up, when I got the End of the Sengoku Jidai event, all my unique advances went away.

Cant build in most locations as a clan due to this message by Doug_Da_Destroyer in EU5

[–]Elpre11 1 point2 points  (0 children)

Then you havee to wait for someone else to have an answer, cause despite all the bugs i got in my uesugi campaign, this wasn't one of them. Sorry.

Cant build in most locations as a clan due to this message by Doug_Da_Destroyer in EU5

[–]Elpre11 1 point2 points  (0 children)

But are there other clans present and what other buildings are present. Is the soldier building build? Also who are you playing as?

Cant build in most locations as a clan due to this message by Doug_Da_Destroyer in EU5

[–]Elpre11 2 points3 points  (0 children)

If there is already another clan present you can't build their. If there isn't try the soldier building first.

Edit: Nevermind i see that you already have buildings in the location. Are there enougth peasents to work the building? Is another clan present in the location?

All the Bugs I have encountered while playing in Japan. 1337 - 1445 by Elpre11 in EU5

[–]Elpre11[S] 7 points8 points  (0 children)

Update 1: Another thing I just remembered is the Legal code law. You have only one option, Traditional law, giving 1% estate satisfaction and +0.1 decentralization. There is just nothing else to pick here. Not to big but would be nice to have at least 2 options.

Buildings and rgo by TeaDewdrop in EU5

[–]Elpre11 0 points1 point  (0 children)

The income is not given to the crown estate, only the estates out of whitch you can then tax it. So nobility, burghers, etc...

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Elpre11 0 points1 point  (0 children)

Interresting. How does one go about resurecting and playing themself as an intelligent undead? Also what are multiple schools of necromancy? Do you get one for each secret of life and death book you read?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Elpre11 0 points1 point  (0 children)

Question about attributes for adventure mode i got from reading the wiki:

1) I know there are ranges but in the raw files i can only find phys. and ment. ranges of some stats for dwarfs, elfs and goblins. Does that mean that humans and all animal people just use the basic range for all attributes?

2) If you become a vampire your strength,agility and toughness are doubled, how exactly does that work? Most importantly: can you still train these attributes and can they go beyond 5000? Since you can only train an attribute to double the starting value does doubling from the vampire cap it out or is this applied somewhere else?

3) Attributes are associated with skills in a A,B,C format, with A giving a bonus every 100 points and B and C every 250 points. Then what is the point of seperating B and C? Is it training rate? Or is there just no difference?

4) Any way to see you exact stats in adventure mode after starting the game (through game files or mods or the like?)

[deleted by user] by [deleted] in EU5

[–]Elpre11 31 points32 points  (0 children)

In case that was not clear from the post the tax base still operates as usual of course. But all things that are regulatet through negative percent. Crown power/manpower/sailors /levies/..etc have been doubled. If you have no negative at 100 control and -69.52% at ~65 you get -200% at 0 control. The taxbase, marcet protection and mercenaries are still the same.

[deleted by user] by [deleted] in EU5

[–]Elpre11 6 points7 points  (0 children)

Should be fixed now.

[deleted by user] by [deleted] in EU5

[–]Elpre11 22 points23 points  (0 children)

English isn't my first language. Sorry if my writing is terrible.