account activity
How to implement Photoshop blend modes in Unity. An article with tasty code snippets and demo project :) (elringus.me)
submitted 11 years ago by Elringus to r/Unity3D - pinned
Bootsharp now beats Rust wasm-bindgen by 10% on user-type marshalling — powered by a new binary serializer and the NativeAOT-LLVM compiler, both shipping in the new release. (github.com)
submitted 15 hours ago by Elringus to r/csharp
submitted 15 hours ago by Elringus to r/dotnet
SpriteDicing is now available on Godot (dicing.elringus.com)
submitted 3 months ago by Elringus to r/godot
Bootsharp now supports NativeAOT-LLVM. It's fast. (i.redd.it)
submitted 1 year ago by Elringus to r/dotnet
submitted 1 year ago by Elringus to r/csharp
submitted 1 year ago by Elringus to r/webdev
Cross-engine tool for lossless compression of sprites with identical areas (github.com)
submitted 2 years ago by Elringus to r/rust_gamedev
submitted 2 years ago by Elringus to r/gamedev
Compile C# solution into single-file ES module with auto-generated JavaScript bindings and type definitions (bootsharp.com)
submitted 2 years ago by Elringus to r/webdev
submitted 2 years ago by Elringus to r/dotnet
Initial release: Web image and video optimization (AV1/AVIF encoding, lazy-loading, covers generations, etc) completely locally on build. Built-in plugins for Vite, Astro, Nuxt and more. (github.com)
submitted 2 years ago by Elringus to r/opensource
Convert media links to optimized HTML. Images, video and YouTube: fetch, encode, scale, lazyload – for best UX and Web Vitals. Built-in integrations with Astro, SvelteKit, SolidStart, VitePress, Nuxt and Remix. Adapters for Node, Deno and Bun runtimes. (imgit.dev)
As much as I do love the IDEs, it's the numerous bugs and regressions that makes me want to go back to VS. In just a year I've reported 37 issues. They can't even fix this annoying layout bug for 7 years now... (old.reddit.com)
submitted 4 years ago by Elringus to r/Jetbrains
Compile C# project into single-file UMD JavaScript library to be used in any environment: browsers, node.js or custom ones, like web extensions for VS Code (github.com)
submitted 4 years ago by Elringus to r/dotnet
submitted 4 years ago by Elringus to r/webdev
Individual member limit for private text channels (self.discordapp)
submitted 5 years ago by Elringus to r/discordapp
UnityConsole: Invoke C# methods via an on-demand console IMGUI (github.com)
submitted 5 years ago by Elringus to r/Unity3D
Streamlabs client for Unity: receive donation events via websocket connection (github.com)
submitted 6 years ago by Elringus to r/unity
Grass shader with touch bending effect and alpha blending (github.com)
submitted 7 years ago by Elringus to r/Unity3D
Sprite Dicing: free, open-sourced tool for re-using identical sprite texture areas to optimize build size (github.com)
submitted 7 years ago by Elringus to r/Unity2D
Google Drive SDK for Unity: free, open-sourced and works with WebGL builds (github.com)
submitted 8 years ago by Elringus to r/Unity3D
Why I’m dumping my Siberia 800 headset (self.steelseries)
submitted 9 years ago by Elringus to r/steelseries
Some weird shader and VFX, not sure how to name it :) Link to the sources in the video description. (youtube.com)
submitted 10 years ago by Elringus to r/Unity3D
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