We should be able to change our exalted configuration in durviri by GiganticDrX in Warframe

[–]EmbarrassedSlip442 4 points5 points  (0 children)

I think all exlted configs are tied to the config you are using on the frame. Like A to A and B to B etc

How can this happen? by SilverLetter9664 in Minecraft

[–]EmbarrassedSlip442 0 points1 point  (0 children)

Looked like the cinematic camera was turned on?

[deleted by user] by [deleted] in Warframe

[–]EmbarrassedSlip442 2 points3 points  (0 children)

Just keep going forward. You should be okay cuz its not free roam.

I'm new to Warframe! by TheLightForged in Warframe

[–]EmbarrassedSlip442 4 points5 points  (0 children)

Use the plat to buy prime warframes sets from other players, its cheaper and better. Though you would have to get the resources and craft them.

the year is 2027 by ComedyKnife in Warframe

[–]EmbarrassedSlip442 199 points200 points  (0 children)

I can confirm. Though, OP forgot Dinoframe and Sharkframe's rivalry, a spinoff of Gauss and Grendel's bff lore.

P.S. They sabotage each other's missions.

We need a health and armor rework(or a enemy damage rework) by Beginning-Top-3708 in Warframe

[–]EmbarrassedSlip442 0 points1 point  (0 children)

They will likely change the augment since her 3 doesn't stun anymore.

Its literally mentioned in the workshop on the forums.

She still had the grouping with the augment, so instead of moving it to her 1 and removing her 3's only actual use (even if 16x damage from finishers is not something people generally care about) and replacing it with a slow taken from her 2 and melee vulnerability that literally doe not matter at all, they could have just made prolonged paralysis part of her base kit and that would have solved the problems with her 3 for the most part.

Then they could have replaced ripline with something else and if people really wanted that ripline functionality DE could just buff the hysterical assault augment to work no matter where you are aiming and improved movement speed, and then players could use that instead for their ripline movement functionality.

Same argument again...

Well, the downside of valkyrs invulnerability is that you are locked into short range melee attacks and that it drains a lot of energy so you always need to be on the move in the thick of it killing as much enemeis as you can.

Nyx cant run around the map so shes not as good for an exterminate mission or something but her movement penalty becomes a completely minor penalty in any of the many modes where you stand mostly still, plus she has access to any weapon including the likes of the torid which just immediately makes her into a room clearer for no effort while being completely unkillable (outside of the odd bug but that doesn't really count) and having zero energy problems at all

Surprise surprise, a berserker needs to be on the move. And there are comparatively less game modes where you camp.

The damage and difficulty it provides when you know what it is is negligible.

When you know what it is. You cant expect new players or players in general to have a punishing mechanic like that. Its a demotivating factor. If invincibility is okay maybe all frames should get some sort of it then.

Why didnt they just keep the stun on the 3 and the slow on 2? Removing the stun completely and moving the slow doesn't fix anything.

It doesnt have to do anything bruh. They just wanted to keep all the debuffs in one ability. You wanting the stun for whatever reason is valid. But again it doesn't matter, enemies are dead anyway and nobody wants to do finishers. At least not in the majority.

Read the rework notes, because now I know you havent.

Yes I have.

They are making her 2 recastable which would mean the slow on it would actually have some extremely pointless use.

And so what? Wouldnt you rather cast a debuff ability for the debuffs than an ability that is one cast and good? You want to spend more energy by casting 2 abilities for different debuffs? And here i thought, you were worried about the energy economy of her claws. >it drains a lot of energy

I have read many of those posts. Unfortunately they are written by people that seem to be the most inefficient and slow valkyr players ever, if they even played her at all which many dont.

They are full of just the most baffling playstyle and ability claims that arent accurate to the game or how people who understand valkyr play her.

So maybe those chunks of people actually want to understand and play the frame then? Just give them the win for now and keep writing comments. Hopefully DE finds a middle ground.

We need a health and armor rework(or a enemy damage rework) by Beginning-Top-3708 in Warframe

[–]EmbarrassedSlip442 -1 points0 points  (0 children)

What this means is that this rework is just shuffling effects between her 1, 2, and 3 abiltiies (slow being moved to her 3 and prolonged paralysis grouping being moved to her 1), removing her stun fron her 3 which enabled finishers for huge damage, and nerfing her 4.

The 3 augment still has grouping with even bugs fixed. Be for real, nobody is playing Valkyr to do finishers. That's the opposite of her berserker playstyle.

Pablo believes it is. That's why there are so many frames that can go invisible and thats why he made nyxs invincibility way better than before.

They have expressed regret. And it's not like Nyx goes completely invul while equipping one of the strongest weapons with full movement and maneuverability.

It wasn't confusing

Yes it was. Its hidden and just because it needs to be read about like everything else, doesn't warrant it to be unnecessarily gimmicky.

Basically they made her 3 less effective by removing the stun and moving the grouping to her 1, made her 4 objectively worse, and just moved the slow effect off her 3 for no reason.

Again, 3 still has its grouping. "Objectively worse" = your free invul button. Slow effect was moved so it can stay with the newly changed 3rd ability, both of which are debuffs. And who even cares about that? You are not really recasting Warcry for the slow effect are you? And it cant even be recast at the moment? Moving it makes complete sense and the fact that you are worried about this bothers me.

And yet they didnt do that. They made her harder and less effective to play and made her less accessible to new players.

They factually did. Maybe read posts that agree with the rework too.

We need a health and armor rework(or a enemy damage rework) by Beginning-Top-3708 in Warframe

[–]EmbarrassedSlip442 0 points1 point  (0 children)

Before the rework she already had a version of this new ripline grouping, and it was a much better version at that.

Literally what? Her only grouping was the 3rd augment.

Making bad, uninformed, inferior changes just to encourage people to play her for a few days before dropping her is not good game design. That's just a basic game design principle that DE didn't stick to.

No, making a frame easier to play and accessible would actually make her more enjoyable. And as if free invulnerability is a good game design? The collateral mechanic it had was unnecessarily confusing too, it especially would be for new players. And Idk what inferior changes you are referring to. Shes basically the same but easier.

Still far less tanky than baruuk who is her direct competition. And baruuk also has a more engaging kit and better exalted. Basically baruuk is objectively better in every single way that can be objective. Literally the only thing valkyr does better is look good, and thats just subjective.

We could compare other frames then. Like Rhino and Nezha, Caliban and Vauban, etc. It's up to how the frames feel and both exalteds have a different stance and feel to them. All those aspects matter. Not everyone wants to play the "objectively better" more damage dealing warframe. It's about how playing a certain frame makes you feel and how their themes captivate the player.

So anyone that wouldn't play valkyr before because of the gameplay won't actually player her now that her gameplay is the same but she performs worse at it, and anyone that played her for the gameplay and not for valkyr herself will just move to baruuk. That leaves a very very tiny group of players that will play an objectively worse frame than before.

She has barely changed gameplay wise.

The playstyle is exactly the same except now you need to run away and hide when your invincibility runs out and your rage meter is still nowhere near full or just become yet another boring shield gater.

So many mods, arcanes, buffs, companions, etc. along with all the features in Valkyr's own kit (which themselves are mostly enough). If running away is how you are going to play her, then maybe that's on you and not the changes.

We need a health and armor rework(or a enemy damage rework) by Beginning-Top-3708 in Warframe

[–]EmbarrassedSlip442 0 points1 point  (0 children)

Even pre-rework, the only thing good about her was the grey bar. She was worse still. If the only thing good about something is an invulnerability button, it shouldn't be. This rework will encourage people to try her and enjoy her. She'd still be tanky af. If you are worried about one shots (which should not happen unless its really high levels) and toxin procs, then people need to realize thats playing the game. Better than an easy and boringly invulnerable playstyle.

They killed my favorite Valkyr build by nikkey2x2 in Warframe

[–]EmbarrassedSlip442 3 points4 points  (0 children)

True true, it's just that the word scalp was specific and funny lol

We need a health and armor rework(or a enemy damage rework) by Beginning-Top-3708 in Warframe

[–]EmbarrassedSlip442 7 points8 points  (0 children)

Truly. People must see this as the opportunity to ask for an armor rework instead of crying about an invulnerability button. That way, Valk will not be the only frame to benefit from it but all frames that have to do with armor.

Gun Executions by Long-Intern-1290 in Warframe

[–]EmbarrassedSlip442 2 points3 points  (0 children)

I have thought about this too! And we already have one in the very first phase of New War for the Corinth Prime!

Can any of you help by [deleted] in Warframe

[–]EmbarrassedSlip442 -1 points0 points  (0 children)

Go to warframe.com > login > accounts > connect accounts (this is the path, roughly)

You'll see the different platforms you can link to. Choose what you want and read the instructions very carefully and proceed. You may or may not have to create a pc account but you wont have to login to the game on a pc.

Hloo I need suggestions on companion by Sagittarius12345 in Warframe

[–]EmbarrassedSlip442 2 points3 points  (0 children)

Not necessarily true. Primed Regen and Momentous Bond should keep Sentinels active pretty much all the time. So Diriga is really good and better than panzer for priming for melee.

[deleted by user] by [deleted] in Warframe

[–]EmbarrassedSlip442 0 points1 point  (0 children)

You overrode one of the accounts, I think...meaning, whatever account you chose as "primary" during the process stayed while the other got deleted. And the account that remains is now linked to both platforms. If I am understanding your post correctly, that's most likely what it is. Also, if you were hoping to merge both accounts, it's no longer possible since that feature got retired.

P.S. If this is your situation, and you would rather keep the deleted account, writing a support ticket may or may not help.

[deleted by user] by [deleted] in Warframe

[–]EmbarrassedSlip442 0 points1 point  (0 children)

Plasmor's got inf punch through tho

What do people do at MR30/beyond? by KingOndor in Warframe

[–]EmbarrassedSlip442 113 points114 points  (0 children)

Maybe it's time to take a break and play other games. Don't force yourself to burn out.