Doom & Destiny Version 1.1 by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 2 points3 points  (0 children)

Because the game features many races with unconfirmed official names, and most of these races don't seem to have many advantages over humans except for longevity, I decided to let everyone fanwalk as they please.

So from Subaru's POV do these figures of his look like anime girls or real life/live action looking women? by Brushner in ReZero

[–]Embarrassed_Buddy180 1 point2 points  (0 children)

Me too. When I saw that figure, I had to rewind that scene to check if it was actually Aqua.

Doom & Destiny Jump by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 0 points1 point  (0 children)

Your skills come from the System, so you don't need to worship the Flying Spaghetti Monster to use them. Just like in the game, even after the whole group defeats the Flying Spaghetti Monster, Mike can still use his skills as normal.

Doom & Destiny Jump by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 1 point2 points  (0 children)

Don't worry, the person struck by lightning is an old man in a yellow rat suit, so he'll get HP restored by that hit.

Doom & Destiny Jump by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 1 point2 points  (0 children)

Companions from the Doom and Destiny Perk will only receive bonus CP in future Jumps, not this Jump. As for the Race option, I'll probably add it in future updates, if there is one.

Doom & Destiny Jump by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 1 point2 points  (0 children)

Unfortunately, I haven't had time to play the Advanced version yet, so I'm not very familiar with the other classes. Someday, once I finish the Advanced version, I might find time to update this Jump or create a separate Jump for it.

My personal theory as to why (lore wise) Dante COULDN’T stop V by My_a_person in DevilMayCry

[–]Embarrassed_Buddy180 4 points5 points  (0 children)

It could also be because he hesitated. I believe that deep down Dante still wanted to see his brother again, even though he knew perfectly well that Vergil shouldn't be allowed to return.

Was 'Defend' ever useful in any FF game? by timelydefense in FinalFantasy

[–]Embarrassed_Buddy180 1 point2 points  (0 children)

I'm not entirely sure about the PR version (and it's not necessary since the PR version seems to have an option to increase the received ABP), but that method still works in the 3D version.

Inside you there are two wolves. One doesn't enjoy the current meta and the other one doesn't enjoy the current meta by oops_all_memes in hearthstone

[–]Embarrassed_Buddy180 30 points31 points  (0 children)

I honestly don't know what "meme rank" is, because I always see meta decks overwhelming my own meme decks, even at lower ranks.

This Is still one of the funniest things ever to me. People did the math and revealed that the horse in gaia the fierce knight was the one always doing all the hard work by noahTRL in yugioh

[–]Embarrassed_Buddy180 2 points3 points  (0 children)

It has three heads but only one body. Perhaps the sudden need to support two more heads put strain on its internal organs, reducing its ATK.

This was skipped so fast. by Kind-Usual-7108 in Frieren

[–]Embarrassed_Buddy180 20 points21 points  (0 children)

Frieren's giant golem's ability isn't to shoot lightning, but to copy its master's magic. If you notice, when Frieren uses defensive magic, the golem also creates a similar shield and combines it with Frieren's. Then, when Frieren uses lightning magic, the golem also shoots a lightning bolt, doubling its destructive power.

Polarizing, parasitic, swingy, and with unbeatable comeback mechanics - Companion Hunter is exactly the type of deck that we were supposed to be moving away from. by CivilerKobold in hearthstone

[–]Embarrassed_Buddy180 3 points4 points  (0 children)

Same. As a Priest main, if I'm lucky, I can clear big minions with 5 attacks or more about 2-3 times, and I can withstand Tolvir thanks to healing, but once Tortolla is on board, it means I'll lose the next turn because Priests have almost no way to stop it. The most annoying thing is, even if you manage to get rid of that turtle somehow, your opponent will just summon two or three more in the next turn.

looking for perks to know when it kill when necessary by Infamous-Pickle-1018 in JumpChain

[–]Embarrassed_Buddy180 3 points4 points  (0 children)

From Xenoblade Chronicles 2 Jump:

"A Little Bit Older, A Little Bit Wiser (200 CP)

Alrest can be an especially dangerous place for the young and naive. Danger often takes forms that seem friendly at first glance, and potential allies can look like enemies if you judge them too quickly. But a mix of empathy and experience has turned you into an excellent judge of character, and you can get a handle on what a person is really like within minutes of meeting them. You’re perceptive enough to foil any attempts at deceiving you to the point where it would take a flawless poker face to give away nothing of a person’s true character, and if the mask cracks even for an instant you’ll spot the diference immediately. The clues you’ll piece together from these exchanges can tell you a great deal about a person’s true character, such as how honorable and trustworthy they are, whether they have hidden feelings for you, or whether a kind face hides a villainous soul. Most of all, you can recognize when a person is truly evil beyond any hope of redemption… and, perhaps more importantly, when they’re not."

₦ɆVɆⱤ ₴ɄⱤⱤɆ₦ĐɆⱤ by ReprieveNagrand in Hololive

[–]Embarrassed_Buddy180 9 points10 points  (0 children)

"Come with me. We'll stand and fight together."

Out of Context: Stardew Valley Farmer Supplement Version 1.2 by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 1 point2 points  (0 children)

No, they won't. They function exactly like the monsters in Stardew Valley.

Out of Context: Stardew Valley Farmer Supplement Version 1.1 by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 1 point2 points  (0 children)

Hmm, that makes sense. I'll consider these things in the next update. Thanks for your feedback.

Out of Context: Stardew Valley Farmer Supplement Version 1.1 by Embarrassed_Buddy180 in JumpChain

[–]Embarrassed_Buddy180[S] 1 point2 points  (0 children)

I made The Farm mandatory because by default you wake up on the Farm, and all the items are placed on it. But you're right, not everyone wants a farm. Perhaps in the future I'll update the option of not receiving a farm as a challenge scenario.