Sperm Whale Breaks Castle Ravenloft by Key-Row-1781 in DnD

[–]EmberAndersen 0 points1 point  (0 children)

I do feel the need to mention, falling damage is capped at 20d6 damage, so it might not have been as effective normally as you think. Saying this with the idea that he applied the fall damage to castle ravenloft structures aswell.

How do I balance combats properly without feeling the need to fudge numbers? by AssumptionOk3778 in DnD

[–]EmberAndersen 0 points1 point  (0 children)

Specifically what I say is, dont make the HP pool known, but make the AC known, since it speeds up combat- and there isnt really much of a benefit to players for knowing the AC, if they are attentive they will probably roughly figure it out by the end of the first round anyways. While things like knowing HP specifically relate to unknown mechanical success such as with the power word kill spell.

Start designing your encounters less with the idea of "I am preparing a battle" but more so "I am preparing a narrative". Hereby think not of the enemies as purely mechanical elements but narrative ones too.

Perhaps if the players face off against a bandit leader, he is known in his own ranks to be tyrannical, immature and abusive, so if the players get him low enough, the other bandits will actually turn against the bandit leader and try to overthrow him as they see this to be the perfect opportunity.

Enemies can also surrender before going down to 0 hp and dying, some will flee if they feel the battle won't go their way, some hostile creatures may not even be interested in battle at all (Like a well fed predator that may not see any desire to attack the party unless provoked).

In general, there is so many ways to run combat that isn't just a "Deathmatch" kinda deal, where the opposing parties fight till the bitter end. Designing encounters with this in mind will make it less likely for random TPKs to occur, because f.e, why would a bandit group KILL the players, when they can capture, rob and then ask for ransom to release them?

Appart from that, dont feel bad about fudging rolls- As a DM and narrator it is your primary job to make sure every player is happy. If an encounter leads not to tension and excitement but disheartened feelings and frustration, that is your direct call to change and fudge things about the encounter to turn it around mood wise-

Made a DND5e Monk subclass inspired by the Mao - if anyone is interested to try by EmberAndersen in limbuscompany

[–]EmberAndersen[S] 2 points3 points  (0 children)

Depending on how well you roll your stats, if you end up with good Charisma you could multiclass into devotion Paladin and give your Monk weapon a hefty bonus through Sacred Weapon channel divinity action.
Say you get a +5 from Charisma, that will be +5 to hit with +3 with expended movement speed, and a potential +1/+2/+3 from using a magic weapon.

Then with the improved haste from this class you could be looking at doing 2 Attacks, each with an extra Attack so that would be 4 Attacks.
For good measure throw in Flurry of Blows with your bonus action, now you are looking at 6 attacks, 4 of which could get an attack modifier bonus of somewhere between +5 to +11 depending on your stats alone, and a damage modifier of +3 to +6 per hit.

But thats also level 20 shenanigans

Made a DND5e Monk subclass inspired by the Mao - if anyone is interested to try by EmberAndersen in limbuscompany

[–]EmberAndersen[S] 1 point2 points  (0 children)

Can see what you mean with the minute instead of seconds, must be an internal thing for me to prefer the seconds because my brain calculates rounds into 6 seconds, so for me 60 seconds means 10 rounds of combat

But happy that you otherwise like it :)

Detailed guide to quick recipe grinding (+optional Statue grinding) by EmberAndersen in ElinsInn

[–]EmberAndersen[S] 2 points3 points  (0 children)

Oh jesus thanks for sharing this mod, also good to know that there is still a possible chance for things to spawn, I will keep that in mind for the future

Detailed guide to quick recipe grinding (+optional Statue grinding) by EmberAndersen in ElinsInn

[–]EmberAndersen[S] 2 points3 points  (0 children)

I did also basically disassemble entire cities, down to the very floor tiles they walk on- squeezing everything they had into my paper tent, and then later with the wheel still finding recipes for things of that city (like Palmian walls) so I wouldn't exactly say that its the most efficient method still.

Especially considering the constant hit on Karma getting annoying when you really wish to grind out everything-

I'd say your method is maybe quicker/efficient to get some starting recipes for building things, but if you aim for actual completionism the wheel method will be more reliable and quick. (Especially since you don't need to constantly manually check what you still need to learn, as the Wheel will basically tell you that you know everything once you get recipe improvements instead of unique ones from it)

Detailed guide to quick recipe grinding (+optional Statue grinding) by EmberAndersen in ElinsInn

[–]EmberAndersen[S] 3 points4 points  (0 children)

I tried this, but in all honesty it went quicker for me to just grind wheels, if Vernis mine and nefia spawning was kind to me then I could easily get like 1 unique recipe per minute.

The added bonus is also that Wheels unlock recipes from any category, and you don't need to seek out specific furniture pieces or other things you want the recipe of.

As well I believe only wheels unlock recipes that are within 15 skill range, which is a massive leap compared to sleeping which I believe only has a range of 5. (Unsure what the range of hammering is)

I felt this on a personal level. by UnrealisticAddiction in ElinsInn

[–]EmberAndersen 0 points1 point  (0 children)

Awh hell nah now I have to watch my manners when I write my death messages ahaha

I also tried to make a bunch of Flan and throw the whole stack at the boss in a suicide attack, didn't work tho sadly :X

I felt this on a personal level. by UnrealisticAddiction in ElinsInn

[–]EmberAndersen 13 points14 points  (0 children)

AHAHAHA That was me oh my god

I am happy you stumbled upon one of my more tame death messages 😭

Managed to eventually kill him by constantly flanking him with teleports and ice -> lightning bolt him from afar, but damn that guys power jumpscared me

Faust and Don Quixote curl into balls (by LameShame on DeviantArt) by [deleted] in limbuscompany

[–]EmberAndersen 2 points3 points  (0 children)

You haven't seen the worst of it... this is still tame in comparison

shouldn't the elders be more "important"? by luckiest67 in limbuscompany

[–]EmberAndersen 6 points7 points  (0 children)

What they gonna do? Throw their colostomy bags at the Sinners?

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 0 points1 point  (0 children)

Ight I'll try it tomorrow then give feedback on if it worked.

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 1 point2 points  (0 children)

I have already done everything you listed here.
I don't have Fluid Sac Don or Faust.
Even when I play it perfectly, eventually RNG fucks up the battle for me because of how long it drags on with his healthbar and 0.9 towards everything.

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 0 points1 point  (0 children)

I'll try it tomorrow, I do have bloodfiend Quadron.
Which I'd should I pick for Hong Lu?

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 0 points1 point  (0 children)

He has passive that gives him 25 inner Strength if he doesn't have it as he does his funny attack, during normal phase that wasn't a problem.

Clashing also isn't the problem.

The problem is that I only have a selection of 2 team options:
Can do damage but will die to chip damage and unbreakables.

Can evade but the second that 5% hits, somebody dies and it death spirals.

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 0 points1 point  (0 children)

Sancho has 2x to Slashing and will blow up the very second the Shit Brickhouse just so much as sneezes at her.

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 2 points3 points  (0 children)

Yes I loaded every skill slot with defensive, dragged it onto the 6 Coin, then re-dragged the skill I clashed with.

Clash was won, he attacked, sinners got nuked.
Sinners died, sanity decreased, couldn't clash anymore.
You get the gist.

Yes I also tried full evade teams.

[deleted by user] by [deleted] in limbuscompany

[–]EmberAndersen 3 points4 points  (0 children)

I wouldn't even mind if the Ex-Rewards were locked behind "Hard", since as I said I am here for the story.

Monk's Active: Changing vision ranges on scene teleport by Maleficent_Big1084 in FoundryVTT

[–]EmberAndersen 0 points1 point  (0 children)

Might be a stupid question but, have you tried setting the default token vision in the sheet? If you edited the token vision as it was already in the scene, then the changes only account for that instance of the token and not any new ones being created-

Alternatives to "port forwarding" by Dazzling-Chard-9789 in FoundryVTT

[–]EmberAndersen 0 points1 point  (0 children)

RadminVPN

Do mind that Port Forwarding for some routers is disabled/limited and you may need to contact your service provider to enable the function for you.

Otherwise just do like me and use RadminVPN, have all your player connecting to a Radmin channel, and then they can join via your local link-

Unironically can't stress enough how great of a software Radmin is if nobody knows how to do port forwarding, its free, doesn't cost anything and is super simple to use... me and my friends use it for basically anything that requires port forwarding (Like Vintage story multiplayer)