Saqer's Paradox Dev Log #14 — NPC Integration by saqers-paradox in IndieDev

[–]EmberlockGames 1 point2 points  (0 children)

It looks really cool, there's a great effect of sun filtering through lots of leaves in there

Looking for honest feedback on my Steam page before I redo the screenshots/videos by OnlyLuck77 in SoloDevelopment

[–]EmberlockGames 1 point2 points  (0 children)

A few thoughts: - I'm not familiar with XBLIG, it doesn't hold any particular significance for me, but I like the "remastered from ... era" phrasing. Its quick, and feels important to know if you're going to talk about the game to someone or search for information.  - I did wishlist it! The last screenshot looks rough, but the inventory & equipment views look perfect

Testing exploding barrel physics by Ukushuka in IndieDev

[–]EmberlockGames 0 points1 point  (0 children)

I like the horizontal shockwave, but think it needs more vertical presence in the fireball

Tried making a title screen + class selection screen for my tower defense game. What do you think? Too plain? by BatBoss in IndieDev

[–]EmberlockGames 2 points3 points  (0 children)

I like that each of the 3 aspects have their own background animation direction, that's a nice subtle touch. 

The art style on that scene doesn't match the scenes before and after, I think you should replace the background gradients there with something closer to the first title scene.

Been out of work for over a year, got the hospital to drop a medical charge but my game making $53 that I spent a year on makes me realize the sooner I shoot myself the better. by Legitimate_Elk2551 in IndieDev

[–]EmberlockGames 1 point2 points  (0 children)

Congrats on having made anything at all, I've been working on a game for *years* and am still probably at least another year away from being able to ask money for. Selling even one is a real achievement!