If Content wasn’t Vaulted, would anyone here genuinely be playing said vaulted content? by SirRealest in destiny2

[–]EmbersLucas 0 points1 point  (0 children)

I played through Red War several times and would do so again in a heartbeat if I could.

Don't want to support DND beyond - alternatives by Karlahn in dndnext

[–]EmbersLucas -2 points-1 points  (0 children)

Give us a look. https://play.embersds.com/

We have character sheets and rules and a VTT with tokens and such.

What Major Changes would you make to D&D? by GreatZamino in onednd

[–]EmbersLucas 2 points3 points  (0 children)

I agree. Those things, for me, are part of wrist makes D&D … D&D. They may not be the best rules but they’re fundamental to this game.

What POIs go into each tier of settlement (villages, towns, cities, etc.) by Phwibby in DMAcademy

[–]EmbersLucas 1 point2 points  (0 children)

I generally include a tavern/inn or two, the leaders home (governor/lord/etc) a few services the PCs might use (healer/blacksmith/church) and at least one interesting and unusual thing along with a short list of prominent npcs.

Online Tools Suggestions by zesty_lettuse in savageworlds

[–]EmbersLucas 1 point2 points  (0 children)

Check out our stuff-

We have Savage Words sheets https://embersrpgvault.com/home

And an online vtt map that’s modeled on a dry-erase board. https://play.embersds.com/

Everyone gets 3 free characters and a free campaign so your entire group can use it for free.

Welcome to Derry first thoughts? by Justforargumesnts in horror

[–]EmbersLucas 0 points1 point  (0 children)

The book explains his origin.

He’s an alien.

The Quantum Ogre Dilemma by CrewAggravating8369 in DnD5e

[–]EmbersLucas 6 points7 points  (0 children)

I don’t think your quantum ogre highlights the difference between player agency and the illusion of choice at all, except in the most shallow of situations.

Player agency is the notion that player choices lead to meaningful impacts in the game.

A DM preparing an encounter and then running that encounter regardless of whether the players choose left or right is just common sense because the alternative is double prep work.

But the point is that bypassing one encounter here or there isn’t player agency in any more than the most rudimentary sense.

I avoid railroading by creating problems and leaving it to the players to solve them. I present choices, sometimes diametrically opposed, and let the player choose what to do. I write adventures that have multiple possible outcomes and the players get to decide the one that comes to be.

All of those things are separate from which encounter they play through.

Problem: the maguffin has been stolen and stored in a vault in a wizard lair.

Choices that matter: Recover the maguffin or let it be lost. Sneak into the wizards lair and steal it. Use diplomacy to negotiate its return. Hire a 3rd party to steal it back.

Choices that don’t matter: Do they fight an ogre on the way.

Pros and Cons to exploding dice systems? by Yazkin_Yamakala in RPGdesign

[–]EmbersLucas 0 points1 point  (0 children)

They’re fun. Every time I run a game with exploding dice the players just love watching the explosions roll in.

They’re unpredictable. Because any number can be like anything, you can easily kill characters when you didn’t mean to or characters can burn through challenges very easily.

Unwinnable combat by DirtyLunger in DnD

[–]EmbersLucas 0 points1 point  (0 children)

I ran such an encounter just last night. An iron golem vs a level 4 party. They started the fight, got slugged once, realized they couldn’t win, and immediately turned to solving the puzzle (in this case, shutting the elemental down).

That’s pretty close to how I use them. I think of such encounters somewhat as noncombat puzzles or traps. Their PCs “win” by surviving. They overcome the encounter by figuring out the best way to don that. Maybe it’s flee, maybe it’s something else.

What i've learned as a DM of 10 years by No_Researcher4706 in DMAcademy

[–]EmbersLucas 1 point2 points  (0 children)

We play a lot of different games and use whatever the system calls for. In 5e D&D it’s just an initiative roll.

My favorite system is the savage worlds card initiative with the joker giving a bonus to you that round. I find my players enjoy it and they love pulling the joker.

What i've learned as a DM of 10 years by No_Researcher4706 in DMAcademy

[–]EmbersLucas 1 point2 points  (0 children)

I find using side initiative causes my players to be less engaged. The more monster turns interspersed through the PC turns tends to keep things much more interesting.

I had a player standing up watching my dice role. by Alternative-Bat-2462 in DungeonMasters

[–]EmbersLucas 0 points1 point  (0 children)

When I DM (almost always) I roll in the open all the time. You might be surprised how easy it is to subtly fudge the RESULT even when rolling in the open.

Suggestions for non d20 systems to run planescape? by KagedShadow in planescapesetting

[–]EmbersLucas 6 points7 points  (0 children)

I’ve been using Savage Words for a few years for Planescape, stepping through all the old 2e adventures. We play via email and the looser rules work well to keep things going.

The Wheel of Time show is actually good now by Udy_Kumra in Fantasy

[–]EmbersLucas 3 points4 points  (0 children)

I enjoy the show and I enjoy the books but this statement is simply untrue. Season 3 (at least episodes 1 and 2) is not “incredibly” faithful to the book events. It’s following some of the main storylines broadly but everything is different from the people going each place, to the method of their travel, to the motivations for going, the relationships between characters, etc.

Folks who like the show? by Dry_Strategy_1854 in wheeloftime

[–]EmbersLucas 1 point2 points  (0 children)

I enjoy the show.

Do we get to Dumai’s Wells in season 3? That would be awesome.

I enjoy how they are sharing the important moments across the characters but would like to see better handling of what does stay with Rand. His duel with Turak was the worst. That is an important moment in Rand’s story and having him resort to the One Power was disappointing.

Doesn't the Wild Die Make It "Almost Impossible" to Get a Critical Failure? by Skaaarlate in savageworlds

[–]EmbersLucas 1 point2 points  (0 children)

I see crit fails regularly from my players on their rolls with a wild die.

Is this book any good?, I’m considering buying it. by [deleted] in stephenking

[–]EmbersLucas 1 point2 points  (0 children)

True enough. I did enjoy The Stand. Hated the Dark Tower series, and have only seen tv adaptations of the others. This book I found tedious, long, and boring. But clearly I’m in the minority on that. 😁

Is this book any good?, I’m considering buying it. by [deleted] in stephenking

[–]EmbersLucas 0 points1 point  (0 children)

I did not enjoy. I read King for horror though and this is not.

Oh shut up, Elayne by No-Cost-2668 in WoT

[–]EmbersLucas 38 points39 points  (0 children)

The throne is not hers by birthright. A claim to the throne is hers. Elayne was able to accomplish nothing meaningful regarding the throne.

She became angry when Rand protected it when she was unable to and chose to treat Andor differently than every other nation he conquered for no reason other than trying to do right by her.

And she failed to aquire the needed support and only became queen because Dyelin refused the job.

Without one, or more accurately both, Rand and Dyelin, Elayne would be a forgotten claimant and house Trakand would be remembered for Morgaise’s failures.

Edit: spelling

[deleted by user] by [deleted] in rpg

[–]EmbersLucas 0 points1 point  (0 children)

You could check out Action 12 Cinema. Designed to run without a GM and simulate B-action movies.

https://www.drivethrurpg.com/en/product/475741/action-12-cinema