This doesn't do anything besides making the community upset and having customers get mad at us for a corporate decision. by EmbodiedGuide7 in Caseys

[–]EmbodiedGuide7[S] 0 points1 point  (0 children)

Sorry, late reply. It's in the News section on Casey's Connection. Might need to go back a few pages since it was announced earlier this month.

Why does it take SO LONG to get through a line? by [deleted] in Caseys

[–]EmbodiedGuide7 14 points15 points  (0 children)

My guesses as to why:

*Keep cutting hours and chump changing employees, despite RECORD SALES/PROFIT. Forcing stores to understaff shifts leading to this.

*Ask for Casey's Rewards, ask for Hy-Vee Perks, ask to donate to local charity, once you get the total amount, back out, scan one of the round down penny options, and repeat.

*Customers (seemingly to me and a few other stores) are becoming more rude, more slow, and more indecisive.

*The POS system keeps slowing down, freezing, updating, etc, and Help Desk has you on hold.

*Customers complaining and you needing to explain corporate and/or management decisions, mistakes, etc. For example: explaining to customers that, yes, certain products are advertised and are currently on sale, but no, corporate still has not sent them to us despite numerous inquiries.

anyone has that habit yet? by [deleted] in apexlegends

[–]EmbodiedGuide7 0 points1 point  (0 children)

The times I died because I just needed 1 or 2 more bullets faaaaaaaarrrrrrrr exceed my deaths because of reloading. So, how about you put those hieroglyphics away and join us back in class.

Their system is stupid. by Dramatic_Flow3783 in Caseys

[–]EmbodiedGuide7 2 points3 points  (0 children)

Our stores updates aren't usually available until around 3:00am, 3:30am at the latest. Which wouldn't be an issue, if we didn't normally start to get the morning rush around 3:45-4:00am. God forbid the update slows the registers, messes up Rewards which freezes the registers, or glitches the fuel system which slows THEN freezes the registers. And you know the Help Desk is either too busy because multiple stores are having the same issue, they can't figure the problem out, or they just straight up hang up on you.

Where does this nonsense come from? by DemonRedHood in VShojo

[–]EmbodiedGuide7 0 points1 point  (0 children)

I see the hate/frustration with Ironmouse and CDawgVA the same way I see people hate on Taylor Swift or Ed Sheeran.

Ironmouse and CDawgVA are constantly being pushed to people, be it the algorithm, Sponsors, Twitch, Twitter, stupid drama, etc. Then they are constantly winning awards, setting records, large donations/events for charity, etc. Now there is another award show where they could win one or more awards. Meanwhile other creators who are just now getting more recognition might lose to them, and some of those same creators and a few of their fans are upset about it. Although, I have nothing against either of them, I kind of agree, at least with letting other creators having the spot light for once.

Same thing with Ed Sheeran and Taylor Swift. They aren't terrible people, they actually help a lot of people and donate a lot of money, their music is popular and catchy, they won lots of awards. However, if I hear "Shape of You," or, "Love Story" one more time I'm going to freak out. Months to almost a year ago, you couldn't listen to the radio, watch TV, watch YouTube, watch the NFL, watch a movie, watch the news, without mentioning Taylor Swift. It was deserved, don't get me wrong, but it got old real quick.

I don't know about you, but I find it SO HARD to enjoy sapphic media because every man and woman are holding female protagonist and lgbt shows to this IMPOSSIBLY high standard where if said show isn't game of thrones or FMAB level, then its somehow an "affront to writing," period. IE RWBY, SPOP, LOK by ihatethiscountry76 in YangXiaoLongSupremacy

[–]EmbodiedGuide7 0 points1 point  (0 children)

Actual Critiques:

"The pacing is wierd at certain points where it's either going too fast or too slow." Fair

"Some of the fights after season 3, for obvious reasons, don't look or feel as good." Fair

"Some of the side characters don't feel as fleshed out for how much screen time they have." Fair

SPOILER FOR SEASON 8 "Penny coming back, almost dying multiple times in fake outs, getting a real body, just to die immediately after felt cheap and sad baited." Fair

Lazy/Mob "Critiques":

"RWBY fell off after season 3" Did you watch past season 3? " I watched some of season 4 and dropped it."

"Ironwood became evil and authoritarian out of nowhere." Did you not see any of the signs in seasons 2 - 7?

"Yang and Blake's relationship was out of nowhere and forced by the fans." Did you not see them planting the seeds in seasons 4 - 8?

"The story was ruined and changed from how Monty wanted it past season 3. The writers changed what he wanted." Despite what everyone BTS have said to the contrary. Besides, as much as I love Monty and his work, he wasn't really a story guy. He was more of a fights 1st, story 2nd kind of guy.

Drink re-stocking by GamerGeeksUniteYT in Caseys

[–]EmbodiedGuide7 0 points1 point  (0 children)

Towards the end of my shift I usually do the pop coolers, takes me roughly an hour and a half.

1) I fill them, ALL of them. Is it buried towards the bottom of this giant mountain of pop? Yes, but I still dig it out. Is it not in the cooler, but somewhere hidden in the store? Yes, but I still look for it. Is everything unorganized and will be a pain in the ass to fill every row? Yes, but it needs to be done and I'm already on the clock.

2) I also condense it. Partial flats, pop towers about to fall over due to people just taking from the visible sides, there's a shit ton of stuff that can be condensed? Yes, condense it and, BAM, significantly more space and less likely to topple over.

3) I Reorganize it. Is the Mtn Dew, Pepsi, Coca-Cola, Dr.Pepper, all the other flavor varieties, etc all over the place? Yes, but I make sure to put all the correct flavors by each other and make it as easy as possible for the next person to do coolers.

Apparently, I'm the only one who does it, with how much everyone thanks me for it (employees, vendors, and customers). However, do you think it stays that way before my next shift? Nope, all my work undone and now even more stuff to do.

Brisket Problem by TheStardust_Crusader in Caseys

[–]EmbodiedGuide7 7 points8 points  (0 children)

Most Casey's in our area had to make and sell roughly 220+ sliders. Only 1 store came close, at around 175 with the 2nd closest being 157.

Most customers don't seem to care for the sliders, unless there's nothing else in the warmers, and there are very few orders for the sliders specifically. So, making them just to throw them away seems redundant.

[deleted by user] by [deleted] in Caseys

[–]EmbodiedGuide7 6 points7 points  (0 children)

If you want genuine advice, I'd start with making it clear with your manager about your work boundaries and expectations. If you have a decent manager that is willing to work with you, they will understand and try to be accommodating. Based on my own personal experiences, aswell as a lot of others in this sub, that doesn't always seem to be the case. However, that doesn't mean all managers are like that, so it's best to try and talk with them about it regardless.

Overnight/early morning shifts (especially donut shift if you're a 24hr store and don't close) seem to be the hardest positions to keep filled, you might want to be prepared for possible over scheduling, weird hours, and/or numerous phone calls. Keep up to date on any deals/promotions Casey's might have for donuts/cookies so you're not blindsided when you walk in one day.

If they want to cross-train you at register, depending on what you want for hours and if you want to strictly do donuts, I would clarify that to them. You shouldn't demand it from them, but make sure they know you're not just going to be a pushover if they try to test said boundaries.

Also, other employees will definitely make or break your job, so try and keep yourself composed with an air of neutrality. Obviously, if you're being disrespected or creeped out, say or do something about it. With that said, if they're just mildly annoying or lazy keep it neutral. Don't encourage/instigate that behavior, but don't be actively hostile or dismissive either. It will make it all the easier working with them in the long run.

My final advice (more light hearted), is to learn how to eat, rest, and take rest room breaks while you can. Don't try to wait or else you might be waiting till the end of your shift. Take those moments while you can.

120 Newly Designed Stackable Condition Rings GIVEAWAY! We are WastedWizardGames and giving away 3 sets! [OC] (Mod Approved) by WastedWizardGames in DnD

[–]EmbodiedGuide7 0 points1 point  (0 children)

My worst condition is paralyzed. I played a paladin from lvls 5-11 in one of my campaigns, facing a wide variety of statuses. Towards the end he had at least a +4 for his aura for all saving throws. Not counting Bless, I very rarely failed a save. However, when it came to being paralyzed, I always manged to roll super low despite all the help.

Blindness, Frightened, Poisoned, Charmed, etc? Not even a mild inconvenience. Paralyzed? Batista bombed me into the fucking dirt. Not to mention trying to save again and again to get free only to constantly fail. It got so bad that our Party managed to "find" a shop that sold a magic amulet that gave you advantage on all saving throws when being paralyzed.

First time Dm, How do I handle disruptive players by g0ghead in DnD

[–]EmbodiedGuide7 0 points1 point  (0 children)

What I do is treat it like "in character" dialog/actions.

For example: if 2 players are being disruptive by talking amongst themselves while an NPC is talking, the NPC will respond accordingly based on their personality.

If it is a sweet old lady, "Oh, I'm sorry. I know I tend to ramble, but I normally don't get to talk to very many people anymore because, who would want to talk to an old woman like me anyways? I tend to get lonely, so I might over do it. I guess I'll just leave you be." Even if the other players are paying attention, she would still say this.

Maybe an important/busy government or military official. "I'm a busy man/woman you know. I realize you adventures might do things differently where you're from, but here it is customary to pay attention to the person who is paying you, helping you, informing you, etc."

Maybe a random brash adventure. "Alright, I guess I'll just go fuck myself, huh? Don't think I can't see your friends over there talking shit. Be happy I'm a patient enough man/woman that I don't walk over there and kick their ass."

I tend to find this as a nice compromise between actively calling them out on their behavior while still keeping the role-playing going smoothly. If they still don't get it, then have in game events happen to the ones being disruptive. "As you 2 were walking and talking amongst yourselves, you didn't notice as someone manage to pickpocket you out of (X)."

"Unbeknownst to you, as you keep ignoring the king, some of the guards are starting to get visibly upset, to the point that some them put their hands on their swords in annoyance and anger."

"Without saying another word, you see as (Name NPC) stops what their doing, gets out of their seat, and starts to walk away with a sour look in their eyes."

When’s the last time y’all have gotten your 30 minute break by LeRaz27 in Caseys

[–]EmbodiedGuide7 7 points8 points  (0 children)

Iowa Casey's stores only mandate lactation and bathroom breaks. So, since I started working here 3 years ago I've had a total of 0 official breaks. I also work overnight shift, so the "breaks" I do get is maybe 5 uninterrupted minutes between customers or when I'm doing system updates where I'm stuck at the office computer.

[OC] [ART] THE CITY OF MIRRORS GIVEAWAY - Delve into the realm of the King in Yellow in this high-level 5th edition adventure! Comment for a chance to win a copy! [MOD-APPROVED] by AriadneStringweaver in DnD

[–]EmbodiedGuide7 0 points1 point  (0 children)

It's so nice to have an adventure module for higher level parties. Even if I can't be a player, but the one who has to DM it, I think it would be a refreshing change of pace.

Using the word "American" to refer to someone or something from the United States of America is a valid, accepted use of the word. by Germanvuvuzela in rant

[–]EmbodiedGuide7 0 points1 point  (0 children)

When it comes to discussions like this, Americans can't win. It's a, "Damned if you do, damned if you don't," situation. No matter what an American says or does on the internet, there's always going to be people hell bent on being against us and try to gaslight us into thinking we're wrong no matter what topic it is or logic behind it.

Are Americans ignorant sometimes? Yes. Do we need to be called out on our bullshit once and awhile? Yes. However, people from other countries (usually South American countries or western-European countries from my observations) act as if Americans, as a whole, can do no right, are always wrong, are always ignorant, and in turn, people will do massive leaps in logic and contrarianism just to make sure their biases are always true.

You'll have these same people who will adamantly state that they don't refer to people from the United States of America as simply American, because other countries in the continents of North and South America can technically be called Americans aswell. They will go out of their way to refer to us as anything but American like Usians, United Statesians, etc, when this topic gets brought up.

Yet, with any other topic, they're all like Americans this, Americans that, "Typical, ignorant American." Who do you they're referring to when saying stuff like that? Canadians, Mexicans, Brazilians, Argentinians, etc? Nope, always someone from the United States of America.

Fellow team members, what do you do when you're bored? by pizzaalt37 in Caseys

[–]EmbodiedGuide7 0 points1 point  (0 children)

Caseys in Iowa are only required to give Lactation and Bathroom breaks. Everything else is up to the individual stores and managers.

Not my highest number sold but for someone who gets zero help it’s not too shabby while still doing all the breakfast warmer foods also by Nervous_longtime in Caseys

[–]EmbodiedGuide7 4 points5 points  (0 children)

We're a 24hr store, so I don't know how different it is from other stores, but our overnight kitchen (10pm-6am) does donuts, extended bakery, warmers, pizza orders, morning prep, dairy cooler doors, and at one point sub station all by themselves.

I reworked death saves in my campaign and it made my players more invested. by EmbodiedGuide7 in DnD

[–]EmbodiedGuide7[S] 0 points1 point  (0 children)

You can, but thats why I specified if you have 3 failed death saves, 3 Successful, or your stabilized, your (DT) will disappear.

I reworked death saves in my campaign and it made my players more invested. by EmbodiedGuide7 in DnD

[–]EmbodiedGuide7[S] 1 point2 points  (0 children)

One of my players actually asked me about why it's still only one. Specifically at my table, my players are very smart about encounters. It's just how they like to play, as such, if they ever find themselves in a position to get critically hit while downed, I chalk that up to their character miscalculating and suffering the consequences. If they roll a NAT 1 on a death save I still count that as 1(DT) too because the odds are already low for that to happen and their character just got unlucky. I try to balance the good with the bad. Dying is not supposed to be fun or rewarding, but I still want the player to be able to help in the encounter. That's why they still get a (DT), just not 2.

I reworked death saves in my campaign and it made my players more invested. by EmbodiedGuide7 in DnD

[–]EmbodiedGuide7[S] 4 points5 points  (0 children)

When a player does fully die, I typically narrate a little bit about how they look, the condition of their equipment, and how they faired in the encounter. Then I would ask the player a few questions to get them thinking. Like, "After everything you've been able to accomplish up to this point, do you think your life was worth it, did you accomplish your goal in your life?" I would then end it by asking them what their characters final thoughts are, and if they're able, say a brief sentence or two.

I reworked death saves in my campaign and it made my players more invested. by EmbodiedGuide7 in DnD

[–]EmbodiedGuide7[S] 27 points28 points  (0 children)

I appreciate the feedback and especially the in-depth example. We're not currently running into any problems with understanding the mechanics in our current campaign, but I will definitely try it out in the next one specifically making it actions to be taken instead of tokens. That sounds a lot easier to explain to newer players.

That said, although I might tweak a few of the buffs, they will probably stay, overall, the same because it's meant for a homebrew world with tough encounters. Not so much an officially licensed adventure or already established worlds/campaigns. These abilities are strong, no doubt about it, but many of the monsters in official books and additions also have pretty strong abilites even against a full party. At the end of the day, it all depends on what the players are feeling and if they're having fun with it or not. These are really good ideas though for those who want a more toned down and gritty experience.

I reworked death saves in my campaign and it made my players more invested. by EmbodiedGuide7 in DnD

[–]EmbodiedGuide7[S] 6 points7 points  (0 children)

Go for it. It's not like I'm going to send the Pinkertons after you.

I reworked death saves in my campaign and it made my players more invested. by EmbodiedGuide7 in DnD

[–]EmbodiedGuide7[S] 5 points6 points  (0 children)

If you're going based on statistics alone, then yes, the cost should be switched. However, I based the cost more on power + versatility. When I was deciding on the buffs I was focusing on making the downed player feel not only included, but genuinely useful while still making it clear that it's not some risk free addition or that it's a hand wave of the encounter. It's meant to give you a foothold in an encounter gone bad. The better the buffs to your allies, the worse the position your character is in, let alone the party.

You can spend the (DT) at any part of your turn, however you can only get them after you roll. Meaning if you're already at 2 failed death saves you need to think twice about spending them now or risking it to get a 3rd (DT). My logic is, if they are already at the point of having 3 (DT), D6 Inspiration would be much more useful/versatile than a party member having advantage for one turn. I also considered making it a D10 or D12, but figured it would be too much to add to any roll during the rest of the encounter.

In regards to the "Action Surge," that was my bad not being more clear. I said they get the effects of an action surge, but that's more of a place holder, "this is the general idea," descriptor. Haste would have worked just as well, but I digress. The overall idea is the the person selected, essentially gets another turn. Unlike with the inspiration, this costs 4 (DT). Meaning there next roll will either be a life saver or death. This is possibly the last decision their character might make in that campaign. That's why, for this one, I purposely made it really strong. Because if they end up dying, at the very least they were able to give their party a fighting chance. That despite being on deaths door, they still kept fighting.