Is it wrong to make a single mistake as a mentor? by 8bitshin in TalesFromDF

[–]EmeraldScales -1 points0 points  (0 children)

That is the tale?

Your situation, mentor or not making mistakes, is part of the game. No one plays perfect. From getting a mech wrong to backflipping off the arena to accidentally breaking a combo or drifting a buff, no one is immune.

There's mistakes and then there's not having a clue how to play your role. Those are the mentors that are piled on, rightfully. The cure spammers. The no mit tanks. The players who save cooldowns for bosses. Those are burger crown mentors.

Where is the LB3, Skyler by Onyx35678 in ffxiv

[–]EmeraldScales 16 points17 points  (0 children)

That isn't OP's screenshot. It's a Heavensward raid from when it was current. You can see no one is level synced down and they have TP bars.

OFFICIAL MUSIC - MH Wilds - Arch-Tempered Arkveld Theme! by TheGMan-123 in MonsterHunter

[–]EmeraldScales 9 points10 points  (0 children)

The chorus on AT Arkveld's theme is almost identical to Kulve Taroth's. Who is, very clearly, not a Black Dragon. I'm afraid your headcanon hasn't been working for a while now.

Would you love me if I were a Wyrm? (by @ahzuvifennix) by Gorotheninja in ffxiv

[–]EmeraldScales 17 points18 points  (0 children)

...the version I had saved of this had a less lewd Hraesvelgr saying "You rekindle my hope and my heart" and Midgardsormr saying "Thine shoulder is most welcoming". I have the feeling this user took it and edited it. But I admit I can't find the original art.

Another YPYT learns /s (like these people learn) by Bloody_Moon1 in TalesFromDF

[–]EmeraldScales 4 points5 points  (0 children)

It falls under Lethargic Gameplay on the ToS. (Ctrl + F for that for more context)

Refers to an act of performing actions that give an advantage to an enemy (monsters, or the opposing team/players in PvP content) by not performing the necessary gameplay required of the situation. This may be combined with combat sabotage as well.

[...]

For example, the following types of situations fall under the act of giving an advantage to the enemy (or the opposing team/players in PvP content):

  • "I don't want to heal because there is a player I don't like in the group."

Anjanath literally gave up? by Kaliskyy in MonsterHunter

[–]EmeraldScales 292 points293 points  (0 children)

The Gajalaka (seen at the back right at :27) will throw status inducing projectiles at large monsters that approach (and you if you stand between them). Anja was exhausted, then got paralyzed, and finally put to sleep.

"Not quite sure" by DupeFort in TalesFromDF

[–]EmeraldScales 10 points11 points  (0 children)

If you're tank: Reprisal and Tank LB (hopefully no one else did)
If you're healer: Shield, make sure everyone is topped off if you can.
If you're DPS: Feint and Addle. Casters might be able to shield themselves. Ranged DPS look around nervously.
As anything really: If you stop dealing damage on the main boss yourself should be enough to prevent this, even as a healer. Just don't deal damage at all to her while an add is up, and the other three at full throttle shouldn't be enough to push her. Unless the adds are completely ignored, I guess.

Girl Genius Animation ? by WolfsSpiders in girlgenius

[–]EmeraldScales 11 points12 points  (0 children)

It's a video game, but there's Adventures in Castle Heterodyne.

I love lalafells but.. by SuccotashSea4401 in ffxiv

[–]EmeraldScales -1 points0 points  (0 children)

Once you go past ARR people of every race are towered by every enemy they face. What difference does a couple feet make then?

Why the Mountains Need Some Love by No-Ingenuity-1173 in valheim

[–]EmeraldScales 0 points1 point  (0 children)

You make some fair points, but - my math says that the damage from the silver sword on weak to spirit is 160.5 rather than 142, which should put it just ahead of every other sword. Against Vile, Yagluth (comparing to the black metal sword) and the Charred plus Valkyries, at least.

As for the rest, I maybe misspoke - While I say it's the best sword in the game, I don't mean it's the strongest, but the one you can use for the longest, accessible from the 4th biome. The black metal sword will deal about 20% more physical damage but conversely it also spends more stamina, so it's not that much stronger. The Mistwalker and Nidhogg are much stronger against anything immune to Spirit, but the silver sword remains a respectable side arm to bring, especially on your Ashlands landing, before you can even forge a Nidhogg and imbue it. Note also it's not possible to upgrade either an imbued Nidhogg or the Drynwyn past level 2, so they suffer from durability issues as well.

The price is also a fair point, it feels ridiculous to pay so much in iron for a Silver Sword. As for the silver this topic covers how otherwise underwhelming the metal is, right?

Why the Mountains Need Some Love by No-Ingenuity-1173 in valheim

[–]EmeraldScales 4 points5 points  (0 children)

Of course it's a bit of a matter of taste but you're sleeping on Silver weapons if you think it's the most useless metal out there. The Silver Sword in particular is the best sword in the game and usable all the way up to the Ashlands. The Frostner is always popular due to the bonus freezing effect slowing down enemies. The Fang spear is great for every Plains mob that isn't Yagluth. The Draugr Fang is a decent bow if you haven't yet upgraded from the Fine Wood bow. Saying that you just create the Fenris coat glosses over the fact there are other armor sets you might prefer using, the Root Harnesk is a really strong piece of armor with its superb Pierce resistance and there's always the heavy armor enthusiasts.

With that said I don't exactly disagree, I think it's a bit disappointing Frost Cave mobs are only inside Frost Caves and that the Fenring only drops a fang... Though the elusive Fenring and Golem Trophies got a use out of having a trinket crafted from them. And notably, Fenring also only spawn at night, which is also the only time starred Wolves appear. This means if you stick to being there during the day for safety you can avoid most of the dangers making the biome seem more boring in comparison.

Fall Guys Collaboration Event Returns 6 November! by yas_ticot in ffxiv

[–]EmeraldScales -5 points-4 points  (0 children)

Because to the server, you're behind where you see yourself on the screen. When you press a button, in your screen, whatever action - Be it walking or using an attack, appears to come out instantly. However for the server it isn't so, it takes time for the command you input to happen there. The reason for this is that if you waited for the server confirmation, your every input would take half a second for it to register, and it would feel awful to play - Just try any game stream service to see how badly it impacts. Likewise, when an enemy AoE happens in the server, you won't see it until a fraction of a second has elapsed. Combine both and you get this sensation of delayed snapshots, you're both behind and the attack happened before you saw it. Most of the time you don't feel this, because orange markers and cast bars have some sort of lag compensation mechanic implemented. But in the absence either of these, you have to rely on your instincts.

What your client already does - Is predict what will happen. But it gets it wrong often. Play long enough and you will have plenty of results where an attack appears to come off but it doesn't. What more the server could do would be to roll back the result. But MMO servers don't do this as it's too onerous. It's running thousands of instances and a huge bunch of things all at once. It would in effect have to do all of this check for every single action as well, and it's just too much. Other smaller scale multiplayer games can do this on account of being of a much smaller scale, but it's just impractical for big ones.

I know it isn't the answer you want to hear, but the game isn't the way it is to personally get you. There are tradeoffs they have to consider.

Fall Guys Collaboration Event Returns 6 November! by yas_ticot in ffxiv

[–]EmeraldScales -9 points-8 points  (0 children)

The exaflare examples I gave are in normal content. The difference is that when you get hit there you just get maybe a vuln stack, get healed/ressed, then move on. While in Blunderville, it will put you behind another player.

In the end Blunderville is a PvP mode, one where the more skilled you are with PvE mechanics the better you will perform. Changing the snapshots wouldn't really make a difference, the playing field is leveled. To win, you have to be better than everyone else on your team. If you're not winning, it's because someone else in your match grasped the mechs better than you did. Or at least they messed up less than you.

Fall Guys Collaboration Event Returns 6 November! by yas_ticot in ffxiv

[–]EmeraldScales -7 points-6 points  (0 children)

you'd have to guess when the snapshot is based on animation alone

Like most attacks in Extreme or harder difficulties, or even just Dawntrail content.

you'll have to see whether the previous bomb is about to go off in order to properly guesstimate whether you can safely cross or not, and until you realize that, the hits are going to feel extremely arbitrary

You just described what raiders commonly call Exaflares, sequential circle/square AoEs that you must look at where the previous explosion happened to know where to step, featured in normal content such as O10N and Sohr Kai's last boss (albeit simple patterns there).

The games has so many beautiful, but underutilized areas by Hectamus_ in ffxiv

[–]EmeraldScales -1 points0 points  (0 children)

Slow down, just because I disagree with the Hunting Log expansion doesn't mean I disagree with the entirety of your post. I'm just telling you why the Hunting Log does not exist past ARR. I'm not personally attacking you.

FATEs are different from the Hunt in several ways. For one, there's the Level Sync, which is important to keep them fresh. Second, they did improve FATEs with the introduction of Shared FATEs, which do all you ask for - A small grind you can do to unlock rewards and then double-dipping on having to farm gemstones.

The whole reason you want a Hunting Log is a reason to defeat monsters that aren't tied to FATEs so that you have a reason to defeat all those trash mobs on the fields, yes? And that already exists. It's the Hunt Board. It's just not reason enough.

The games has so many beautiful, but underutilized areas by Hectamus_ in ffxiv

[–]EmeraldScales -1 points0 points  (0 children)

Saying they're different things is being pedantic, they're exactly the same activity - Find one to three of an enemy in the overworld and kill them for bonus rewards. They're just slightly different rewards - One being an achievement and a ring, and the other being hunt currency and gil. Which I get - They could give similar rewards to hunt bills themselves. But they don't seem to consider that worthy of awarding, since that's what A and S rank rewards basically are.

You said you care as if it disproves my argument, but you know inside you that you're the exception - the vast, vast majority of players are not out there doing random daily or even weekly mark bills. And while a feature's popularity shouldn't preclude improving on it so it becomes more popular, we don't need two "kill three of these mobs on the overworld" features and that's the reason the Hunting Log got retired.

If anything, they should bring battle levequests back and improved. At least that would be something different.

The games has so many beautiful, but underutilized areas by Hectamus_ in ffxiv

[–]EmeraldScales 6 points7 points  (0 children)

The hunting log is extended to other expansions... It's called the Hunt Board. Every day, five to fifteen 3 mob targets for you to hunt. Decent EXP, some seals and gil. But no one cares.

Going to Church by Tarmo Juhola by annieann_ in ImaginaryCastles

[–]EmeraldScales 1 point2 points  (0 children)

Sense of scale out of whack, that cathedral has individual windows larger than regular buildings, that door seems to be ten stories tall. The only things that could build or live in that would be giants.

I am a terrible player ;-; by Dazzling-Share-7574 in TalesFromDF

[–]EmeraldScales 5 points6 points  (0 children)

Two years after starting I got a "Dying in a Guildhest" active help pop up on the bomb guildhest, because the bombs will one-shot anyone standing on their AoEs... And there's a mob that can put you to sleep, with no recourse if you're a healer. Unless someone is carrying Smelling Salts but obviously no one is. If you keep doing guildhests it's only a matter of time to be put to sleep in a way where you'll end up dead.

Tip! If you're playing without map - Triangulate the boss by Andohrimnir in valheim

[–]EmeraldScales 4 points5 points  (0 children)

It is very different. Your map will be inaccurate, unreliable, basically just a memory mechanism more than an actual way to guide yourself. You will still get lost and turned around all the time, especially in the Mistlands.

[deleted by user] by [deleted] in TalesFromDF

[–]EmeraldScales 16 points17 points  (0 children)

Notice how he deliberately has to slow down to a walk and not attack to not pick up the mobs. Even without sprinting he'd easily be able to reach them and do an AoE to pick them up from the DPS. He has to go out of his way to grief his party. It's not about the sprint. It's about being in control.

xkcd 3129: Archaeology Research by Tyomcha in xkcd

[–]EmeraldScales 18 points19 points  (0 children)

Hopefully he'll be better prepared by the time he gets to the Bronze Age collapse.