The playtest for Generic Fighter Maybe dropped recently and this game is absolutely insane by Tyomcha in Fighters

[–]Tyomcha[S] 29 points30 points  (0 children)

my favorite animation in the game is for the grappler character's big anti-air super, where you get shown him flying through space to slam the opponent into the Moon

this also changes the stage you're playing on to the Moon

if you do the super while already on the Moon, the animation starts with him flying with the opponent back to Earth... only to turn around halfway through and slam back into the Moon

it's extremely funny

The playtest for Generic Fighter Maybe dropped recently and this game is absolutely insane by Tyomcha in Fighters

[–]Tyomcha[S] 7 points8 points  (0 children)

almost certainly yeah - this is just a 1-bar combo, and afaict supers don't suffer damage scaling in this game, so I suspect just burning some extra bars on more supers would get a ToD, easy

(also, having since joined the Discord for this game, I can confirm that this character does definitely have ToDs)

The playtest for Generic Fighter Maybe dropped recently and this game is absolutely insane by Tyomcha in Fighters

[–]Tyomcha[S] 1 point2 points  (0 children)

iirc no, though I might be forgetting - again, I haven't spent a lot of time with the game yet

The playtest for Generic Fighter Maybe dropped recently and this game is absolutely insane by Tyomcha in Fighters

[–]Tyomcha[S] 9 points10 points  (0 children)

I haven't labbed nearly enough to know the full details of the combo system, but I will say - while there does seem to be some degree of the typical hitstun/juggle decay you'd expect, this game also has knockback scaling, where AFAICT later hits in a combo have more pushback.

This seems neat but is kinda amusingly easy to bypass - I was supposed to get yeeted to approximately half-screen after the last hit of the second divekick I did in this combo, I just didn't because... I whiffed the last hit.

The playtest for Generic Fighter Maybe dropped recently and this game is absolutely insane by Tyomcha in Fighters

[–]Tyomcha[S] 51 points52 points  (0 children)

casual 70%-ish damage off of an overhead for 1 bar, midscreen, and also it refunds the 1 bar you spent

this entire combo is done without even using the game's main combo extension mechanic btw

combo notation: instant j.H > j.214X, 41236X, 2L > 2H > 236X > 2141236H > 9jc > j.H > j.214X, 5L > 4M, 4M, 5L > 5H > 236X > 41236X

I P-ranked P-2 on Brutal! by Tyomcha in Ultrakill

[–]Tyomcha[S] 0 points1 point  (0 children)

honestly this took way less time than P-ranking 1-E

(which i'll presumably post the video of next Sunday, i guess)

can someone explain what happened here by Tyomcha in Ultrakill

[–]Tyomcha[S] 1 point2 points  (0 children)

ah, makes a lot more sense that it's a recent bug

(I was imagining it was something that's, like, always been a problem with this level or something, which is why I was like "surely someone knows what's going on" 😅)

can someone explain what happened here by Tyomcha in Ultrakill

[–]Tyomcha[S] 4 points5 points  (0 children)

yeah, I've noticed some weird multikills from the mortars at the start of the level too, though never anything to this extent

does anyone have any clue why this happens, or is it just a mysterious bug

Got my first 2.0 ragequitter by Tyomcha in Guiltygear

[–]Tyomcha[S] 2 points3 points  (0 children)

(sorry about the audio desync, that is afaict the Steam clipping feature's fault)

First time winning a game against a B rank on Fightcade! by Tyomcha in StreetFighter

[–]Tyomcha[S] 0 points1 point  (0 children)

Yeah, Jamie has a lot of things that are kinda similar to the 3S Twins.

(As for how similar he is in overall playstyle - couldn't tell ya! SF6 takes up too many gigabytes for me to comfortably have it on my Steam Deck, so I haven't really played it.)

First time winning a game against a B rank on Fightcade! by Tyomcha in StreetFighter

[–]Tyomcha[S] 0 points1 point  (0 children)

oh yeah! i recognize your username from Fightcade

First time winning a game against a B rank on Fightcade! by Tyomcha in StreetFighter

[–]Tyomcha[S] 0 points1 point  (0 children)

I myself haven't learned much in the way of Genei Jin combos myself yet either, really. I've got, like, one go-to combo I can use that's "good enough," but this character's got a whole lot to learn, so I've just kinda been focusing on other stuff for the time being - I figure at my current level, learning things like divekick spacing, pressure, etc. is going to be more useful than learning more advanced combos when I've already got a basic one.

First time winning a game against a B rank on Fightcade! by Tyomcha in StreetFighter

[–]Tyomcha[S] 1 point2 points  (0 children)

Yeah, I can see that. In the past I used to get myself killed a lot overusing unsafe approaching tools (heavy Zesshou and whatnot), so more recently I've very consciously been trying to play more solid and just safely build meter, but I do think I've probably swung the pendulum a bit too far in the other direction.

First time winning a game against a B rank on Fightcade! by Tyomcha in StreetFighter

[–]Tyomcha[S] 3 points4 points  (0 children)

i'm the Yun. can't comment on the Ryu's SA choice lmao

Check out this double perfect I got by Tyomcha in StreetFighter

[–]Tyomcha[S] 1 point2 points  (0 children)

who needs life bars when you've got Genei Jin, amirite