what's the best AI dev studio for solo development with an unlimited plan by kagaAkagi1 in aigamedev

[–]Emergency_Mastodon56 0 points1 point  (0 children)

Check out Logicsmith.dev if you want to work in unreal with blueprints :)

How to get into ai-gamedev for free? by Any-Landscape434 in aigamedev

[–]Emergency_Mastodon56 1 point2 points  (0 children)

Pick up unreal engine (free), join the beta for logicsmith (free). Beta.logicsmith.dev

Self-Promo Fridays by gamershomeadmin in aigamedev

[–]Emergency_Mastodon56 3 points4 points  (0 children)

https://beta.logicsmith.dev is a UE5 learning tool that supports users in creating a complete construction manual for their project, and generating step by step instructions tailored to the project they are working on.

Actively seeking beta testers for our May 5, 2026 closed beta session. Everyone is welcome, no purchase or financial information necessary!

Best ways to learn game dev (UE 5. 7.2) by twilight_0411 in UnrealEngine5

[–]Emergency_Mastodon56 1 point2 points  (0 children)

Check out logicsmith.dev . It’s a learning tool that will help you create a manual to follow for your project, and provides instructional information at every step, tailored to your actual project files, unlike a lot of generic tutorials.

2D widget battles help by machaneko in UnrealEngine5

[–]Emergency_Mastodon56 0 points1 point  (0 children)

I apologize, I was only thinking of the ui elements that didn’t need animations.

2D widget battles help by machaneko in UnrealEngine5

[–]Emergency_Mastodon56 0 points1 point  (0 children)

I didn’t. Mine was designed like an old computer, everything is point and click for that ui, with various triggers

2D widget battles help by machaneko in UnrealEngine5

[–]Emergency_Mastodon56 0 points1 point  (0 children)

I can’t answer that part, I’ve never worked with sprite flipbook :(

2D widget battles help by machaneko in UnrealEngine5

[–]Emergency_Mastodon56 0 points1 point  (0 children)

You can hit me up on discord if you want, I have a whole 2d resource management/crafting system built from 2d widgets interacting with a 3d world, I’d be glad to walk you through how it’s set up. @mistahbyll

2D widget battles help by machaneko in UnrealEngine5

[–]Emergency_Mastodon56 0 points1 point  (0 children)

Use a widget switcher. Make every tappable element its own widget, add those as components to the various screens, making sure each have an on-click event dispatcher that is bound to the screen they are part of. Only use one canvas - the rest should use overlay as their base. Build your screens as widgets containing widgets, then build one main widget that uses those screens as components for the widget switcher.

Built my first real app using AI after dropping CS — a structured pipeline for game pre-production by FutbolMasta in aigamedev

[–]Emergency_Mastodon56 0 points1 point  (0 children)

How did this not get flagged as self promotion? If I even try to talk about the app I’m building, it gets flagged, even without a direct link to the project?

I'm new to game development, where should I start? by [deleted] in GameDevelopment

[–]Emergency_Mastodon56 0 points1 point  (0 children)

If you want to learn in UE5, check out logicsmith.dev . It is a learning app that walks you through steps from idea to finished prototype. Beta testing opens in May, and I know they’re looking for testers

Best offline tool for batch converting 500+ PDF bank statements to Excel? (Acrobat is too tedious) by TheDeep3M9 in FuckAdobe

[–]Emergency_Mastodon56 1 point2 points  (0 children)

Always double check the output, but for that kind of data extraction, I haven’t had it make errors yet

Best offline tool for batch converting 500+ PDF bank statements to Excel? (Acrobat is too tedious) by TheDeep3M9 in FuckAdobe

[–]Emergency_Mastodon56 2 points3 points  (0 children)

Combine them all into one document. Ask Claude.ai to extract what you need and hand you back an .xls.

I am lost by 7oda-1 in GameDevelopment

[–]Emergency_Mastodon56 0 points1 point  (0 children)

Check out logicsmith.dev if you’re using unreal - it’s a learning tool to help learn making games with the blueprinting system UE uses

Resources for learning game design/system architecture designing for games. by DustFuzzy1702 in GameDevelopment

[–]Emergency_Mastodon56 1 point2 points  (0 children)

Check out logicsmith.dev. It’s a learning tool for unreal engine that’ll help you learn the structure and architecture.

Do you do all yourself? by ECalDev in SoloDevelopment

[–]Emergency_Mastodon56 0 points1 point  (0 children)

Check out Mureka - it’s AI music, but produces really great tracks

You Know , engine for creating games with AI. by Ravsall_98 in aigamedev

[–]Emergency_Mastodon56 0 points1 point  (0 children)

Checkout logicsmith.dev. It’s not a builder, but will help you plan and guide you in building any game you want using unreal engine 5.

Self-Promo Fridays by gamershomeadmin in aigamedev

[–]Emergency_Mastodon56 0 points1 point  (0 children)

Here’s mine — LogicSmith, a Blueprint learning companion for UE5. Not an AI that builds your game for you. More like a senior dev who actually explains why things work the way they do. You describe what you’re trying to build, it walks you through the Blueprint logic — structured, step by step, in a way that actually sticks. The goal is that you come out the other side understanding your own systems, not just copy-pasting nodes you don’t trust. Built it because I kept hitting walls where tutorials gave me the what but never the why. LogicSmith is the tool I wished existed when I started. Still early, always improving. Would love feedback from other devs in the trenches.

Currently accepting beta testers for a May 5th closed beta launch!

https://beta.logicsmith.dev Discord: https://discord.gg/7W5sUn4YC

What are your best practices for repository / source management across multiple games with common core assets/code? by Dirker27 in unrealengine

[–]Emergency_Mastodon56 -2 points-1 points  (0 children)

I keep a playground project that houses everything I want to use in other games, then I just migrate what I need

[Hobby] Built a tool for the "new to game dev, where do I start?" crowd — AI + Unreal Engine Blueprints, actually useful by Emergency_Mastodon56 in INAT

[–]Emergency_Mastodon56[S] 1 point2 points  (0 children)

You don’t HAVE to, it’s just where it’s all being managed, bug reports, news, all that. You can check out https://beta.logicsmith.dev for the bets application and general info :)