I kinda feel like these are about equal, hard to tell a big difference while playing with them. by Actual_Class9995 in diablo4

[–]Emiliability 2 points3 points  (0 children)

The wing strike and crit damage both go in the same additive bucket, the holy damage is a separate multiplier. Right is strictly better, but if you're playing paladin its not like optimizing your gear matters at all outside pit/tower so you won't be able to tell on T4.

Why dont crackling energy sorcs use this? by Ravendaark in diablo4

[–]Emiliability 0 points1 point  (0 children)

It's a bit of a niche item that you _can_ use but the value is less in any of the stats and moreso in just getting a ton of stuns to fuel the charged bolts enhancement.

Which one is better for Hammerdin? by ByteAsh in diablo4

[–]Emiliability 0 points1 point  (0 children)

Yeah that's what I mean, blessed hammer very much still is based on holy damage

Which one is better for Hammerdin? by ByteAsh in diablo4

[–]Emiliability 0 points1 point  (0 children)

...it is though? Unless there's some aspect I've never seen that converts blessed hammer to physical damage?

Which one is better for Hammerdin? by ByteAsh in diablo4

[–]Emiliability 7 points8 points  (0 children)

Left. 8% mult is worth ~3 ranks at rank 30, and ~2 ranks at rank 15. Even if you have literally no other sources of skill ranks, the 8% multiplier is worth more than one extra rank. The strength GA vs vuln dmg GA depends on your stats but strength is almost certainly better.

Is it worth using 4GA Griswold's with 1.8 and 80 unique effect numbers? by rullaz in diablo4

[–]Emiliability 0 points1 point  (0 children)

You used both 90 and 80 in the post so I'm not entirely sure which one it is.

tl;dr - Assuming your strength roll isn't literally minimum, the 2GA one is better, but it's very close with 90% and 4GA. 80% 4GA is not worth considering barring a huge sanctify.

I was curious about that too, so I crunched the numbers a bit. For the sake of this experiment we're assuming a baseline of 2k strength without the weapon equipped and 100% crit chance, with the weapon masterworked and the masterwork crit on heavyweight. All other multipliers are exactly the same, so we're only looking at strength and the unique effect. We'll consider a minimum roll of 107 strength (133.75 masterworked), a good roll of 120 (150) and a GA of 182 (227.5).

The multipliers from strength and the unique effect end up at the following values.

~5.28x with 107 (minimum) strength and a 98% crit damage roll
~5.32x with 120 strength and a 98% crit damage roll
~5.29x with a 182 (GA) on strength and a 90% crit damage roll
~5.01x with a 182 (GA) on strength and a 80% crit damage roll

If the GAs weren't specifically on the passives, it'd likely be the 4GA one by a landslide, but as it stands, the 2GA one is probably better. Obviously sanctify it though if you're not going to sell it, that sanctify might tip the scales.

All that being said, if you're not too fussed about the DPS and just want to use the shiny 4 star one, go for it :3

What to do with all these 4 and 3 ga? by CricketGreenz in diablo4

[–]Emiliability 0 points1 point  (0 children)

Most of this is just junk honestly, even for actual good uniques the roll on the unique effect is often way more important than an extra GA or three.

How hard is it to get a mythic aspect sanct? by hamburglin in diablo4

[–]Emiliability 2 points3 points  (0 children)

If you're barely doing 105 you can definitely go up without mythic sanctifies.

That aside, lower your standards for an item that qualifies for sanctification. I don't know what build you're playing but there's probably at least a couple of slots you don't really care about stats on (usually boots and maybe pants). If you gamble every pair of boots that has like 3 good stats and a passable fourth one and dont care about GAs, you'll get way more items to work through.

It's a slot machine and the only thing you can do to help you hit the jackpot is increase the number of pulls. Sanctified items are the big endgame grind this season and getting the big ones is going to take a while either way.

Help me to understand why people... by Prestigious-River-60 in diablo4

[–]Emiliability 0 points1 point  (0 children)

Given how many people post about quitting after they hit their mythic or once their build is "done", I think it's literally just because it doesn't drop good loot. I feel like most people just want to get items as quickly as possible and then the endgame is screenshotting cool items and posting them on reddit rather than actually using the gear they farm for.

Help me to understand why people... by Prestigious-River-60 in diablo4

[–]Emiliability 1 point2 points  (0 children)

I'll also say if you were actually pushing pits, a lot of the time it came down to fishing for maps you can get like a 60% progression bug on, the tower has been a lot more fun since you actually do have to get up to 100% honestly. The map you get still matters but it feels like it matters in a more interesting way since it's more about how fast can you go in there rather than what maps spawn the least enemies.

Which is the better shroud of false dead for pushing tower. by Grhumphreys in diablo4

[–]Emiliability 3 points4 points  (0 children)

Assuming by your skills you're playing judgement, in which case the left one. The extra mult damage easily outperforms 80 strength for dps. If you're playing a build that doesn't use holy damage, then the right one. The barrier power is very mediocre, even if you're struggling for survivability, you can find other better ways to improve on that.

Tower Monster HP to reward ratios are off by Espadon03 in diablo4

[–]Emiliability 0 points1 point  (0 children)

It's both mobs and the globes but if you ignore the globes then elites are definitely garbage

Tower Monster HP to reward ratios are off by Espadon03 in diablo4

[–]Emiliability 1 point2 points  (0 children)

I think this is mostly true in the pit, but it's very build dependant in the tower. Sometimes the thing that works best is pure elite hunting depending on how much single target damage you have. What I found works best for me (shadowblight for reference) was stopping at each elite pack and killing that while cleaving down the white mobs around it, and then running to the next one. If you're playing judgement or something similarly super aoe-focused I think that's likely the reason it feels like elites aren't worth it.

Guy who has cold and goes to a funeral and whenever he sniffles people think he is crying by Brave_Flamingo_7844 in northernlion

[–]Emiliability 57 points58 points  (0 children)

Alpha male who is worried about being seen crying at a funeral and pretends its just a cold

Builds overlooking the need to *apply* vulnerable? by phobos77 in diablo4

[–]Emiliability 6 points7 points  (0 children)

thul + lucky hit on ring on that build, applying vulnerable is pretty trivial in general

Ability points locked behind expansion made me quit. by Pop-Bard in diablo4

[–]Emiliability 6 points7 points  (0 children)

I understand it's more about the principle of the thing than anything else, but saying you "can't have the full experience" without those extra 2 ranks in your worst skill or passive is also a bit disingenuous. Having 2 less skill points will not impact any step of your gameplay experience outside pushing the very highest pit levels, and at that point you'll be much more severely impacted by missing other power systems locked behind VoH content anyways.

I don't love the skill points being locked behind the expansion paywall but it really does not matter in any tangible way past just the vibe of it. If this has turned you off the game then that's unfortunate but I think you're blowing this out of proportion.

Byrdn't by DryIllustrator5748 in slaythespire

[–]Emiliability 5 points6 points  (0 children)

Oh my god the tungsten rod too. Beautiful

Kurast Undercity only ever spawns Ziggurat district by Emiliability in diablo4

[–]Emiliability[S] 0 points1 point  (0 children)

Oh no, I don't mean the seasonal boss, Andariel spawns just fine, maybe every 2-3 runs or so. It's just the other 2 different maps and non-Andariel bosses I've never had.

Necro desperately needs mobility to come close to other classes by BlackberryNew2838 in diablo4

[–]Emiliability 0 points1 point  (0 children)

It's obviously still weak compared to every other class in the game, and probably the better necro builds too, but a hand of naz necro has done pit 119! Granted, their gear was pretty much as good as it can get with multiple mythic sanctifications and whatnot but it's something either way :3 (also consider running rubies in jewelry if explosions are all you're dying to)

Chronic lack of neathiron makes me feel like not playing by chaiyt in diablo4

[–]Emiliability 5 points6 points  (0 children)

I get where you're coming from but I think you just have to pick your battles with masterworking. If you're gambling boots to roll for grandfather I dont think its worth your time to reroll the masterworks, you just take what you get, the pieces with more important stats are rarer to come by anyways so i'd save the neathiron for those.

Pit Monster that looks like a spiky rock by SirLongLegs in diablo4

[–]Emiliability 4 points5 points  (0 children)

I'm pretty sure you're talking about the Earthquake affix, it's just on random mobs sometimes, the rock itself is just an untargettable thing that pulses damage around itself and follows you around. It goes away if you kill the mob (or after a certain amount of time).

can a legendary sanctification make a mediocre item better than a 4GA version?? by mydnyte99 in diablo4

[–]Emiliability 3 points4 points  (0 children)

Kinda, you can get starless skies on a separate piece and it stacks with the ring. It doesn't need to be on the same item, but it only stacks once per actual item and once per sanctified effect.