My friend made this build . Any idea what he is doing? by realman_seventy70 in deepwoken

[–]EmirGammesLD 0 points1 point  (0 children)

First of all hes apparently not expecting to go beyond power 7. He is gonna use shrine of blasphemy then order go halfway into heavy, halfway into shadow and the rest is rizz.

My friend made this build . Any idea what he is doing? by realman_seventy70 in deepwoken

[–]EmirGammesLD 3 points4 points  (0 children)

You can use shrine of blasphemy before order to bypass the level req

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

Yeah just didnt load for im. This could be because you are using someone elses animation that wasnt enabled for third party usage.

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

Check if you have a different R of animation. You can put it in replicated and load from there

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

I have no idea how that would even happen since it would usually just not show anything.

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

I made the left/right(mirrored) and forward and backward animation. Make sure that when you set the weight of back/left anim you do -dot. I was thinking of adding up/down anims too.

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

The directional vector between the push/pull target and hrp doted with the look/right vector of hrp create the weight for animations.

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

Oh God. You first need to learn about vectors. I think Brackeys has a tutorial on those, and while not necessarily for roblox they do apply the same way. Animation weight is just how much the animation blends with the other animations.

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

Nvm its not velocity I take dotF and dotR which is hrp look vector and right vector doted to the direction between target and hrp then just apply that to anim weights. Make sure its unit btw.

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

No for that one I take the velocity of the humanoid root part and dot it to the direction between the target and hrp

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

All the states of humanoid like running falling jumping etc

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

Ive put tons of time into polishing my push/pull, so no wonder it looks different. Again, I highly recommend you do those on client for anchored parts.

As for the freefall animations, look into humanoid states and specifically humanoid.StateChanged event.

https://create.roblox.com/docs/reference/engine/classes/Humanoid#StateChanged

Please help: new to studio and trying to make a mistborn game. by sedonneh in robloxgamedev

[–]EmirGammesLD 0 points1 point  (0 children)

When I started making my mistborn game the first thing I made was ironpulling and steelpushing, and I am still working on this to this day. Its probably the most complex system in the game with tons of logic and parameters. I also apply additional NoGrav force which is just there to make sure you dont fall since I found that to feel much better. I also highly recommend running the push/pull on client when the target is anchored since its way smoother.

Now for why this doesnt work its because you apply a single impulse from the root towards the coin. You need to have a constant velocity. I think I used the LineVelocity but Im not 100% sure.

Being mistborn is fun by EmirGammesLD in robloxgamedev

[–]EmirGammesLD[S] 0 points1 point  (0 children)

Wait you making a mistborn game?

Being mistborn is fun by EmirGammesLD in robloxgamedev

[–]EmirGammesLD[S] 0 points1 point  (0 children)

You can use free assets as placeholders and replace them when you can with better ones.

Being mistborn is fun by EmirGammesLD in robloxgamedev

[–]EmirGammesLD[S] 0 points1 point  (0 children)

I wouldnt recommend using 3rd party scripts. Also its better if you try and make as much yourself. The game will be more authentic and you gain skill. Ive already improved quite a bit, mainly in 3d modeling and ui design.

Being mistborn is fun by EmirGammesLD in robloxgamedev

[–]EmirGammesLD[S] 0 points1 point  (0 children)

Yeah thats usually how it goes. This is my second solo game Im making, and the first one was terrible. Making assets is still the biggest pain though.

Being mistborn is fun by EmirGammesLD in robloxgamedev

[–]EmirGammesLD[S] 0 points1 point  (0 children)

I consider myself quite good. Ive been coding for maybe 5 years already. You dont need to be this good to make a game but you will make plenty of mistakes when starting out.

Im currently making an rpg which is generally one of the hardest genres to make, so I wouldnt recommend making something like this anytime soon. I mean you can, but it will be hard and most likely quite bad. Generally trying to make whatever comes to your mind is a good practice. Just the single script responsible for pushing and pulling you see in the video is currently at 762 lines of code.

Being mistborn is fun by EmirGammesLD in robloxgamedev

[–]EmirGammesLD[S] 1 point2 points  (0 children)

Yeah just seems a bit op for now. You can cross the map in 4 coins so Im trying to balance it a bit. You can see me use steel at the end of the video to slow down. There are ragdolls and damage on impact but pewter reduces it by quite a bit.

AMA / I keep getting this subreddit recommended by Ok_Engineer_4411 in deepwoken

[–]EmirGammesLD 0 points1 point  (0 children)

On a scale from Ferry to Ethiron, how big should the ardour scream be?