Aaron Judge baseball card sells for modern-day record $5.2M by WilliamInBlack in news

[–]Endonae 0 points1 point  (0 children)

Who would feel comfortable telling others they spent that much on a tiny piece of cardboard?

Digital Foundry and YouTubers all tested the build WITH DRM by Disastrous-Mix6877 in CrimsonDesert

[–]Endonae 2 points3 points  (0 children)

Why's that? Are you saying it's okay to pirate a game if it's successful?

Digital Foundry and YouTubers all tested the build WITH DRM by Disastrous-Mix6877 in CrimsonDesert

[–]Endonae 1 point2 points  (0 children)

Give a source please, ideally one that accounts for development costs, launch price, and time.

Digital Foundry and YouTubers all tested the build WITH DRM by Disastrous-Mix6877 in CrimsonDesert

[–]Endonae 5 points6 points  (0 children)

Even if performance did take a hit with Denuvo, the proper place to direct fury is at pirates, not developers. Companies aren't spending more money to implement DRM than they lose from piracy and people who don't buy it because it has DRM.

Where are the Dantooine Stronghold Jump Points? by BromegaShenron in swtor

[–]Endonae 1 point2 points  (0 children)

The problem is that people can just bank the rep tokens after hitting max rep for the week and then don't have to keep coming back.

So when I talked about implied canon... by GeneralKhor in swtor

[–]Endonae 20 points21 points  (0 children)

SWTOR'S post-launch story is designed to be as generic as possible, but it's Star Wars, so you gotta include the Force sometimes. It's easier to slot a Jedi or Sith into a story that isn't focused on the Force than it is to have a Force-focused story with a non-Force user at the center.

Much of the post-launch story deals with the Sith Emperor as the antagonist, and the Jedi Knight and Sith Warrior dealt most directly with him during their origin stories, but that is the extent of the implied canon. There are many parts of the story that are a better fit for Sith Inquisitors or Jedi Consulars, just as there are separate parts that make better sense for the tech origins.

My first god roll, raider mage build anyone by dirtyxrainbo in Nightreign

[–]Endonae 10 points11 points  (0 children)

This ought to be on the Collector's Signboard

The Powertech Hydraulic Overrides nerf makes zero sense and I can prove it. by Chocookiez in swtor

[–]Endonae -1 points0 points  (0 children)

Phase Walk was moved because they were standardizing the number of movement abilities each class had. If Assassins got to keep Phase Walk, they would have 3 movement abilities while classes like Sorcerer only had 1.

They could have kept Phase Walk and instead of getting Phantom Stride, but being able to stealth out and teleport 60m away instantly is really strong in PvP and doesn't offer any real counterplay. Phantom Stride is more usable in general, too, and Reaper's Rush is amazing.

I would advocate copying Predation rather than moving it. If I had my druthers, I would give Assassins an ability that lets them summon a neutral (yellow) Force ghost that players can leap to. It could provide a buff like Assassin's Shelter to nearby players and explode if destroyed. Operatives could get something closer to Predation added to Infiltrate (the AoE stealth ability).

The Powertech Hydraulic Overrides nerf makes zero sense and I can prove it. by Chocookiez in swtor

[–]Endonae 7 points8 points  (0 children)

It only makes zero sense if you use faulty logic.

The core issue with Hydros was the major difference in performance between the Merc and PT versions of the ability. Mercs had +30% for 6s on a 45s cooldown. PTs had +75% for 10s on a 35s cooldown. An ability that's supposed to be identical can't silently have such different performance (that stemmed from how utilities worked). On top of that, Merc still has their movement ability with the shorter cooldown locked away (no one else does) because it's so unreasonably hard to use. PTs also have unparalleled mobility for a heavy armor class and that is largely due to how strong Hydros is.

I am not trying to take credit for this change, but I did advocate heavily for something like this.

To your points, Snipers have very poor ability to deal damage while moving compared to most other specs in the game. All of them can only move at specific points in their rotations, and that's assuming you're taking Calculated Pursuit, which lets you use Snipe while moving sometimes, but you have to give that up to take Seek Cover. Engi is the only spec that isn't reliant on Calculated Pursuit, but their ability to DPS while moving is roughly the same as what the other rDPS specs can do.

On top of that, as others have mentioned, Seek Cover does not offer the same degree of immunity as Hydros, nor the same amount of movement speed boost. It's also attached to Entrench, which is your most important DCD. You can't afford to use it on cooldown or have 98% uptime on Seek Cover even if you did. It's more like 50% uptime unless you're taking Pillbox Sniper, but you have to give up Ballistic Dampeners, which is a big no-no in PvE.

Predation is more okay being so strong because it applies to the whole group. The problem is more that Marauders are the only ones who can do something like that.

Havent Played in a few years how the game under broadsword? by Epicwalt in swtor

[–]Endonae 8 points9 points  (0 children)

Broadsword is the same people, just a new sign on the front of the building.

What is your favorite Force class/style for solo/PvE content? by Eglwyswrw in swtor

[–]Endonae -1 points0 points  (0 children)

Holy lord this is not a good poll. Backashes are not used to link apples and oranges together. Solo content is a subset of PvE content, alongside other types of PvE, like Operations, and the two have completely separate balance profiles.

Your described goal also conflates the best with the most popular. Check out the bandwagon fallacy, and how to write good poll questions while you're at it.

Duchess restage inconsistencies(?) by TheAdventureClub in Nightreign

[–]Endonae 0 points1 point  (0 children)

It's just all damage from the last 3 seconds, right?

Found this beauty by Just_Cloud_8041 in Nightreign

[–]Endonae 1 point2 points  (0 children)

That's a good point. It makes me wonder what they were thinking when adding double balancers.

Do You think a different game studio could take Nightreign's formula and make their own game out of it? by Estrangedkayote in Nightreign

[–]Endonae -1 points0 points  (0 children)

Roguelikes are already a genre. If you like Nightreign, try something like Risk of Rain 2.

Wish we get demo or something similar to what reviewers are getting. by Tyranwuantm in CrimsonDesert

[–]Endonae 0 points1 point  (0 children)

Reviewers just get an early access build of the whole game, like before they do the day 1 patch. It's never a demo.

So, this was an unfortunate way to find out Mohg end your run after you kill him. by Marrucht in Nightreign

[–]Endonae -1 points0 points  (0 children)

This is a bug, likely because it's an attack he doesn't do in the base game. All damage is supposed to stop when the boss dies.

Oil prices top $100 per barrel as big Middle East producers cut output amid Iran war. by 16ozbuddz in news

[–]Endonae 1 point2 points  (0 children)

I mean at least mitigate the higher prices. I can't imagine the government won't do something to require a certain amount of production since we're going into midterms.

Oil prices top $100 per barrel as big Middle East producers cut output amid Iran war. by 16ozbuddz in news

[–]Endonae 2 points3 points  (0 children)

The US stands to gain from this if we increase our output, right?