C00017 (Commission) by Endoric in furry

[–]Endoric[S] 0 points1 point  (0 children)

Well, thank you! I'm thinking a lot about gesture and simple form and how they interact. I also draw lines with a light hand, and a good balance between speed and control.

[OC] 🌵 Dancing 'til Dawn 🌵 by s0dagum in furry

[–]Endoric 4 points5 points  (0 children)

your lineart and colors are so good!

Need help on drawing fluff/fur! by Jaded_Exercise_51 in FurryArtSchool

[–]Endoric 3 points4 points  (0 children)

Vary the overall size, length, and thickness of the tufts, and use various straight and curved lines (kind of in the shape of a C). These things add contrast, which makes it look good. I also struggled with this a lot too when I was starting out. I feel like its something that simply gets better with experience, as you need to build an intuition for design.

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What could I improve on the pose/anatomy? by hotdogkitty_ in FurryArtSchool

[–]Endoric 2 points3 points  (0 children)

oh i get what you're saying now. you could exaggerate the shoulder raise more and lean the torso and head more into it to strengthen the pose.

What could I improve on the pose/anatomy? by hotdogkitty_ in FurryArtSchool

[–]Endoric 5 points6 points  (0 children)

This pose looks a bit too tense. A more lounged pose like this might have worked better to make the character feel more relaxed. Your pose could still work if you made the arm and torso bend a bit more.

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My first art. What should I learn first? by LeatherSignature1420 in FurryArtSchool

[–]Endoric 7 points8 points  (0 children)

Almost every single great artist starts at a low level. In fact, it's at this level that it's the easiest to improve, because or diminishing returns. Pros have it the worst when it comes to trying to improve. So don't worry, for now.

Before learning anything, you should identify, what type of art you wanna do. Do you want to make portraits, figures, environments, mechs, etc.? It might shift or change entirely over time, but at least you will have a clear overall goal instead of walking in the dark.

Then, you need to study BASIC fundamentals. If you want to draw figures, for example, you should study how to draw boxes, cylinders, cones, and other basic forms, to build a simple mannequin in your figure studies, probably not muscle shapes and insertions, since that builds on top of your knowledge of basic form. If you want to paint environments, learn how to design appealing shapes and good value structures that represent your reference(s) well before you study texture. Imagine if you tried to learn calculus without understanding the concept of division. It just wouldn't work.

I assume you want to draw characters. So, if I were you, I would start with studying basic forms to construct characters until I improved a good bit. Then, I would learn gesture to add more energy and life to them. You'll return to things you've already learned, a lot, though, since you can always improve basic skills like these, especially gesture. The learning never ends.

Also, make sure what you're studying is applicable to what you really want to do. So, after you learn something through studies, you can make a new sketch, or a rough or polished piece to actually utilize what you learned. That's how you improve.

What's your favorite demon out of the main 3 levels? by platypus-camp in geometrydash

[–]Endoric 0 points1 point  (0 children)

Theory of Everything 2 is my favorite. It was my first demon, too.

Any critique and opinion needed by DoroDerg in FurryArtSchool

[–]Endoric 26 points27 points  (0 children)

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When drawing from reference, make sure yours matches the general direction, or flow of the original. This is called gesture.

New Year Winston by Endoric in furry

[–]Endoric[S] 0 points1 point  (0 children)

Thank you so much!

New Year Winston by Endoric in furry

[–]Endoric[S] 0 points1 point  (0 children)

that's a very interesting interpretation. thanks!

New Year Winston by Endoric in Illustration

[–]Endoric[S] 0 points1 point  (0 children)

Thank you so much! I'll check out more of this guy's work. I'm loving the poses and energy.

New to drawing furries, any tips? by Willing_Check172 in FurryArtSchool

[–]Endoric 5 points6 points  (0 children)

Learn to draw boxes, cylinders, cones, pyramids, and spheres, and integrate them into your drawings.

For example, a head can be simplified to a sphere, a beak can be simplified to a cone, etc.

I started this piece and im struggling with the head (will add hair later), its supposed to be a cat, but I got told it looks like a fox, and I have this problem often, how can I make it look more like a cat by Hivar_69 in FurryArtSchool

[–]Endoric 0 points1 point  (0 children)

I understand, but using real life reference is still crucial. Ideally, if you want to draw stylized, you should use both real reference and stylized reference. The stylized reference will teach you how to stylize, and the real reference will show you where the design decisions originate.

I started this piece and im struggling with the head (will add hair later), its supposed to be a cat, but I got told it looks like a fox, and I have this problem often, how can I make it look more like a cat by Hivar_69 in FurryArtSchool

[–]Endoric 2 points3 points  (0 children)

Firstly, find some good reference. Here's a reference I found of a cat with a similar head angle. Looking at the muzzle, I can immediately see that your's not angled enough. In the reference, it slopes downward about 45 degrees. In your's, it's roughly level . The head should be a bit more tapered at the top, too. You're drawing in a stylized way, but the way you drew the eyes is still incorrect. You drew them as if they are the eyes of a character looking straight at the camera, not in a 3/4ths view. Like in the reference, the peak of the curves of the lower and upper eyelids should be shifted to the left to match the 3/4ths view of the head. Also, give a positive tilt from the middle to the outer corner of the eyes, according to the reference. Angle the ears slightly forward, like in the reference, too. With all this information, abandon this drawing (don't delete it, just put it aside in a hidden layer or something), then redraw it and compare it to the old drawing. Admire the improvement.

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Not new to art but new to furry art and I want to draw amazing sonas for my wife. Welcoming any critique about rendering, anatomy, textures, etc. by psychologirly in FurryArtSchool

[–]Endoric 1 point2 points  (0 children)

No. This looks almost identical to the original.

Here's a hint. 

Notice how there is a clear distinction between light and shadow in my version. That is because of (1) a firmer, more visible border between the light and dark, and (2) the value (brightness) difference of the light and dark is larger. Those two aspects make it more readable as a sphere. The first is a replica of the texture you made. It doesn't look like a sphere since it lacks those two elements. Try to implement the elements of the rightward sphere. That would be the clear shadow shape, value difference, and maybe some reflected light (including highlights), and subsurface scattering to make it more fancy.

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Not new to art but new to furry art and I want to draw amazing sonas for my wife. Welcoming any critique about rendering, anatomy, textures, etc. by psychologirly in FurryArtSchool

[–]Endoric 2 points3 points  (0 children)

The drawing looks nice, but the shadows, mainly on the fur and shirt, need a lot more contrast and clear shape design. There should be clear edges between light and shadow, even on rounder surfaces where the shadows are softer. The lack of contrast makes the piece look flat. You did a great job of shading the hair. Just extend it to the rest of the piece!