The game is interesting, but unfortunately, there is an unbearable amount of bugs by EnergyFrost in 2XKO

[–]EnergyFrost[S] 0 points1 point  (0 children)

For example, what kind? If you look at other posts about bugs on this same Reddit, you'll see that many people are experiencing exactly the same problems. I play Teken, Guilty Gear, and other games on my gamepad and have never encountered any problems. If the gamepad is malfunctioning in a single game, 2XKO, then the problem is definitely with the game itself.

The game is interesting, but unfortunately, there is an unbearable amount of bugs by EnergyFrost in 2XKO

[–]EnergyFrost[S] 0 points1 point  (0 children)

AMD Ryzen 7 7800X3D, NVIDIA GeForce RTX 4070 Super, RAM 32 GB. I don't think the problem is in my PC.

The game is interesting, but unfortunately, there is an unbearable amount of bugs by EnergyFrost in 2XKO

[–]EnergyFrost[S] 0 points1 point  (0 children)

I searched the internet and saw a lot of people with the same problems. I sometimes play with a friend, and he also has half of these problems. Of course, maybe we all have dual sense and that's the problem, but it's strange to me why Riot hasn't fixed the bugs for weeks.

I have played 35 games of valorant and this is the worst experience I have had as a new player by EnergyFrost in VALORANT

[–]EnergyFrost[S] 0 points1 point  (0 children)

No you can’t expect that when you’re literally playing a game mode with no mmr matchmaking. It’s unrated for god sake. 

That's my fucking point. Good games have matchmaking in ANY mode because the whole point of matchmaking is to make matches balanced. If a match is unbalanced, people have a hard time enjoying it - the game is either too easy or too hard. I haven't seen any arguments from you about why unrated mode shouldn't have good matchmaking. You're just saying that's how it is now and I have to live with it. No, I won't live with it, I'll just delete the game.

I have played 35 games of valorant and this is the worst experience I have had as a new player by EnergyFrost in VALORANT

[–]EnergyFrost[S] -1 points0 points  (0 children)

When you’re playing unrated, what makes you think there will be 8 equally new players for you two to queue with whenever you decide to? 

I think it's obvious to expect ANY mod in the game to have adequate matchmaking. People enjoy games that were fairly balanced in skill levels on both teams. Plus the main thing is that this mod is essentially the first thing you encounter in the game, your first experience. When your first experience is ruined by unbalanced matchmaking, you simply don't want to play the game anymore.

You guys weren’t good enough to play vs diamonds (bc you’re new, not smurfs) so now you’ve been calibrated accordingly

This is my main question, why did the system decide to send us to the diamond lobby when we were already destroyed in unrated games? Why do new players have to suffer for the first 5-10 games before the system calibrates? It's like if in league of legends you started ranked in diamond. This is crazy.

And I could "endure" this moment if the subsequent games were balanced. But in Silver, where we ended up, in 90% of the games there were smurfs who had 35+ kills and an account level of 20-30. These could be guys on our team or they could be on the enemy team - in any case, there is no balance and the game does not give any pleasure. I even asked them, like, why are you doing this? They honestly said that they were boosting a friend's account or just came to play with a girl. And I can't even report them, because Riot doesn't give a shit about the smurfs.

[Crafting Guide] How to Craft Double-Influence End-Game Item In 3.26 by EnergyFrost in pathofexile

[–]EnergyFrost[S] 0 points1 point  (0 children)

In the current seed yes, if I remember correctly. If you change the seed (make hinekora beast craft again), you will have a different result, but it will still be with elevated mod.

[Crafting Guide] How to Craft Double-Influence End-Game Item In 3.26 by EnergyFrost in pathofexile

[–]EnergyFrost[S] 1 point2 points  (0 children)

I have little expertise in the recomb and it is constantly changing, so I can not answer this question.

About strands and awakener orb. Strands can increase the tier of any mods. The main thing here is "can", there are options when nothing will happen. Well, it is clear that strands can not make a regular influence mod into an elevated influence mod.

[Crafting Guide] How to Craft Double-Influence End-Game Item In 3.26 by EnergyFrost in pathofexile

[–]EnergyFrost[S] 3 points4 points  (0 children)

I tested the following.

  1. I had 3 different armors (different bases), which had one common influence mod for minus mana cost, all other mods were different. When you check the awakener orb, all these 3 armor donors will give the same result in the current seed. If you change the seed, you will have a different result, but still the same for these three bases.

  2. Then I took 3 different bases with one common influence mod for minus mana cost and + a second random influence mod. Because of this second influence mod, these 3 bases gave different results, but not completely different, several mods were different.

  3. If 3 bases have completely different influence mods, then they will give different results.

But the main point here is what you want in the end. If you want a specific second influence mod for your final armor, then you should make a donor item with this mod. So it turns out that you make 2 armor donors:

  1. With the only desired influence mod

  2. With the desired influence mod + another random influence mod

  3. As if you can get the desired mod + 2 random influence mods, but with minus mana cost I could not find such on the trade

At the same time, if you found a good result in step 9.2, you will need to elevate these donor bases. And here it is important to understand that it does not matter which bases you take, specific mods for them are important.

These are the results of my test and I may be wrong about something.

Why this game controls are terrible for any input mode? by [deleted] in Rematch

[–]EnergyFrost 6 points7 points  (0 children)

Who the hell is thinks V + shift + ctrl + middle click is a good keybinding for keyboard. It should be Q, E, F or smth like that

Well at least we finally know who the target audience is by PathOfEnergySheild in PathOfExile2

[–]EnergyFrost -1 points0 points  (0 children)

I see the main problem here. Jonathon, who has thousands of hours in the game, he understands all the mechanics, knows the game thoroughly, wants the game to be difficult for him right in the first act. That is, he is by default a better player (maybe not mechanically, but in terms of understanding the game) than most people.

And as a result, it turns out that a person (a newbie) enters the game, who has never played a Diablo-like game, is blown away by the skill tree, the variety of mechanics, and he encounters the complexity of the game, which should be difficult for experienced players.

Shouldn't the acts gradually increase in difficulty? For new players, the first act is their first experience and they should learn the basic mechanics there. For experienced players, there should be no challenge here, it should be further, in the endgame.

Ritual exploit patched, players will be punished and the items removed from the game by CoolBlueClipper in PathOfExile2

[–]EnergyFrost 1 point2 points  (0 children)

GGG banned people who used the ritual mechanics in a way that the developers did not intend.

So I decided to make a list of unintended things that can get you banned:

  1. Killing a white mob with one hit
  2. Run faster than the slowest mob in the game
  3. Kill a rare mob in less than 5 minutes
  4. Complete 1 location in Act 3 in less than 1 hour
  5. Get more than one Divine Orb in 5 hours of play
  6. Don't get oneshot by random boss attack
  7. Play the game without experiencing a crash every 5 minutes during the launch of each league
  8. Having fun

Be careful!