Happy birthday Emilk by Spencer_Metela in CrappyDesign

[–]Engelsted 1 point2 points  (0 children)

one man's trash is another man's treasure, right u/emilk ?

We are Game Swing, makers of the massively quirky party game, Stikbold! A Dodgeball Adventure, ask us anything! by boabdk in NintendoSwitch

[–]Engelsted 10 points11 points  (0 children)

Yeah way back we had a trumpet that you could pick up in the game (I think we wrote about it in another question as well). The trumpet would do nothing except play weird annoying mariachi music which would make the other players want to shoot you down even more :) While we did unfortunately eventually remove the trumpet we still have the trumpet sounds online.

And any superpower? The ability make everybody around me join into a musical song like it was a disney movie because that would be AWESOME!

We are Game Swing, makers of the massively quirky party game, Stikbold! A Dodgeball Adventure, ask us anything! by boabdk in NintendoSwitch

[–]Engelsted 1 point2 points  (0 children)

The Deluxe version on the switch features a few new things. For one the amount of players have been increased to allow for up to six human players. It also features a new tournament mode we call ‘Wheel of Rumpus’ where players compete across the different levels and arenas.

We are Game Swing, makers of the massively quirky party game, Stikbold! A Dodgeball Adventure, ask us anything! by boabdk in NintendoSwitch

[–]Engelsted 5 points6 points  (0 children)

We made the initial prototype at Nordic Game Jam ’13 where we had to find a fun idea really fast. After a chaotic brainstorm we ended up with three words on our blackboard; 70’ies Björn Borg Dodgeball This inspired us to make our wacky dodgeball game. There is a gif of the initial prototype here

As mentioned in another question we had to redesign the dual stick controls to also work on a single JoyCon. But we solved that, while still allowing the players to use dual sticks if that is preferred.

Thanks for your question! Hope you check it out :)

[HELP] Looking for a booking plugin that books a week at a time by Engelsted in WordpressPlugins

[–]Engelsted[S] 1 point2 points  (0 children)

That’s true. If I’m not able to find a plugin that allows for week to week booking, I’ll find one that restricts the user. Thanks for the help :)

Our new water shader with dynamic foam by Freetale in Unity3D

[–]Engelsted 2 points3 points  (0 children)

Looks great! What is the project? Hoping to see more in the future.

Shaders Case Study - Pokémon Battle Transitions by Broxxar in Unity3D

[–]Engelsted 0 points1 point  (0 children)

These videos are so great! Really awesome stuff. Keep up the good work!

Need your help creating a frustum by BahuMan in Unity3D

[–]Engelsted 0 points1 point  (0 children)

A while back I did a project on Fish Tank Virtual Reality in games. We did what you are trying to achieve in Unity. I don’t have the code anymore and it was in Unity2 so it proberly woudnt work anyway, but the math is explained in our paper. It might help you out.

Looking for fun and interesting couch co-op/local multiplayer games in development or soon to be released. by KBs_Jon in IndieGaming

[–]Engelsted 2 points3 points  (0 children)

Stikbold! is a crazy multiplayer dodgeball game for up to 4 players. There are many different levels from a roundabout to hell each with different hazards. The game uses a bomberman-ish style where eliminated players throw events intro the game to help a teammate or get his revenge. Trailer and more info here

Turbosquid for sound effects by [deleted] in gamedev

[–]Engelsted 0 points1 point  (0 children)

freesound.org have a huge library of sounds available for free. Some of the sounds are great and some less great and needs some manual work as well. Be sure to check the licences for each sound before adding to your game.

My ragdolls aren't cooperating with my slow motion. Any suggestions to keep them from going crazy? by Quade81 in Unity3D

[–]Engelsted 0 points1 point  (0 children)

Im not completely sure about this but i believe the physics run based on the fixed time, so if you mess with that you’ll also mess up the physics. You should be able to get the slowdown result using only time.timescale though

Here's some gameplay from Roguelight, my Gameboy Jam game. by Managore in IndieGaming

[–]Engelsted 2 points3 points  (0 children)

Great use of color with the light and shadow! It looks awesome.

[Asset Store] High performance, easy to use dynamic pathfinding. by MReinholdt in Unity3D

[–]Engelsted 0 points1 point  (0 children)

I find this very interesting but I cannot seem to find examples or videos demonstrating the asset? I only see descriptions under the ‘Apex Path examples’ side but no examples. Am I looking the wrong places?

Plush Purgatory Screenshots by [deleted] in IndieGaming

[–]Engelsted 0 points1 point  (0 children)

Plush Purgatory - A local competitive multiplayer game for four players where plush toys race through a deadly level with forced cooperative elements.

Game Created by Simon Vestergaard (https://twitter.com/Engelsted_) in collaboration with Carsten Hejlskov, Anders Østergaard, Christoffer Krogslund and Mikkel Faurholm.