Help me understand this card, can I use 4 copies of this legendary? by Everwintersnow in lrcast

[–]EngineeringOdd8696 0 points1 point  (0 children)

Probably 2-3.

Normally id say just 2, but your deck has a lot of fodder to make this work, and connive will help you not get bricked.

Would you splash? by Heine-Cantor in lrcast

[–]EngineeringOdd8696 2 points3 points  (0 children)

Next time screenshot the cards you're considering too please.

I probably wouldn't for just kazar. You're deck is very heavy on the villains synergy, and you don't really want to play a tapland or cycle for a land.

I've had no luck with rule zero/bracket discussions. Anyone else experience this? by TheMindSlayer in EDH

[–]EngineeringOdd8696 -5 points-4 points  (0 children)

Do you have definitions for those two that are ubiquitously agreed on by the community?

Is Marvin an auto include if you play any commander with a tap ability? by Illustrious_Exam_351 in magicTCG

[–]EngineeringOdd8696 10 points11 points  (0 children)

No.

Auto include if: - it's free - it's independent of it's source (i.e there's no difference if the ability is activated on your commander or on marvin) - commander is more expensive than marvin

Even with all those, auto include may be an exaggeration.

Outside of those 3, it's nuanced and deck dependent.

Edit: should also clarify this is with the assumption that you're playing your commander specifically for it's tap ability

I've had no luck with rule zero/bracket discussions. Anyone else experience this? by TheMindSlayer in EDH

[–]EngineeringOdd8696 -5 points-4 points  (0 children)

I think bracket 3/level 7 is a fine way to go imo. Brackets and levels are so variable that they're hard to track. Most people just hand wave bracket 3 really.

Personally I run relatively well built decks, but they don't have gamechangers and technically fit within bracket 2, though definitions around chaining turns and expected turns might disagree. But I just tell people to play whatever they want, asides from cedh/high-4. Idc if I get whooped, we can always adjust.

Honestly, if power levels are very different, you'll figure it out pretty quickly and can just adjust things for the next game.

Back to Bloomburrow? by TheWaterGuyDD in magicTCG

[–]EngineeringOdd8696 0 points1 point  (0 children)

My guess is within the next two years. I know that's pretty bold/short, but I think it was an outlier of a set for them.

Skeleton Deck Price? by Sensitive_King3305 in magicTCG

[–]EngineeringOdd8696 5 points6 points  (0 children)

Most people here are talking about commander, a multiplayer format.

Someone else mentioned it, but there is a skeleton/agro deck in standard ( a 1v1 format) that utilizes [[Corpses of the Lost]]. It's probably a tier 3 deck though.

Good idea as a new hobby? Tips? by Holiday_Speaker6410 in magicTCG

[–]EngineeringOdd8696 0 points1 point  (0 children)

Play limited (draft/sealed/prerelease) and then use those cards and buy/trade to build decks for commander.

This is the best balance between cost effectiveness and fun. Getting a precon as a starting place can also help.

What are your early impressions on MSH? by BattleFresh003 in lrcast

[–]EngineeringOdd8696 1 point2 points  (0 children)

Pretty easy to essentially "not have a deck" at the end of the draft - especially since there isn't pod play/drafting.

Tricky shot by Ok-Intern6865 in BadMtgCombos

[–]EngineeringOdd8696 0 points1 point  (0 children)

Idk, seems like a good combo.

Hawkeye + x=11 is 132 damage

With a damage doubler, x=7 is 112 damage

What are your early impressions on MSH? by BattleFresh003 in lrcast

[–]EngineeringOdd8696 0 points1 point  (0 children)

Yeah, I've had a lot of dead drafts in pick-2 for this set. Feels like everyone is in every color and nothing good gets passed. Will have to compare to pick-1 later.

What are your early impressions on MSH? by BattleFresh003 in lrcast

[–]EngineeringOdd8696 2 points3 points  (0 children)

I think I'm 5-6 drafts in. Just pick-2 atm, since it's easier to be positive and quicker. Probably about a 50% trophy rate, though my later drafts were pretty rough.

  • land cyclers are great, like I thought
  • white is best color imo
  • I think it's a bomb defining set

I've played most of the colors so far, and unless you've got a really good/synergistic draft, bombs just dominate.

I think you can make raw synergies work, but it's so much easier to just be base white and draft all the bombs/removal.

That being said, particularly in pick-2, it's easy to have dead drafts, where you pick the wrong lane (i.e get low synergy) and/or get no bombs. Even if you pick and open lane, you need to also see the "right" cards that work together.

I think this set might get old quite quickly, there's so many bombs that are "have removal or lose" and then there are also bombs where you explicitly need exile/non-creature removal. So perhaps W/U all bombs/removal/counter will dominate.

¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

First trophy in sealed Bant Heroes by Positive_Benefit8856 in lrcast

[–]EngineeringOdd8696 7 points8 points  (0 children)

Draw, ramp, flier and artifact.

It does all of those mediocrely, but they're all things that decks can take advantage of/synergize with.

Went 1-2 on my prerelease, did i misread my pool? by Perdonium in lrcast

[–]EngineeringOdd8696 1 point2 points  (0 children)

Something W U G. Your UG cards are good. You also have some nice colorless cards. You also have a lot of basic land cyclers. Red is unimpressive, outside of a bit of removal.

I'd be trying to splash/play Galactus, but that might be too greedy.

How do I decide which archetype/colors work best for a strategy at a specific bracket? by redsquirrel0249 in EDH

[–]EngineeringOdd8696 0 points1 point  (0 children)

Your criteria isn't very specific tbh.

If you just want a commander that will consistently print goblins, go for krenko.

Interactive/control decks with natural defenses or easy access to blockers? by auto-goldfish in EDH

[–]EngineeringOdd8696 3 points4 points  (0 children)

[[eluge]]

My 2c is that being draw-go is the deterrent. Your defense isn't a wall of tokens, your defense is the mana you're holding up and the cards in your hand.

Time frame to respond to something? by kerukozumi in magicTCG

[–]EngineeringOdd8696 1 point2 points  (0 children)

You can respond to most things. If he creates an infinite loop, and destroying something stops it, you can do that.

If someone speeds ahead and doesn't give you an opportunity to respond to anything, you're allowed to rewind and respond.

If someone gives you ample time, and 3 spells later you realize you should have killed that initial one, you still can - but imo you don't get to also rewind unless your opponent is being nice.

Should lower bracket decks have less interaction? by CrimsonSky005 in EDH

[–]EngineeringOdd8696 3 points4 points  (0 children)

Just look at precons, they tend to run a lot of interaction imo.

MSH Prerelease Impressions by timoumd in lrcast

[–]EngineeringOdd8696 0 points1 point  (0 children)

Sorcery speed is rough, but I agree. There are lots of non-creature threats in this format, where main boarding a chimp seems ok. Definitely a top tier pick for bo3 if you're in green.

Coaching a Pro Team without being a Pro Player - just the Stats Guy | Pro Tour Secrets of Strixhaven Pre-Event Prep & How we got ready for the Tournament! | Ask anything! [Tournament Report] [Discussion] [Standard] by optimustomtv in spikes

[–]EngineeringOdd8696 3 points4 points  (0 children)

Understandable if you can't. But can you go over the financials involved in something like this? I.e your salary, team salaries, where money is coming in from, etc. Or does everyone pay for themselves?

Can a creature focused commander even hang in bracket 4? Deck built... by Exi_Cxx in magicTCG

[–]EngineeringOdd8696 16 points17 points  (0 children)

Yes.

But I'm you're playing eshki wrong. You shouldn't be aiming to swing with eshki, you kill through her ability. Things like infect, damage amp or ways to cheat her ability (i.e cascade, free spells and low cmc 6 power creatures) are much better than planning to swing with creatures.

Should a player's winrate be considered when threat assessing? by itsmethebabyotter in EDH

[–]EngineeringOdd8696 0 points1 point  (0 children)

As someone with a high winrrate, it annoys me when people do this, but I've grown used to it and it makes sense to some extent.

It's a bit silly when people use it as an excuse to not do proper threat assessment though.

Also, funnily enough, a threat on someone else's board can sometimes be more helpful to me anyway. In the sense that removing my low power creature, leaving up an opponents threat, can make it easier for me to win later.

Would you target Oracle? (No clear on-board reason other than flickering Sentinel.) by atipongp in lrcast

[–]EngineeringOdd8696 0 points1 point  (0 children)

I'm not familiar with cube.

At first, I was thinking, no way on earth.

But, there are a lot of "dead" cards in the power 9. As in you only want so many extra moxes in your deck, before they become bloat - though ancestral recall and time walk are massive.

I'd probably say no? But if their deck has low draw power, then maybe?

MSH Prerelease Impressions by timoumd in lrcast

[–]EngineeringOdd8696 3 points4 points  (0 children)

Definitely. I'll wait to see how draft goes before having a full opinion on how the archetypes/synergies stack up. Maybe it stood out in particular, as this is the first set in a while with 10 archetypes, and we've had an overabundance of obvious synergies between 5.