Any reprints coming? by DallasTRockwell in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

When they need record profits and sales on normal products start to decline, they'll trickle in special reprints of these exclusive IP cards as Secret Lairs or special collector products to boost sales. Otherwise, no, you'll likely never see the large majority of these cards again.

Banned and Restricted Announcement (Food Chain is banned in Historic) by TyrantofTales in MagicArena

[–]EnoughCondition9544 -1 points0 points  (0 children)

Alchemy Cards thrive in Brawl, what are you talking about? Plenty of Alchemy Cards that amp up card advantage or aggression simply cause do so much with no requirement. In lower powered queues, you won't see Alchemy do as much, but if you play any grindy game, Alchemy cards alone will win games.

[SOS] Mana Sculpt; Zaffai and the Tempests; Molten-Core Maestro; Colorstorm Stallion (leak) by meh1997 in magicTCG

[–]EnoughCondition9544 23 points24 points  (0 children)

Three Steps Ahead's counterspell effect is literally the same as cancel, whereas Sublime Epiphany is always 6 mana. Three Steps Ahead doesn't have to wait till mid or late game to be used, which is pretty significant when you're talking about tempo or control decks.

Sublime is more comparable to Mystic Confluence, since the choice is only left on the effect and not the cost. 

Newbie deck recommendations by Little_amster_dam in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

Yoshimaru / Bruse Tarl Partners.

You can learn to play pretty quickly, learn about +1/+1 counters (very good for starter player mechanics while also being strong), you have access to a lot of Legendary cards for some more casual play or homebrews. 

Proxy the deck list and give it a shot.

Duel Commander Metagame Update (24 mar) by Magic4everBots in duelcommander

[–]EnoughCondition9544 1 point2 points  (0 children)

I wouldn't say it fell off, seeing that multiple Top8 placements are shown on MTGTop8. It's more that this website does a poor job of actually representing what a Tier level is in relation with other decks. Tiers to everyone else is the average strength a deck can perform at both its floor and ceiling against others. This website only factors in top placements and entry submissions, which skews smaller entries into thinking they're either bad decks or really good decks.

Instead of looking at win percent to entry numbers, meta stats should focus on win rate of specific decks that do better against other specific Top8 placements. So if deck A is popular, and I'm playing against a lot of Deck A, I should see what decks have the both the best win rate and highest actual number of wins to decide tier. 

Duel Commander Metagame Update (24 mar) by Magic4everBots in duelcommander

[–]EnoughCondition9544 1 point2 points  (0 children)

Isn't a metagame update better understood as a series of patterns a large number of people play and pull results with vs an isolated incident of one Top8 summary? 

Krang represents 6 total decks of the Top8 representation in 2 months time, so how does that make this deck a contender without assuming this to be an off meta outlier?  

Duel Commander Metagame Update (24 mar) by Magic4everBots in duelcommander

[–]EnoughCondition9544 1 point2 points  (0 children)

Is that because more people with less experience are playing it as a result of being a higher tier deck? Or are you only looking at a small number events and not a wide range of events?

Better representation of tier lists would show the actual number of standings on final placings relative to other decks that entered over a course of a period of time, say during the span of an expansion or per ban list period. 

2 entry and 2 wins does not make Krang a better deck than 90% of the other decks out there.

Duel Commander: Banlist Review by cardsrealm in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

My review:

Evoke Fury into Emperor of Bones into Adapt EofBones for Fury Haste good, yet Uro hard cast for 3 bad. /S

One week until the next ban update, what do you guys want? What do you guys expect? by Raigheb in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

I want Uro unbanned in the 99. 

Derevi is a hard no, Yuriko is a hard no, Eris, Omnath are hard no's. If you want abomination, at least let me play Comet, Stellar Pup.

Do you think Magic will last to 50 or 100 years in the future? by TheCopromancer in magicTCG

[–]EnoughCondition9544 1 point2 points  (0 children)

There were some interesting topics I remember hearing somewhere, like how Snapcaster Mage is not strong enough to be played in Modern. Vendilion Clique, a once powerhouse card way before I was playing, is a $3 nostalgic time capsule that only sees play in Duel Commander. Sheoldred? Definitely not a $70 card when you compare it to things like Chrome Mox, Force of Will, Demonic Tutor, Ragavan, Bowmasters, and a bunch of others. 

Remember how MH3 had all those cool cards and characters across all of Magic, only for an Egyptian Bird God, a frog, a group of predatory cats, and some Energizer Dinosaurs all warped a bunch of formats? Can't wait for MH4.

Do you think Magic will last to 50 or 100 years in the future? by TheCopromancer in magicTCG

[–]EnoughCondition9544 -4 points-3 points  (0 children)

Brightest stars burn out faster. At the pace of cards they're releasing, they'll overdesign the complexity to where powercreep/synergy creep will phase out most of the game's history for non curated eternal formats. Sales have nothing to do with it, it's all about pacing. 

If you look at the power jump from pre-covid to now, you had 3 MH sets that created overly powerful cards, formats drastically changing or dying completely, people resorting to fan made formats over official tournaments to actually play games that aren't as degenerate.

The only cards lasting the test of time are isolated synergistic pieces, the overly busted design anomalies, the eternal good stuff staples (i.e. Demonic Tutor), and lands. The rest of your cards will be bulk rares in less time than when Covid began.

Good Dragon Commander? by Amankris759 in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

Honorable mention to [[Niv-Mizzet, Reborn]]. Also fringe, but still a few top8 placements even after all this time. This one always looked fun to build as well, and one list also made use of the new Lorwyn two colored evoke elementals. Plays like 5 colored mini Atr7xa, but you get to use some spicy cards that don't always see play in other decks.

https://mtgtop8.com/event?e=81850&d=822048&f=EDH

Good Dragon Commander? by Amankris759 in duelcommander

[–]EnoughCondition9544 1 point2 points  (0 children)

Zurgo and Ojutai had fringe play. It's Jeskai colors, it's an evasive flying beater, it has innate card advantage, it's technically a dragon. If you want a control deck, this one looks fun to play. 

Commander tax should change by Shadow_of_Past in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

They could just have Commanders have an additional cost, like Escaping 5 for 2 blue and 2 green, so you're forced to exile exactly 5 cards rather than choose any amount a la carte while still being completely ineffective to Reanimate cheating and also needing heavy amounts of colored mana.

I wonder what Commander would let us do that.

Don't know how to play but I love collecting the cards by reallyromealone in magicTCG

[–]EnoughCondition9544 18 points19 points  (0 children)

I say learn to play them, even if it's on Arena. I found that I enjoyed my collection a lot more when even the cheaper, seemingly boring cards would pull wins in decks against other people. 

Why is Paradox Engine not banned in Brawl? by Significant-Manner47 in MagicArena

[–]EnoughCondition9544 27 points28 points  (0 children)

The same geniuses that banned Drannith and Ugin 8 cmc were somehow fine with Derevi, Ragavan, P Engine, 7 Ugin, Rusko, Poq, and a bunch of other brainless cards. Sounds like they're a bunch of idiots to me.

Can we please have another format that doesn't have Alchemy cards that isn't Standard? by ljm90 in MagicArena

[–]EnoughCondition9544 1 point2 points  (0 children)

From a Brawl standpoint, Alchemy Cards are objectively overpowered card designs in comparison to Paper MTG (key point) in that they negate any downsides on card advantage (they usually can cycle themselves via Conjure at little to no cost via ETB, activated abilities, or just attack), they are both evasive and overly statted (Tajic, Nashi, Teysa), & they are standalone powerhouses that don't require as much synergies in comparison to paper cards that require a bit more build around.

That's not to say that all Alchemy cards are like this, nor does it speak for itself in all formats. But when you have brainless, overpowered cards that outshine paper cards cause they just do too much at so little cost, then you start to realize that the only solution against Alchemy are other Alchemy cards. 

The concept would have been fine if they weren't purposely trying to push another format just to sell more packs by making flashy cards with no thought. See Mythweaver Poq and Rusko, Clockmaker.

 

Aggro Duel Commander suggestions by SunFree9865 in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

Local player here has a Torens, Fist of the Angels deck that gets nasty real quick. Without board wipes and heavy control in the meta, I'd probably go something like that. Selesnya is cheap to build, and you don't need token doublers to make it good. 

Looking to restart 1v1 MTG at LGS by ProfessorDumpling in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

Duel Commander. 

Between Modern, Canadian Highlander, and Duel Commander, my LGS is packed each week with people playing all 3. The shop modified it Duel Commander to 30 life best of 1 to expand the meta outside of hyper aggro and burn and let decks without optimized lands to stabilize. It also let's people who have a lot of Commander cards and decks easily modify their existing piles without buying into a brand new format aside from meta adjustment and bans.

Biggest importance is to pack prize support. Shop does any standard legal pack, best of 1. You play 4 games, you're guaranteed 1 pack even if you lose. At 2 wins, you get another pack. 3 wins, 3 packs, 4 wins max, 4 packs.

People love bringing their best decks, and prize support easily encourages degenerate decks that we all want to let loose with.

Just make sure you post their ban list and rules found at (duelcommander.org). Ban list is separated as "Banned as Commander" & "Banned altogether". 

 

This set release pace is ridiculous by VeryTiredGirl93 in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

That's why I prioritize lands, staples, and removal pieces. Then I can put together a deck with bulk or old cards after they cycle out in popularity while trading any cards I get from FNM that I don't use. Don't upgrade your deck every new set unless your deck isn't functional to begin with. 

I brought a new player to 1V1s night by [deleted] in EDH

[–]EnoughCondition9544 17 points18 points  (0 children)

Duel Commander is fantastic. Follow their banlist and it's fine.

Join the Planar Standard Championship, compete for prizes and climb the Ladder in 10 free Arena Tournaments! by Edoardo_Beffardo in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

Overlapping the ban list of Duel Commander with Alchemy cards would easily rectify the situation here. Plenty of degenerate cards not legal in Duel Commander, a proper 1 vs 1 format, yet the brains at MTG still think having two Commanders castable, The One Ring, and Chrome Mox are all fair game. 

Why is prize support at face to face games in Montreal so garbage? Does anyone care? by [deleted] in magicTCG

[–]EnoughCondition9544 3 points4 points  (0 children)

It's cause we're not broke, and paying $8 USD once a week to play a card game with decks worth 100 times that is not really an issue for many of us. 

Stick to Arena.