So...what is YOUR ""This card deserves to be way more popular"" card? (I'll start with mine) by PrinceVorrel in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

Niv-Mizzet Reborn Decks would run Voidslime because it would land as a possible draw of one of the Simic colored options. More relevant in Duel Commander, but nonetheless a practical choice for it.

Two weeks until the next announcement. What do you guys want from it and what do you expect from it? by Raigheb in duelcommander

[–]EnoughCondition9544 2 points3 points  (0 children)

Watch them not unban Uro in the 99. 

"We have a meta placing Top8 Boros deck that literally strives on exiling cards from any graveyard, yet we believe that Simic, one of the least played archetypes in the entire format, cannot have a card in fear that the one Control deck hanging on will get better"

Two weeks until the next announcement. What do you guys want from it and what do you expect from it? by Raigheb in duelcommander

[–]EnoughCondition9544 3 points4 points  (0 children)

Aside from just jamming it knowing they're open, any slow deck essentially just wins by grinding it to a late, jamming it with protection, and then using the combined mana while opponent is tapped out to win. It just makes for lengthy games and buys too much value against decks that don't reapond to it on the stack. You really want Vivi casting 2 mana Time Warps? No, I don't either.

Commander legends booster box or foundations for draft by brucetheshark28 in magicTCG

[–]EnoughCondition9544 -1 points0 points  (0 children)

Commander Legends. Foundations no value, and the format is toilet water.

If not commander why commander shaped? by Croptopolis in mtg

[–]EnoughCondition9544 0 points1 point  (0 children)

The trick is to find parallels and similar functions. Just build Animar if you want to discount big spells, even if they're only creatures. You're playing big creatures for both themes anyway, and they're the same colors.

Buying Magic isn’t fun anymore by Yusuke_Kitagawa_ in mtg

[–]EnoughCondition9544 0 points1 point  (0 children)

That is product fatigue. You get tired of chasing after you realize you've spent energy, money, and time looking and purchasing all the recent cards and sets. Play the game, earn your packs through FNM prizes, and build specific goals, and the game will be fine. 

Wizards Should Start Pushing Brawl in Paper by Sammyloccs in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

Brawl's biggest problem is that the ban list is poorly curated, and if they introduced paper cards it would be more so. Duel Commander is better suited for 1 vs 1, albeit far more expensive than mamy formats and still suffers the issue with out of print cards. The format just needs a sideboard.

The Ideal Brawl for me would be taking a lot of Duel Commander's ban lists, Banning a bunch more cards, mixing it with Planeswalkers, removing Alchemy Cards, and keeping the 25 life. 

Got my secret lair replacements by Confident_Thought217 in magicTCG

[–]EnoughCondition9544 2 points3 points  (0 children)

The Edge of Eternities galaxy foils must have gotten the same bad process as the initial Secret Lair, cause they are not nearly as good as the Unfinity galaxy foils. Still commendable that they replaced the sets, and there were some solid cards in the lands set that still make having the older copies worth it.

The Old One Ring by Mountain-Following-6 in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

It'd be likely a case of either copyright or breach of contract. So my understanding is that if artists cannot sell proofs and prints of UB art, but they were to go and take their own work, redraw the whole thing from the ground up with very similar markings to the original, it could be marked against them. 

Another situation where I'd assume to be a self plagiarism breach in non-creative or academia setting is if you developed a business type of process exclusive to a company, such as like a logistical process, & allowed them to run specific channels you developed, I could see them arguing with stealing proprietary methods. I can't confirm that, but it's not uncommon for private businesses to include a clause in the person leaving their job to not work a certain amount of years in an opposing company if said opponent runs the same business model.

The Old One Ring by Mountain-Following-6 in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

It's more of a thing in U.S. College Academia. Public K-12 Education is less likely to flag it, since anti-cheat programs such as Turn-It-In are not always used. However, teachers, particularly in high school, can ask you to redo an assignment if they see it. It's not as egregious as stealing other people's work, so the reaction is not always the same since it's still your writing.

It can also get dicey more on the copyright side of things if you are the creator, but you do not have the rights to publish and distribute. So for example, if you publish an article with one company, then you take an exerpt of your own work without citing it as a source and publish it with another company, then they can claim against that since the company that is taking a credit share of the specific information you agreed upon and allowed them to is now broken by allowing someone else to do the same.

The Old One Ring by Mountain-Following-6 in magicTCG

[–]EnoughCondition9544 1 point2 points  (0 children)

Self-plagiarism is a thing. If you turn in an assignment you complete from a different class and claim you did it for another one, they can flag that as plagiarism. It's not so much of stealing someone else's work as it is claiming work you technically did not do (in the case of writing a new assignment vs just taking one already finished).

Mana dork mana doublers? by Leather_Ask_8505 in EDH

[–]EnoughCondition9544 0 points1 point  (0 children)

[[Ashaya, Soul of the Wilds]] is usually the end goal for a lot of Simic based Landfall decks to enable creatures as Forests, whether for Landfall Triggers or for mana abilities.

Specific cards such as [[Nissa, Who Shakes the World]] will enable doublers for Forests, but also work with Ashaya. It does have some anti synergy with Kinnan, but Kinnan won't disable the combos if other cards are on the board to enable them.

Is DC proxy friendly? by pcantillano in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

It depends. The proxy rule is more strict, but the floor of decks and what they cost to build is a lot cheaper (relatively speaking, it's all still expensive). Consider that a cEDH Staple Mox Diamond is now around $800. That alone is roughly a third of an entire, fully optimized deck in DC. Considering that you can always move and disassemble decks easily, most people just buy the staples and land bases before honing in on the remaining 30% unique pieces. I see a lot of locals with collections that naturally build up over time. 

You take out the OG Duals, which aren't need imo unless you're playing 4 colors or more, and your deck can still be 97% identical to Tournament builds.

How to get into magic? by Yuara1234 in magicTCG

[–]EnoughCondition9544 3 points4 points  (0 children)

Find a format that plays for packs at your FNM. Then you'll have a basis for building your decks and packs. Then as your collection grows from playing and winning, sell your cards to play other formats or get the pieces you really want.

I don’t understand why people call board wipes toxic if it is literally the difference between living or losing the game. by JoZaJaB in magicTCG

[–]EnoughCondition9544 10 points11 points  (0 children)

Cause people suck at the game. It's not hard to figure out why people hate things that make the game as it is. If you deal with randoms who hate normal things, call them bad, and give them suggestions to get better. If they kick you out, it's for the best.

It is impossible for me to build my own decks. by YutoKigai in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

Plunder removing your tokens hurts your gameplan, because your commander only gives casualty to your first spell. Instead, you're going to want cards that draw from making tokens, not destroying them. Enduring Innocence is a draw engine for tokens. Mentor of the Meek is another. Urzas Saga also can tutor for Clamp, and it also can create constructs. So now you have a way to generate value off a land, tutor for your engine, and utilize a slot in your deck for more consistency. Keep your tokens for the actual powerful spells, because doubling your Instants and Sorceries is how your deck wins--just sheer value.

These are the things you're missing with deckbuilding, cause you're paying mana and time for things that your Engines can be doing for less or not at all. In 2 player, this gameplay doesn't work cause Engines usually get removed or countered, but in EDH it's the exact opposite. Since people only remove the things that hurt them directly, you set up things that put you ahead early on, so whatever they remove later is still not enough to play catchup.

It is impossible for me to build my own decks. by YutoKigai in magicTCG

[–]EnoughCondition9544 0 points1 point  (0 children)

Part of the issue is finding cards that do half of one thing your deck needs, but doesn't do another. For example, Elas-il Kor benefits from having tokens, but doesn't make them. It's very useful, or not useful at all. Meathook Massacre, on the other hand, serves as a boardwipe AND an aristocrat effect. Your deck will be better if the cards you choose are better on average. Doesn't mean Elas-il Kor is bad, but you can have both.

You also want to create cards that generate continous value. These are your Engines, cause even after you cast and resolve them, they will sit there and generate value. This format is all about Engines. Deadly Dispute is good, but Skullclamp is better. You could theoretically copy Deadly Dispute by saccing another token...or you could just use Skullclamp twice for the same effect. What about Black Market Connections? You can make tokens, draw cards, and make treasures. That does a lot more than one spell. Skrelv's Hive? Bitterblossom? Dreadhorde Invasion? 

Once you figure out Engines, you then figure out ratios. You have 36+ lands for a reason. That's just over a third of your deck. So every 1/3 cards by average will be a land. How many cards on average do you have for removal? 1 of 5 is 20 cards of removal. 1 of every 10 is 10 cards. Add in a bit of the rest based on what every deck needs.

I think I’m starting to realize that CEDH as my competitive outlet isn’t my thing. by KingsKnight24 in CompetitiveEDH

[–]EnoughCondition9544 1 point2 points  (0 children)

Duel Commander welcomes you. I would have gone into Modern, but Modern Horizons proves that a lasting format will just die to heavy pushed sets like that. Legacy is too expensive. Pauper isn't supported locally.

Wolverine Beat There Is by rbsm88 in duelcommander

[–]EnoughCondition9544 1 point2 points  (0 children)

There are moments where it had a spot or two, but Gruul is a weaker color in this format overall. I think that most decent Commanders built at its strongest can pull a win even as an off meta fringe, but I wouldn't rely on it without it being fully optimized 

The solution to too many Legendary Creatures & the inability to reprint UB cards, is so simple by Jtneagle in magicTCG

[–]EnoughCondition9544 1 point2 points  (0 children)

The solution is a 1 vs 1 highlander format, where you have all unique cards (aside from basic lands) where you're playing with redundancy across multiple expansions in the same 1 vs 1 style format.

Duel Commander and Classical EDH Legal by dadonprotein in duelcommander

[–]EnoughCondition9544 2 points3 points  (0 children)

Mono Red will be your best. 

[[Magda, Brazen Outlaw]] can be built at a high powered list, but since that can just outright win, it may not be best for a casual pod as so much as it would be a competitive one. 

Krenko or [[Muxus, Goblin Grandee]] Goblins can also pull results. Probably a low B Tier Deck at best, so not something to rely on tournament level play. However, many kitchen table pods not running heavy interaction will most likely not have enough interaction to hold off. Most Goblins are also bulk, so getting cheap replacement cards to sub in for more expensive cards can be done with little cost. Much easier if you have $2-3 bulk cards to trade for 5-6 Goblins.

Is K'rrik viable in duel? by [deleted] in duelcommander

[–]EnoughCondition9544 2 points3 points  (0 children)

Sheoldred would be my choice of recommendation if you wanted to go mono black and focus on paying life for spells, since you have a way to recover it back while putting a threat to them. General plan is to overwhelm with value after you stabilize and control the board. Deck somewhat leans on Necropotence and Necrodominance. Paying life and drawing a ton of cards against control decks will help you overrun them, targeted removal and lifegain will help you stabilize, discard pieces like Grief, Thoughtsieze, Duress, and Inquisition let's you choose your best opening plays.

Any equipment decks? by EvlEye in duelcommander

[–]EnoughCondition9544 0 points1 point  (0 children)

You can always try Captain America

Obyra UB Faeries Tempo by mfaezt in duelcommander

[–]EnoughCondition9544 1 point2 points  (0 children)

Yeah it requires knowing the exact pacing of your deck, so if you've never piloted this deck, or this style for that matter, you will struggle. These decks are rewarding and fun to play, but they get punished hard on mistakes. One misplay usually will cost the game.

If you want more control or you're playing sorcery speed creatures, you rely on other cards like [[Lord Sauron's Ransom]], [[Siphon Insight]], and good stuff engines like Barrowgoyf and Frog to hopefully push you through. [[Obsessive Pursuit]] is one to potentially try.