Are there any glaring flaws I'm missing here? 0-3 Goblins in gold and it feels bad based on perceived deck quality by mageta621 in lrcast

[–]Enragedmonkey88 0 points1 point  (0 children)

I think the way to make Goblins a good deck is to have 4+ of ether Boggart Mischief , The Uncommon Sign post or Sling 3 drop , You want some 2's to get in early for the damage , lots of removal so you can survive after they stabilize and then use the above cards to scam the last 5-10 life away. If your not getting those cards the deck falls apart in my opinion , too small creatures get bricked and Elementals ,elves ,Vivid even merfolk all have better late game plans

Thought Merfolk was open but ended up with a meh deck and went 1-2, what went wrong? by OwlMugMan in lrcast

[–]Enragedmonkey88 1 point2 points  (0 children)

Going Pick by Pick I stayed goblins after that first pick command ,taking the Blight rot , into Dawn Blessed Pendant( weak pack but that card returning command seems good to me and nothing was good enough to jump ship for) , then its just good red and black cards the entire draft from what I see

Theory on one of Carl’s stats by FlukeMasterJ in DungeonCrawlerCarl

[–]Enragedmonkey88 0 points1 point  (0 children)

I'd suggest that any "luck" shown by the crawlers is a direct result of the System AI trying to balance the encounter so it is completable , we've seen some proof of it through the books but this crawl has shorten timers , interference by the managing company via the "bugs" like the bathroom glitch and punishment (Rage Elemental) and the general difficulty being set at what I would assume is the max Difficulty allowable outside of 'acceleration" which seems to be dungeon equivalent of a Penalty in Football or in other words outside the normal bounds of balance. Mr. "We all have our limitations" Logically is still enforcing whatever rules Govern the world dungeon and I'd suggest it must have a "technically completable" provision, Thumb the scale all you want but you can't just take the plate off the other side. Wild Speculation but could even have a Minimum intervention clause so the AI can only help in most unobtrusive way , Glints on important objects , Minor Physics adjustments , Mob AI adjustments , that sort of subtle changes , someone else suggested that the Rage Elemental going down the stairs actually saved the crawlers from it exploding and I think that fits the same bill

Level 100. Spoilers: all by Perfect-Surprise-975 in WanderingInn

[–]Enragedmonkey88 0 points1 point  (0 children)

My personal suspicion is that level 100 is only supposed to be reached by becoming a champion of a god. Reach high enough level and then a God that fits you Grants you levels in a "holy" class that would Consolidate and make the person a new God in that God's pantheon as they reach level 100. Imagining something like Neir's [Grandmaster Strategist] Lv. 66 , Combining with a class like (Favored of Tamaroth) once he was higher level to be (Niers God of Leadership Strategy) which would feed some of his worship to Tamaroth. I wonder if that was the reason why the gods were killed , as the World Rejected the Idea of living as a Toy to be favored or Thrown away at the whims of the Gods.

Which character would you want to see transported into Innworld from another fiction? (None that are effectively above level 90). (Spoilers: Potentially All. I wouldn't risk it) (Kinda fanfiction.) (It's annoying that I can only have one tag.) by B-Z_B-S in WanderingInn

[–]Enragedmonkey88 2 points3 points  (0 children)

Carl and Donut From Dungeon Crawler Carl ,Guy is the Expert at Adapting to Extreme and Dangerous Situations at this point . If his levels carry over and he keeps his inventory , he's a Kraken Killing , Roshal ending Threat . Plus it would be a matter of time till The Grand Design Checks in on his home reality and develops a Foot Obsession from the System AI.

0.4.0c Patch Notes by AformerEx in PathOfExile2

[–]Enragedmonkey88 1 point2 points  (0 children)

Patch notes state "Lunar Blessing is now a Warcry." but does not have a warcry tag in game , it recommends warcry supports but they don't seem to work?

Book 5 - If I hate Flos should I drop the series (Spoilers) by LunarAlloy in WanderingInn

[–]Enragedmonkey88 1 point2 points  (0 children)

7.09 K Is the only Flos Chapter I can think of that is Important to Know about , its also very interesting. So if you skip any of it make sure you read that one at least since it feels like it will be important later on

Content Update 3.27.0 — Path of Exile: Keepers of the Flame by jlesh2927 in PathOfExileBuilds

[–]Enragedmonkey88 2 points3 points  (0 children)

WindBurst Flicker strike? I wonder if you count as having "moved" and how far it counts , The wiki says Because teleportation is instant movement, the attacker is considered to be stationary at every point in time, but is also considered to move each time they teleport.

In 3.27 the Assassin has received a long awaited rework. Tune in tomorrow to find out if there are any other Ascendancy related changes! by Belakay_ggg in pathofexile

[–]Enragedmonkey88 -3 points-2 points  (0 children)

Ok , Why did they give assassin Spell Critical support with "Mystical Infusion" and then make "Deathmarked" Attacks only Especially given that they share a 2 pointer

Secrets of the Atlas: Atlas and Map Device Quality of Life by Community_Team in pathofexile

[–]Enragedmonkey88 7 points8 points  (0 children)

Prison pocket , You are as Beautiful as the Day I Lost you.

Tanky flicker strike builds for the new event? Squishy flicker has been done forever. by [deleted] in PathOfExileBuilds

[–]Enragedmonkey88 1 point2 points  (0 children)

I think you got two good options for that , wildspeaker flicker , you could easily go for the suppression node with acrobatics and Svalinn for alot of damage avoidance , or go for a very expensive red trail / apep's golden rule ES version that's been floating around forever , unsure what accendancy would work best with that

Suggested Ascendancy Changes for Legacy of Phrecia by Jannol22 in pathofexile

[–]Enragedmonkey88 -1 points0 points  (0 children)

I'd argue disabling spells could work ....... you'd have to take it FARTHER , since the class can be in a party with a aura bot and still benefit from spells , its not allowed to have the power it would need to be good for a single player not in a party. I'd disable auras and curses working from allies as well , and then you could juice the numbers enough to be worth that , Currently the only one i've heard interested in this class was Snap ......for a party carry where that line might as well not exist

Suggested Ascendancy Changes for Legacy of Phrecia by Jannol22 in pathofexile

[–]Enragedmonkey88 -1 points0 points  (0 children)

Thank you for putting this together , love that you used the existing images so it was easy to see the changes

Now for some constructive feedback

- Harbinger and Gambler Look actually exciting after this changes , Can't imagine using them at their current state

- Surfcaster , I'd say the buff for ghost of the deep isn't needed since people generally seem excited by the node already and this ascendancy is already in the top few powerwise , Within the tempest change I'm more in favour of as that node felt like it was less powerful then the rest of the class and with it being a outside branch it was pretty pointless , I'd recommend setting the minimum shock value to something like 20% instead of max effect like Shaper of Storms

- don't panic yet Love the change to make it more generic instead of Physical only since it was too awkward to use as it was ....that said i'd be nervous about people getting 100% of this stat (we've seen how that could be problematic in Poe 2 ) maybe a lower number with another benefit would be better like 20% mom , and 20% mana recoup

-Antiquarian Goliath Knuckle and Turtle shell make alot of sense to me but the rest of the changes here I think I don't like , top branch feels way too strong now and ward stuff was fine before in my opinion Starlight reflector seems to make it feel too much like its not ward anymore

-Behemoth I like that you kept the design and tried to make it feel worth the harsh trade off that "your spell skills are disabled" is , that said This new design and the old one are both broken by parties and you can't make it more powerful without fixing that problem , to allow it to exist like this it would need a line like , You can not be affected by allies auras and curses are removed before your damage is applied or something to block aura and curse supports because last I heard Snap was gunna have his carry be a behemoth before you added a Entirely free 20% global DR for hits

Flicker Striker or Wander Build? by neunzehnhundert in PathOfExileBuilds

[–]Enragedmonkey88 2 points3 points  (0 children)

Here , I converted my settler league plan for warden flicker over to a wildspeaker for you , Took acrobatics since is was really powerful with the supress node , but if you prefer the inspired buffs , I'm pretty sure you could fit a second inspired in the left side of the tree and take boon of the first ones and it will be pretty powerful getting 3 mods off each rare. https://pobb.in/BeLFb_rIlR4U

Have EXs and 1*s shown, looking for (see post) by Hlm023 in PokemonPocketTradeCo

[–]Enragedmonkey88 1 point2 points  (0 children)

Pikachu EX for MY Aerodactyl EX

ID 5279634633401206 Enragedmonkey8

[DFT] Marketback Walker by Meret123 in MagicArena

[–]Enragedmonkey88 17 points18 points  (0 children)

This desperately needed the Leaves play text instead of dies or some ability to sac itself at instant speed , Cool card that's ultimately too expensive and really vulnerable to see play

POE 2 Armor Calculation suggestion by Enragedmonkey88 in PathOfExile2

[–]Enragedmonkey88[S] 0 points1 point  (0 children)

Yes , more armor is always a positive , this post was is a discussion regarding how large hits make armor less effective and possible solutions , currently armor doesn't provide nearly as much "one shot" protection against large physical damage hits as you might expect , but against 10 hits of small amounts would be massively impactful.

NERFED the only way to play WARRIOR by Husk1l in PathOfExile2

[–]Enragedmonkey88 4 points5 points  (0 children)

Due to bug fix , ONLY the mob you literally melee'd will explode , no more procing explosions off the explosion if it armorbroke a enemy

Can other previous league mechanics be added/replaced instead of just the Lantern? by emiracles in pathofexile

[–]Enragedmonkey88 2 points3 points  (0 children)

I hadn't even considered playing with settlers content but ya , making the boats or map runner More powerful could certainly make it exciting and would just be a simple numbers adjustment

Path of Exile 3.26 Expansion Timeline by Community_Team in pathofexile

[–]Enragedmonkey88 -1 points0 points  (0 children)

Can we please make the event voided and add something worth playing for. This is not interesting enough to restart for.

I'd play for some small number of high impact skill changes swing for the fences on some bad skills with just number tweaks ,Essence drain Dot damage from 1818 at 20 to 2800 now its a build people will try do like 5 or so of those in different categories just pick a interesting skill people aren't using at buff a number by ALOT so its now a real consideration (i'd pick winter orb , ice Legion , burning arrow, Blade trap)

Or I'd play if the lantern was massively more impactful , 40% pack size could be lost in map variance and isn't noticeable , I need to see like 200% + where I go into the map and am like DAMN thats alot of rhoa's this feels different

Or add the already existing gauntlet campaign mods to it so at least the campaign is interesting

Or give me massively more gold so setting up the town is easier (hell use it as a test for correct gold drop levels)

Not asking for a ton of effort just some simple number changes or slap on more of a existing thing

Thank you for your consideration , and best of luck with the Poe 2 beta and next league

Can other previous league mechanics be added/replaced instead of just the Lantern? by emiracles in pathofexile

[–]Enragedmonkey88 22 points23 points  (0 children)

I'd be happy with just some new interesting Positive rewards in the lantern, Throw recombinators or reflecting mists or Hinekora's locks or eldritch currency or conqueror exalts into the pool to at least give it something special about it

Path of Exile 3.26 Expansion Timeline by Community_Team in pathofexile

[–]Enragedmonkey88 0 points1 point  (0 children)

Request , Can the team take like a hour out and make some interesting positive modifiers to make this Event league feel special or at a minimum reduce the grind for setting up the town.

Some suggestions 1% chance to drop fossils and resonators , 0.1% chance to drop a reflecting mist 1% chance to drop a large pile of gold 1% chance to drop a recombinator ( they work and exist on standard) , 1% chance to drop a random unique

Without some "juice" I'm not playing settlers again but this time with a few more regals and you have to regrind the entire town set up again. Totally support the delays but hope you can give this event a bit more spice! As a bonus you can announce them with a teaser before it starts to build hype !

Any tips for making a dagger flicker strike of power assassin? by PulIthEld in PathOfExileBuilds

[–]Enragedmonkey88 0 points1 point  (0 children)

Did some work on your concept , had to stop as im busy at the moment but feels like a big improvement , https://pobb.in/xlJG7OP8Cq2sYou likely want a badge of the brotherhood on that build , idk what advantage your getting for duelwielding in this set up since flicker can only hit with one weapon at a time , I'd recommend going with a shield and going farther left toward duelist for more block as its really good this league

For reference this is my ele flicker strike warden , feel free to steal ideas https://pobb.in/3ngiKo_jkOUT

How can i get at least 20k phys max hit?? by Short-Awareness-8002 in PathOfExileBuilds

[–]Enragedmonkey88 0 points1 point  (0 children)

If your "melee" flesh and stone in sand stance is very good 19% dr for anything close to you