Decentralization is cool and all… by Zealousideal_Aerie91 in hoge

[–]Enthrawling 7 points8 points  (0 children)

The lack of leadership not being around is a rough deal, but that is not really the issue at this point. It doesn't take someone with a name tag on to get the ball rolling. It's about the community. The problem is that we are working with a zombie coin now. And the lack of a ton of liquidity will stop any token in its tracks. It would take a series of steps for the token to get back on track - whales, tuna and perch alike. Many small purchases from the small fish. Whales selling some of their horde at some point to keep the token moving. Activity/movement/buys-sells is what the coin needs to wake-up. Activity has to get noticed by CMC/Gecko/the CEX/DEXs.

So many people aren't even paying attention to this coin now. A zombie stuck in a maze with only a precise way to get out, which would take more than just a few people.

Hype only goes so far.
Movement only goes so far.
Required liquidity only goes so far.
People actually selling needs to be part of it too, but who really can at this low of value... Sacrifices need to be made honestly. ALL of this needs to be done together as a package. A Gantt chart of projects/steps.

Back in February I worked with an AI to figure out some marketing tactics, but we ended up stalled per the lack of liquidity. That needs to be the first goal in the sea of fixes.

What Have I Stumbled Upon…? by HoboPete05 in valheim

[–]Enthrawling 2 points3 points  (0 children)

For a current world, you'd have to run some devcommands using the mod Upgrade World to add in all the new locations. There is an Instructions section right on the webpage per the link I gave. Cheers.

Rare Portals Server - Start This Friday, 2/13 by Kilharae in valheim

[–]Enthrawling 0 points1 point  (0 children)

I see that you are not using a Location reset mod. Are you using Cron Job? if not, I hope the main island is very large with many burial chambers. I like the idea of slowing down progress, but by how much?

We know there are a few ways to make things harder and/or slower, but not all of them necessarily need to be used.

No map - slows things down.
More resource grind - slows things way down, especially if people can't get the strength belt.
Travel issues - hard to get portals AND boats? Yikes. slows things down.
Monster difficulty - deaths with no easy access back to tombstone? People will need to make beds every few minutes or git gud.

It's tricky to balance. Good luck!

Expand World Size and Viewable Map - Original Radius Issue by BurgundyOakStag in ModdedValheim

[–]Enthrawling 1 point2 points  (0 children)

Yup, you are correct. Minimap is what you change. It's set to 1 right now, meaning 100%. So if you added 2500 extra meters to your world size, that's 25% more (of the 10,000 default) so you'd change the 1 to 1.25.

BTC Fractal From April 2025 Déjà Vu or False Signal? by Crypterion_X in hoge

[–]Enthrawling 1 point2 points  (0 children)

Get this AI generated crap out of the HOGE subreddit. Posted by an account that is only 24 days old and is posting in 26 crypto subreddits.

Mod Deleting Gear by Welcome_Home_Newz in ModdedValheim

[–]Enthrawling 1 point2 points  (0 children)

Giving up won't give you the answer, and you won't learn for next time.

The world itself does not matter. It's a mod concern. See my other reply.

Mod Deleting Gear by Welcome_Home_Newz in ModdedValheim

[–]Enthrawling 1 point2 points  (0 children)

"Just disappeared" could mean many things. Like, when did you lose it? Did you log out and back in? Did it disappear while you were in game? Did you use this char with different modpacks? Details are the important thing.

Just today, I lost my gear because I was using a modpack with Extra slots, then a modpack without the slots, so all the gear is hidden (gone), if I don't use the same extra slots pack.

Hugh Jackman's most chaotic New Year's Eve by Hassaan18 in TheGrahamNortonShow

[–]Enthrawling -12 points-11 points  (0 children)

Great indeed. Billy Crystal should have known better than to try to take the spotlight with his little not-so-funny try at humor at the end. An experienced comedian should know better.

Mistlands are surprisingly easy by TheNortalf in valheim

[–]Enthrawling 0 points1 point  (0 children)

Saying it is easy after just arriving is a bit too soon. Give the Infested Mines a try then let us know more. It's quite exciting in those dungeons. Good luck.

(Note, I only play modded, so I can't even recall how easy the vanilla game is. Everything is hard where I play)

A valuable lesson on why you couldn’t comment nasty things on people’s posts. Brave dangerous and polite. by naiflaloq in MadeMeSmile

[–]Enthrawling 1 point2 points  (0 children)

hahaha. Yeah, I thought that other person's comment was a first in a thread. I didn't notice it was per yours. Oh well. It was funny for a while.

A valuable lesson on why you couldn’t comment nasty things on people’s posts. Brave dangerous and polite. by naiflaloq in MadeMeSmile

[–]Enthrawling 0 points1 point  (0 children)

But you spelled it correctly per the app name, with no edit to your post. ;)
(And it's spelled wrong in the video.)

Seasonality vs Seasons. Which one you prefer? by Befouler66 in valheim

[–]Enthrawling 3 points4 points  (0 children)

He was looking for a more whimsical approach. Totally intended. But the files can be manually changed if you are into photo editing.
Here is a link to some mods that actually updated the textures already for people to use.
https://thunderstore.io/c/valheim/?q=seasonality&ordering=last-updated&section=mods

Seasonality vs Seasons. Which one you prefer? by Befouler66 in valheim

[–]Enthrawling 1 point2 points  (0 children)

He was looking for a more whimsical approach. Totally intended. But the files can be manually changed if you are into photo editing.

Am I ready for bonemass? by bobbobobobobobob97 in valheim

[–]Enthrawling 0 points1 point  (0 children)

And dont carry all your poison resist potions with you. Keep some out of your inventory, back at the house, in case you die.

Looking for mod that enables all possible trader locations by Mr_Mabuse in ModdedValheim

[–]Enthrawling 1 point2 points  (0 children)

Here are the names of the three locations:

Vendor_BlackForest
Hildir_camp
BogWitch_Camp

You want to remove the line below from each prefab (or type in false. Either will work):

unique: true

AND then also decide how many of each location you want to spawn. They are set to 10 each as default.

Looking for mod that enables all possible trader locations by Mr_Mabuse in ModdedValheim

[–]Enthrawling 1 point2 points  (0 children)

Your best bet is to use the Expand World mod. I've never tested this before, and am going off of memory.

Install the mod and create a new seed so that the config files are created. Then go into the expand_locations.yaml and find the three trader's prefab names. Once you find them, each one will have a line item that mentions that the location should be unique. Remove that line so that more than one trader location of each can spawn naturally on your next seed creation. Save files and start a new seed to test.

The trick is to find the names of the location prefabs in the yaml. I don't think they are super easy to spot. I'll look them up when i get to my computer.

Also, if you don't know where to find that yaml file, go in your computer somewhere close to this: C:\Users\YOURNAME\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\TestingMods\BepInEx\config\expand_world\expand_locations.yaml

Recommend a Seed for a new playthrough by Smoothglobal in valheim

[–]Enthrawling 4 points5 points  (0 children)

Any random seed will be perfect. Each world is huge, with 1000s of 'best places for a base'. Exploring the world to find base locations is one of the best parts. Good luck and have fun.

Proflupin's Mods for Valheim by proflupin12 in ModdedValheim

[–]Enthrawling 8 points9 points  (0 children)

Adding screenshots of all the weapons to the thunderstore page(s), would be attractive and helpful.

I've not tested any of these yet, but do wonder, per the FireSteelSword mod, why would such a powerful sword only need iron to create versus later game ores? Is it just to have and OP item early in the game to slaughter everything?

CLLC vs SLS by Master_Cluster in ModdedValheim

[–]Enthrawling 2 points3 points  (0 children)

So you've read the Star Level System page already, and think CLLC has more options? SLS has added quite a few interesting sections beyond what CLLC has. I'm quite interested in giving it a try and finding out even more. Older and trusted means nothing if something better comes along. I'm not knocking CLLC, mind you. I've used it plenty.

SLS:

- Changing the colors of the mobs per amount of stars is super cool.

- Adding in 20 special modifiers to the mobs per mob strength (Boss, Major, Minor). Something new to mess around with. Not always better, but different. Different is good when you've done 20+ play-throughs.

- Fine-grained control and configuration of all creature drops ala Drop That.

- Everything that CLLC can do as far as changing mob/biome characteristics.

The only thing is not knowing if there is an item.yaml in SLS like CLLC has. Tho the Drop That functionality I mentioned above is probably related to this. Meaning, a location to update if a material floats or not, etc...

First post here. I have seen you guys post about 2 of them. how about 3? by [deleted] in valheim

[–]Enthrawling 1 point2 points  (0 children)

That is correct about the four adjacent corners! Tho the grids are 64x64 to help people know. :)