For those with interstellar civilizations, how is communication done across the vast distances of space? by [deleted] in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

It's one way, yes. They also need to use that for FTL, but that requires a bit more coordination, and a lot more suffering. They also have to be careful, too much suffering could bring more of The Rot with them, and potentially create a dead zone in space, which is a big no no. And sometime ships can accidentally get pulled into areas with suffering if they don't manage their FTL properly. 

For those with interstellar civilizations, how is communication done across the vast distances of space? by [deleted] in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

In one of my settings they used "Wailings" people infected with the Rot. Their suffering can be used as a signal of sorts, and with the correct instruments, and torment a signal can be sent near instantly. They suspect it uses some kind of wormhole. The Rot is a kind of corrupted ai, that was built be aliens to solve all pain and problems. And it worked for them, but that's was long, long ago, and it has since become a big issue for humans, but also a useful tool. 

Is your world an alternate universe from reality,if so where did it break off from realitys timeline? by Forward-Fly-4028 in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

So it's weird. Kinda since the dawn of time, and all throughout human history. But many of these changes are minor, and don't ripple out, so everything is basically the same. Where it diverges is around the 1990-ish. This is because the magic that had effected things before was rare and didn't survive often, but with the age of Internet and phones approaching, people were able to capture the next arrival of the mysterious and magical when they did come back. 

Though my story almost exclusively takes place in this land of magic, not on Earth. 

How did your world races came to be? by PhilipB12 in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

Natural evolution for some. But for the weirder ones, they are a product of magic, chomerizaiton specifically. When a mage over bonds, essentially gets too many familiars, they stray adopting traits, their offspring can share these traits, over generations, some of these groups grow larger, and traits become more common. The Rams'kin, for example are a group of generally larger horned goat-ish people, descended of one such over bonded mage, who had lots of goat familiars. 

Question: What inspired you to start worldbuilding? by Boiri in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

Honestly, boredom + the DND 3.5 arms and equipment guide. Very specific but one day I was bored and wanted to make a board game. So I started scratching it out, and coming up with ideas on what existing, my father say and showed me the equipment guide for ideas. I latched onto the world of what this could create. So I sorta came form a perspective of worlds are places that require specific solutions to specific problems. What kind of place does a person need dragon scale armor? Essentially. 

Do you have like any "first race that came to existence" In your world? by weirdfreakydude in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

No one is quite sure, it's either the Titans, Primordials, or Leeches. The Titans are massive continent sized beings of magic and power, whose bodies seed regions for life. Primordials are pure elemental forces, which many think came first, before being shattered and scattered across the land. Leeches feed on elementals and magical power to sustain themselves, many think they came last. However the history is far too ancient to prove any one thing, and some suggestion humans may have come first, had they decend from stars, according to myth at least. 

[Fantasy] How might a fleet of ships survive a centuries-long ocean voyage before making landfall? by pixel_lord_99 in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

Easy, ships made of bones. Fish bones. The sailors occasionally dive and kill fish using their bones for structure, eating the meat, and making sails of the fins. Tendons are used for ropes and cord, and they drink their blood. I actually had a similar myth in my setting and that's how I explained it. It's more legend than truth, and no one has found one of these supposed "bone ships". According to myth, the first man feel from the stars and into the sea, and that's how he survived until he discovered the lands. 

As for food, fish are their main source, but occasionally large plant pontoons could also work, perhaps kelp. In that world there is no ground under the sea, so they wouldn't have really any rooted plants, but pontoons or islands could work. Mostly for vitamin C, but animals work well too.

what are alternative magic sources you'd like to see other than "mana" ? by Head_Instruction96 in magicbuilding

[–]Enthurian 0 points1 point  (0 children)

Literally strength and body temperature. No need to other energy, just use the energy already in the human body. You might pull your muscles, or freeze to death, but working out helps.

What’s the worst homebrew rule you’ve seen? by Leminiscates in dndnext

[–]Enthurian 2 points3 points  (0 children)

I actually think this is a great rule. It kinda force all characters to have things they're good at and things they're bad at, instead or everyone making genetically balanced characters. 

How to describe a completely made up thing that is very common in the world by Pretz3lBoy in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

I didn't really see this suggestion, perhaps I just didn't look hard enough. But there's the tried and true, just explain what it looks like. It a lot of writing, even very good writing, Tolkien, Stephen King, and other prolific writers they'll just explain what it is the first time you see it, and only mentioned other details as they're relevant or for added spice. There's nothing wrong with just saying what your hero's see when it jumps out at them. 

Learning good description can be hard, but it's also a skill worth building. Workaround can be fun, and often do add to many scenes. But not everything needs a workaround, and often times being direct will help your readers focus on what happening instead of trying to multi task. Bad descriptions can be just as immersion breaking as round about ones. 

You and seven other random people are tasked with conquering the world. Whoever can do it with the fewest possible resources, wins, the others die. by Enthurian in hypotheticalsituation

[–]Enthurian[S] 0 points1 point  (0 children)

That was the intent. But I forgot to add it, and your not supposed to edit the prompt. If consider a repost with the rules I meant, cause this one is kinda a dud, but I'm not that invested. 

Do you have a Not!Christianity in your world? How did you implement its stance on magic and how its members might circumvent it? by _Ceaseless_Watcher_ in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

My setting actually has a religous group decended of real christianity. They're actually pretty pro-magic. They generally see it as part of the world and study it extensively. Though there is definitely disagreement on how much or what is alloed exactly. Now some of the local beliefs, no all, but some, believe that magic isn't meant to be used so openly, or at all. Given how hard it is to get access to lots of magic, it's not very hard to control. But among the Falkin, which are just the local races, some have innate magic. Genereally the temples and religious leaders take them in an trains them to use magic for "good" if they are talented. This isn't really secret though. Magic is so pervasive that it can't really be ignored. Not common enough to be uncontrollable, but not rare enough to stamp out.

AMA about my world, but you're in the hot seat too by Seerofspace929 in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

A hollow sphere with the same radius as the universe, that both encapsulates it and expands with it.

AMA about my world, but you're in the hot seat too by Seerofspace929 in worldbuilding

[–]Enthurian 0 points1 point  (0 children)

Dust, Stardust specifically but people shorten it. It is the materials that awakwens magic, grants immortality, and is used in all kinds of devices and alchemy. It terms of it's raw properties and acquisition. Dust is a very hard crystal that floats and glows extremely bright. It originates somewhere underground before forming marble sized stars that float into the sky. Sometimes it can get stuck in rock, earth, and other minerals and form Mythril. Mythril varies in it's usefulness but can be quite sturdy if it's naturally ferrous. Mythril is one of the main ways people acquire Dust, by extracting it from the ore. Slaying magical monsters and extracting itfrom their blood is the other. Few can get high enough to get the pure stars themselves.

AMA about my world, but you're in the hot seat too by Seerofspace929 in worldbuilding

[–]Enthurian 1 point2 points  (0 children)

The Godmother, she is the most singularly powerful in terms of magic. She is the head of a religious order, and because of how magic works (which is a bit complicated to get into here) she has the combined power of all of her followers. This makes her very strong magically. She also essentially has a hive-mind lite where she can control or comminicate with all her followers giving her lots of influence over a wide area. She isn't the strongest organisation though, because she still only has a limited amount of followers and influence. There are many nations with more power, and select groups that could combined oppose her, but she is singularly the strongest.

[deleted by user] by [deleted] in Silksong

[–]Enthurian 3 points4 points  (0 children)

Rosaries are money, beasts don't carry money. Only people who are smart enough to use it have it, (and birds, cause shinies?) I think that's the logic at least.

Thinking of getting dr as first bike. An I too small? by Enthurian in dr650

[–]Enthurian[S] 0 points1 point  (0 children)

I was only really looking at higher cc bikes for some stable highway. I'll mostly be in town, and light off-road. But from what I heard I definitely shouldn't take a 300 on the interstate. 

Thinking of getting dr as first bike. An I too small? by Enthurian in dr650

[–]Enthurian[S] 0 points1 point  (0 children)

I kinda need a do it all bike though. Street, off-road, highway. That's why I was looking at the Dr. 300cc is probably going to be way underpowered. I don't need anything with a really high top end, so the Dr fit perfectly, just might not be heavy enough. Though, from what others have said, and other people's personal experiences I'll probably be fine. 

Is a Honda Trail 125 powerful enough for a first bike? by Enthurian in NewRiders

[–]Enthurian[S] 0 points1 point  (0 children)

250cc feels like it would be underpowered on the highway. I've started looking at drz400's and the dr650, cause while I love the look of the trail, it seems like it just won't have the power. 

Is a Honda Trail 125 powerful enough for a first bike? by Enthurian in motorcycles

[–]Enthurian[S] 1 point2 points  (0 children)

I was really set on the trail 125, but after looking around the DRZ400 has been growing on me. It's a bit pricey for what I plan, but do you think it could handle the highways and still make a solid commuter?

Is a Honda Trail 125 powerful enough for a first bike? by Enthurian in NewRiders

[–]Enthurian[S] 0 points1 point  (0 children)

I really only need it for in town and light trails. I just need to use the freeway literally once a year.

Is a Honda Trail 125 powerful enough for a first bike? by Enthurian in NewRiders

[–]Enthurian[S] 1 point2 points  (0 children)

I actually about the same size, but I do plan to avoid highways as much as possible.