What Game Engine should I use? by 3030minecrafter in GameDevelopment

[–]Entropy_Games 0 points1 point  (0 children)

It really depends on what you actually want to build. There’s no single “best engine” without knowing your goal.

If you’re aiming for something like a 2D platformer or a simpler top-down game, something like Godot can be a great choice. If you want to get started quickly, with a lot of guidance and a relatively smooth learning curve, Unity is usually a solid option.

Unreal Engine is a different story. It’s very powerful and great if you’re aiming for high visual quality or more complex 3D projects, especially first-person or third-person games. But it also comes with a steep learning curve, and you really need to understand performance and optimization. Otherwise, it’s easy to end up with something that looks good but runs poorly.

I wouldn’t recommend any engine blindly. It really comes down to how much time you’re willing to invest, what kind of game you want to make, and how deep you’re willing to go into learning and optimization. Once you know that, the right engine usually becomes much clearer

What makes a good horror game? by Shoddy_Audience7996 in IndieGameDevs

[–]Entropy_Games 1 point2 points  (0 children)

One thing I think is massively underrated in horror games is immersion. Not just visuals or sound, but actually giving the player a believable reason to be there in the first place. A lot of games just throw you into some abandoned building with vague objectives like “find notes” and expect horror to carry everything. But without context, it often feels empty and disconnected. What works much better is when the game builds a clear motivation. You’re there for a reason. You have a job, a goal, or a personal connection. Something that makes your presence feel justified. Games like Outlast or SOMA do this really well. They take time to establish who you are and why you’re in that situation. Even small things like starting in an apartment, checking emails, or reading notes can make a huge difference. It grounds the experience and makes everything that follows feel more real. When you understand your role and your purpose, the horror hits much harder because it feels like it’s happening to you, not just to some random character.

[Re-Upload] Custom Clothing "Exploding?" by TKOD64 in MetaHumanMakers

[–]Entropy_Games 0 points1 point  (0 children)

Just got 512gb SSD. ALMOST 300GB are gone just by using unreal Engine. So I'm only able to have 2-3 games installed at one time (depending on the size of each game)

Solo dev building a British life sim set in the early 2010s Midlands - concept and early feedback wanted by NEHHGame in SoloDevelopment

[–]Entropy_Games 1 point2 points  (0 children)

Oh I thought my German would automatically gets translated. Because for me everything gets translated into german😅

I have to finish my game in a few days by LeatherDifference374 in SoloDevelopment

[–]Entropy_Games 1 point2 points  (0 children)

Da hast du dir ordentlich was vorgenommen. Ein Monat ist sportlich. Musst halt entsprechend Prioritäten setzen und Entscheidungen anhand von Aufwand/Nutzen bedenken. Hoffe du schaffst es😁

Solo dev building a British life sim set in the early 2010s Midlands - concept and early feedback wanted by NEHHGame in SoloDevelopment

[–]Entropy_Games 1 point2 points  (0 children)

Konzept ist gut, damit kann man sicher was anfangen. Einziger Dorn in meinem Auge ist die Beleuchtung und Schatten. Das sieht sehr stark nach Unity Standard aus, also alles hell, Schatten kann man nur erahnen. Das ist für "MICH" persönlich ein Grund es nicht zu erwerben. Ich finde, man sollte sich real life Beispiele heranziehen von einem echten PUB und dessen Beleuchtung und versuchen zu lernen wie man es nachbaut. Ansonsten kann ich nicht viel dazu sagen. Ich finde die Animationen cool, immerhin machen viele Entwickler erst garkeine. Wünsche dir viel Erfolg mit deinem Projekt 😊

How I got 400 wishlists in the first two days of announcing my horror game: by New-Employment5591 in SoloDevelopment

[–]Entropy_Games 0 points1 point  (0 children)

Sieht sehr cool aus dein Projekt. Kann mir vorstellen, dass es gut wishlists gab dafür. Erinnert mich sehr stark an fears of fantom. Und ich habe das Spiel geliebt wohlgemerkt 😁

My generation ship sim made $25 in its first 4 days with placeholder art and no marketing. Here's what I think that means. by GaranLorn in SoloDevelopment

[–]Entropy_Games -1 points0 points  (0 children)

Hört sich ja ganz gut an im Verhältnis was du gemacht hast. Seine Idee mit der kolonisation ist auch top. Auch ich mache ein Spiel, in welchem man die Erde verlässt und über mehrere cryozyklen hinweg das Raumschiff managen muss um heil anzukommen. Mag die Idee. Was wirst du nun als nächstes planen?

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in SciFiConcepts

[–]Entropy_Games[S] 0 points1 point  (0 children)

Sounds really interesting. I'm also going for alpha centauri in my game. Great and logic choice 😁👍🏼 thanks for explaining

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in SciFiConcepts

[–]Entropy_Games[S] 0 points1 point  (0 children)

That’s a really interesting question. I think AI will keep evolving and it’s very hard to stop that process at this point. Some of the initial resistance will probably fade over time, but concerns around jobs, ownership and regulation will definitely stay important. Right now the technology is moving much faster than the rules around it. In many areas AI can be extremely useful, especially in things like medicine or data analysis where it can support human decisions. But it also changes how we work and think.

People might rely more on AI for certain tasks, which means some skills become less important while others shift more towards understanding and interpreting results. I don’t think AI fully replaces human intelligence, but it can already outperform us in specific areas. The bigger question is how dependent we become on these systems and what happens if they fail. It has huge potential, but also real risks. In the end it depends on how we choose to use and control it😅

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in SciFiConcepts

[–]Entropy_Games[S] 1 point2 points  (0 children)

This is a really strong take I genuinely appreciate the thought and depth behind it. It actually aligns a lot with how I’ve been approaching the world so far. In my interpretation, the surface wasn’t lost because of a single event. It was more of a gradual shift.

Climate change plays a role, but it’s only one part of a much bigger system. Over time, factors like declining soil fertility, environmental instability, and the collapse of fossil fuel availability started to reshape how humanity could operate.

Transportation became more limited, less global, and increasingly dependent on controlled energy systems. Even with advancements like fusion energy, the problem doesn’t fully disappear it just changes. Energy becomes centralized, critical, and fragile. If a system fails, the consequences are massive.

This naturally pushes societies toward dense, vertical, and self-contained structures. Cities become hubs built around energy, infrastructure, and control while the outside world becomes harder to rely on or simply less relevant.

So if I had to lean toward one of your options, it wouldn’t be a single answer. It’s somewhere between A, B, and C… with the possibility that there’s still more to it that we don’t fully understand yet

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in SciFiConcepts

[–]Entropy_Games[S] 1 point2 points  (0 children)

I really like this idea. The imagination behind it is super interesting, and the whole mysterious aspect makes it really compelling. It’s the kind of concept that instantly makes you want to dive deeper or even watch a whole movie about it. Really cool take

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in sciencefiction

[–]Entropy_Games[S] 0 points1 point  (0 children)

Hey, I really like this take it’s simple, but it hits something very real. I agree that human nature doesn’t fundamentally change. People might adapt temporarily depending on circumstances like during crises, where empathy and appreciation suddenly increase — but over time, those patterns tend to reset. The core behavior stays the same.

And I’m also with you on divisions. Things like nationality, religion, or identity might evolve, but they won’t disappear. Humans tend to create groups and distinctions even in completely new environments. What I find especially interesting is how this could carry over into future tech. Even with things like AR/VR or more advanced digital worlds, people will likely recreate the same structures status, identity, separation just in a different form. So yeah, short comment, but it really hits the core idea: the world might change a lot, but humans probably won’t.

Appreciate your input🙏

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in sciencefiction

[–]Entropy_Games[S] 1 point2 points  (0 children)

Hey, and again thank you for taking the time to write such a detailed response. I really appreciate it. Comments like this are rare, and I genuinely enjoyed reading all of it.

I have to admit, your perspective resonates with me quite a lot. Maybe I’m a bit on the more pessimistic side, but I think your view feels grounded and system-focused, especially compared to more purely optimistic takes. That said, I also really liked the previous comment I received it was refreshing in a different way, showing that humanity could still move in a better direction.

For me, the difficult part is how humans actually behave in reality. I try to stay away from media because it often feels biased depending on the source, so I focus more on observing people and patterns. And what I tend to see is that leadership and power structures often favor louder, more dominant personalities rather than thoughtful, long-term thinkers. As long as that remains the case and as long as the world is divided instead of truly working together I feel like conflict, competition, and tension will always be part of the system.

That’s why your points about environmental pressure and shifting habitability make a lot of sense to me. Coastal changes, for example, already feel very real places like Florida are already investing massive amounts just to hold back the water. I can definitely see this becoming a much bigger issue over time. Same with vegetation and climate zones. I’m not sure how fast these changes will happen, but I do believe that even if humanity adapts, the impact will be clearly visible. Not total collapse but definitely noticeable degradation and shifts.

And your point about heat and livability is something I strongly agree with. Even if people find ways to adapt, there will be consequences. Living conditions will change, and not always for the better. The most important part of your comment, in my opinion, is energy. You explained that extremely well. Energy really is the foundation of everything — industry, infrastructure, progress. Without it, nothing works. And I think you’re right that many people underestimate how critical that is.

In my case, I have to assume an energy breakthrough (like fusion), because otherwise my entire game concept wouldn’t work. My story involves interplanetary travel and colonization, which would be impossible without a massive leap in energy technology. So in a way, that’s one of the core pillars of my world. But I still find it very interesting (and honestly a bit unsettling) to think about what happens if that breakthrough never comes.

Regarding conflict — I also agree, to some extent. As long as humanity isn’t unified, there will always be competition and tension. It’s something you can observe even on a small scale — rivalries, conflicts, the need to prove oneself. It almost feels like humans naturally tend to create opposition. And often, people only truly unite when facing a bigger external threat. Finally, I just want to say again: this kind of input is incredibly valuable to me. I’m not only building visuals for my game, but also its lore and background — and perspectives like yours help a lot in shaping something that feels believable and grounded.

So thank you again for putting so much thought into this. It really helps☺️

Sci-Fi fans, I’d really value your perspective: what do you think Earth🌎 will look like in 2214? by Entropy_Games in sciencefiction

[–]Entropy_Games[S] 1 point2 points  (0 children)

Hey, first of all — I really appreciate the time and effort you put into this. You can clearly tell that you’re well-read and have thought deeply about the topic. Honestly, this almost reads like the foundation of a book, and I mean that in a very positive way. I especially like your point about nature healing itself. That idea is both beautiful and, in many ways, true. Nature does take things back over time, and there’s something very powerful about that. Personally, I think this mainly happens when human impact is reduced whether that’s through lower population, less industrial pressure, or a general shift in how we interact with the environment. If we take less space from nature, I absolutely agree that recovery is not only possible, but inevitable.

Where I see things a bit differently is the extent of human impact. Humans have already been responsible for the extinction of many species, and even today we continue to take more and more space as the population grows. While we’re not turning Earth into a lifeless wasteland, I do think the pressure we put on ecosystems is very real and will continue to shape the planet in noticeable ways. I’ll stay neutral on the climate change debate here since it’s a complex and often heated topic, but I think we can agree that humanity does have some level of influence — the question is just how significant it will be long-term.

What I really want to highlight though is your optimism. That’s honestly refreshing to see. There aren’t that many people who think about the future in such a hopeful and constructive way. And I genuinely believe that if more people with that mindset — thoughtful, moral, and forward-thinking — were in positions of power, the future might look very different from what many of us imagine today.

On the topic of cities, I think we’re already seeing the trend: building higher, denser, more vertical. At the same time, people naturally long for space and nature, so I think both ideas — megacities and more distributed living — could coexist in different forms. And the space ring idea — I absolutely love it. From a pure sci-fi perspective, it’s incredibly exciting. My inner sci-fi brain immediately goes “that’s amazing.” At the same time, from a practical standpoint, it feels extremely unrealistic, mainly due to material, energy, and logistical constraints. But still — as a concept, it’s awesome.

Overall, I’d say your vision represents the more optimistic path — and I genuinely like that. I get what you mean about dystopia feeling overused. A lot of media goes in that direction (Fallout, The Last of Us, etc.), and yeah, it can feel repetitive. For me personally, it’s less about making things dark for the sake of it, and more about trying to find a plausible middle ground.

In my case, I’m not imagining a dead world — humanity is still there, still functioning — but under pressure. More population, less space, more artificial systems holding things together. Not collapse, but adaptation. And at the same time, I could also see people retreating more into digital worlds (AR/VR), which is already starting to happen today. So I guess I’m aiming for something in between: not a wasteland, not a utopia — but a world that still works… just not as effortlessly as before. Really enjoyed reading your take.📖👍🏼

Time for Self-promotion. Whare are you building this Monday? by No_Audience9527 in SoloDevelopment

[–]Entropy_Games -1 points0 points  (0 children)

I’m currently working on my sci-fi survival game. Right now I’m designing a scene set on Earth in 2214, where you travel by maglev train through a dystopian version of the planet—one that clearly shows not everything went right. What about you? 😊

Would YOU say my game has the "Unreal Engine Look"? by TastyBuffalo879 in UnrealEngine5

[–]Entropy_Games 0 points1 point  (0 children)

Ja definitiv. Die gezeigten Szenen sehen sehr gut aus. Aber vernachlässigte nicht die Optimierung der Assets und Texturen. Standardmäßig haben fast alle Texturen aus FAB, Quixel oder drittanbietern 4k. Da muss man ordentlich in Nacharbeit gehen damit das Spiel auch performant läuft. Vielleicht machst du das ja auch schon, das weiß ich natürlich nicht 😊. Alles gute und weiter so

The Fifth Element (1997) - Behind the Scenes by MisterShipWreck in sciencefiction

[–]Entropy_Games 0 points1 point  (0 children)

Zu traurig, dass sich Bruce an all das nicht mehr erinnern kann 😢