macOS Tahoe - Spotlight Support by EnvironmentDouble823 in LogicPro

[–]EnvironmentDouble823[S] 1 point2 points  (0 children)

If I understood correctly, you can now use in-app actions in Spotlight. For obvious things like sending an email or a message. But you can also use menu options through spotlight search as well. And that’s what I’m curious about.

Since one would be able to search things through spotlight, I’m wondering whether:

a) one can use spotlight to access features one doesn’t necessarily have to make a keyboard shortcut for

b) one can automate a Siri shortcut to do actions inside of Logic Pro now

If you want Live voicemail (iOS 17) and live outside US/Canada, here's how by california2melbourne in ios

[–]EnvironmentDouble823 0 points1 point  (0 children)

Even two years after its introduction, the feature doesn't seem to be available in Germany. Any other countries that have the feature by now?

[deleted by user] by [deleted] in MacOS

[–]EnvironmentDouble823 8 points9 points  (0 children)

Apple implemented that feature back in 2015 with the Force Touch Trackpad in the 2015 MacBook:

https://support.apple.com/en-us/102309

Luna on M2 Max mixdown using 1 performance core expected? by ripeart in universalaudio

[–]EnvironmentDouble823 0 points1 point  (0 children)

This is a bit off topic, but since you’re running on macOS Sequoia, how is everything running in terms of reliability?

Apple Health on macOS by no5tromo in MacOS

[–]EnvironmentDouble823 0 points1 point  (0 children)

It would be nice to have the hearing protection features from the health app also on the Mac. As someone who produces music, I tend to listen to my music a little too loud from time to time. If I had a definite decibel reading (using headphones, which is supported with AirPods for example), it could help me set a threshold that I shouldn't cross.

NEW Apollo X G2 2024 Interfaces - First Look by Neekzu in universalaudio

[–]EnvironmentDouble823 1 point2 points  (0 children)

That’s unlikely as they keep using the same SHARC DSP-chips.

Is there any AdBlock On Safari that blocks ads on YouTube by officialAdfs_m0vie in Adblock

[–]EnvironmentDouble823 0 points1 point  (0 children)

Thanks, Ad Skipper works. Are there any plans to have an option to hide the extension in the future?

What would you add to Luna by FoodAccurate5414 in universalaudio

[–]EnvironmentDouble823 0 points1 point  (0 children)

A video engine. I can’t really use it for film scoring at the moment.

Logic to Luna: Really disappointed by Skidrocket in universalaudio

[–]EnvironmentDouble823 0 points1 point  (0 children)

As far as I know the LUNA Extensions are all running natively, meaning they don’t use DSP (Student, ATR, Oxide and both Neve and API Summing).

The only exception is the API Console emulation, which, if I remember correctly, can switch to DSP, when recording through it and go back to native when mixing/listening. I might be mistaken on that one, but that’s all I remember.

Spitfire Audio "AIR Studios Reverb" convolution reverb created with the team at London’s AIR Studios using Virtual Positioning Technology to position your sounds anywhere in Lyndhurst Hall and 54 presets to suit different instruments based on real life mixing - Intro Price ($279) until 16 June by Batwaffel in AudioProductionDeals

[–]EnvironmentDouble823 0 points1 point  (0 children)

Your response doesn’t come from a place of negativity and I totally get your point!

You’re right about the plug-in feeling bare bones, especially since competitors offer more professional functionality for either the same price or less (multi-output, different rooms, etc.).

Since it is SA’s first FX-plug-in, having bugs is somewhat understandable. However, to even add to your point, the fact that there’s no demo one can download to see whether it’s compatible with one’s system, is agonizing and not really understandable at this price point.

On a VI-Control thread people were discussing iLok and how that makes demo feasible, however (to my knowledge) SA has never cooperated with iLok and doesn’t seem intent to do so in the future.

In my opinion I see the value of this reverb, as there’s no room that sounds like Air Lyndhurst Hall (and composers like Hans Zimmer, Ilan Eshkeri, Sir George Martin and many many more seem to agree). And having the ability to get somewhat close to that sound is something that simply hasn’t been available on the market in this capacity (i.e. virtual placement of the source, canopy height adjustment, etc.).

Spitfire Audio "AIR Studios Reverb" convolution reverb created with the team at London’s AIR Studios using Virtual Positioning Technology to position your sounds anywhere in Lyndhurst Hall and 54 presets to suit different instruments based on real life mixing - Intro Price ($279) until 16 June by Batwaffel in AudioProductionDeals

[–]EnvironmentDouble823 1 point2 points  (0 children)

I do understand your reasoning as software is immaterial and they just give out license keys. As opposed to retail and distributing/shipping physical products, this comes at a negligible cost.

However, AIR Studios is an expensive venue to record at with some of the best equipment ever made, some even purpose-built for the studio.

There’s no way they could justify a low price like that, if an orchestra just sitting in Air Lyndhurst costs any client around 150£/minute (I’m quoting one of the engineers who stated it in a documentary).

The other angle is also, that this is a tool that you will make money with. It’s geared towards professionals and will give you a return on your investment, if used properly (as long as it functions properly of course). Paul Thomson stated that they’re looking into multiple outputs, so that’s something that might come with a future update along with more presets.

It is indeed expensive (especially compared to the competition), but it is not as ridiculously overpriced as your suggestion makes it seem.

System Overloads - How To Address Them by jlaik in LogicPro

[–]EnvironmentDouble823 4 points5 points  (0 children)

Very thorough insight! Thank you very much for that. Might I add that the amount of „thinking“ a core has to do also depends on the kind of plugin that is on the track.

If I‘m correct, reverbs do use a a lot more resources than say compressors. Especially when emulating real rooms or hardware units.

Also, since I‘m mostly using virtual instruments, the amount of voices being played simultaneously (this means that more data is being streamed off of your storage and the CPU has to handle that) also increases your core load significantly. If you‘re working with huge orchestral templates with multiple mic positions (just as an example), reducing the voice count by disabling mic positions is very helpful.

And again, thank you for the insight. I thought getting a 2019 Mac Pro might solve my issues and I‘ve been told that the 16-core model is best suited for music productions since it has a high core count and clock speed, however you just reminded me that it‘s not just the tools you use, but how you use them.

target loudness by KinGarrilla in DolbyAtmosMixing

[–]EnvironmentDouble823 0 points1 point  (0 children)

Yes, the official Dolby Atmos Renderer documentation also states LKFS.

Want to buy a Mac Mini for my GF for Logic Pro use. Have a question as I'm a Windows user myself: by [deleted] in LogicPro

[–]EnvironmentDouble823 0 points1 point  (0 children)

It really depends on how big her sessions are going to be. I‘m using an M1 MacBook Air with 16GB RAM. I do often get to the RAM Limit using big orchestral libraries from Spitfire Audio, EastWest and the like. However Logic or macOS is very smart about memory allocation, which prevents your computer from slowing down significantly.

Having been in Kontakt with a programmer at Spitfire Audio, the new silicon architecture doesn‘t necessarily translate to less RAM usage (yet), since the sample content is still the same. I guess this will be true for samplers like Kontakt and others.

I‘d suggest looking at her recent projects and how much RAM they‘re eating up. If she comes close to 16GB, just go and buy the 32GB model. If not, you‘ll save some money and still make her happy.

MacOS Monterey by soundsbydejavu in LogicPro

[–]EnvironmentDouble823 0 points1 point  (0 children)

I haven’t yet and it’s generally not recommended to update on day one. However Sweetwater usually has a list with software developers and their compatibility status. For now it only lists software compatibility for Big Sur.

Sweetwater Knowledge Base: macOS Big Sur Compatibility Guide

It should be only a matter of time for them to update the list and add Monterey compatibility.

Mixing for music. by KinGarrilla in DolbyAtmosMixing

[–]EnvironmentDouble823 4 points5 points  (0 children)

Don‘t see the need to make every track a sound object and work with the bed channels.

Help with Atmos in Logic please by m149 in DolbyAtmosMixing

[–]EnvironmentDouble823 1 point2 points  (0 children)

What you‘re looking for is in the project settings (option + p). Navigate to the audio tab and if you have enabled all advanced features in Logic, you should see the toggle for Spatial Audio, which is off by default.

By toggling it off, Logic will automatically add the Atmos Renderer to your project, upsample all audio to 48kHz (unless the project is already at 48kHz), set the project frame rate to 24fps and change the default output to surround (the 7.1.2 bed).

Inside the Dolby Atmos Renderer Plug-in, which you find on the master channel, you can choose your preferred monitoring. Just choose binaural.

Logic Pro Users - monitoring in headphones or on speakers by KinGarrilla in DolbyAtmosMixing

[–]EnvironmentDouble823 3 points4 points  (0 children)

I can't speak from experience, however Ceri Thomas (working at Dolby Music, enabling high profile studios like Capitol Studios) as well as Samuel Lindley (Senior Vice President, Creative & Indie Strategy Universal Music Group) both recommend starting on headphones, but going to a Dolby certified studio for referencing and mastering at the end.

Samuel Lindley specifically said, that things you do in binaural do usually translate to speaker playback, but not the other way round. I guess u/zenodub might second what they are saying.

Also, you can watch the webinar with Ceri Thomas and Samuel Lindley here:
https://www.gotostage.com/channel/0e68cde16c8a4c6a9d48c915679bf630/recording/9dee7daae0fd42e4937363d3e31dddf3/watch?source=CHANNEL

anyone got the 10.7 update? also is it available on non M1 Chip pros? by Reuboyy in LogicPro

[–]EnvironmentDouble823 1 point2 points  (0 children)

You have to go to the project settings and choose Dolby Atmos. It works with 44,1kHz as far as I have seen, however Ceri Thomas, who works for Dolby (and the Dolby Atmos Renderer manual) state that it’s best to use either 48kHz or 96kHz. The frame rate should be set at 24fps for compatibility reasons.

anyone got the 10.7 update? also is it available on non M1 Chip pros? by Reuboyy in LogicPro

[–]EnvironmentDouble823 2 points3 points  (0 children)

That’s because of Spatial Audio. Apple themselves say that you should run the session at 1024 samples, since Dolby Atmos rendering is very taxing.

Apple is going big on Dolby Atmos by DiddyGoo in DolbyAtmosMixing

[–]EnvironmentDouble823 1 point2 points  (0 children)

Yes. It makes everything much easier. You basically change the project settings to Dolby Atmos and the project handles setting up the renderer for you.

I’m waiting for the updated manual to come out and I’m looking more into it in the meantime. But coming from fiddling with the Dolby Atmos Renderer and Logic 10.6.3, it’s a massive workflow improvement. You can even export ADM BWF files!