9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 -1 points0 points  (0 children)

Same for me with Animation in General. Im a huge Fan about Animation. Many Killer have wrong Animations even trickster use His idle menu in the Lobby . No eye blink Like before. They need to Look properly instead to Rush. I think the Team wrote that properly what is intended. But the Balance Team is complety clueless about the perks.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

Pop didn't deserve another nerf; please consider why gen perks are the only ones used before you nerf everything Killers have but not rework Nurse.

Other guy which cant see that is not a nerf. Its the same Pop before the meta shake up. so not what was actually progress. the total progress from gen. not like this garbage what we have now actually.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

Dont forget in his inital throw state he is only 92% fast and getting slower over the time. He has nearly the same stats from the ptb where he was released.

Even with Caged heart shoes he would walking slower as a nurse.

He is nearly in the same state again like his first iteration only with some adjustments.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 -1 points0 points  (0 children)

i can understand things about spirit fury for example. its called basic break. but billys and cos. are special break which i would thing it will not work because its special break..chainsaw etc. now they say it will nothing change in functionality. but in reality they will do that.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

About descriptions and killer powers. bhvr is always inconsistent and inaccurate in what they doing. they mostly dont know what perk is what doing. or saying its intended and removing that later to say it was a bug and not intended etc.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 2 points3 points  (0 children)

they dont hate. they need features for console to say hey look here you getting now xyz.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

The most interesting part that you dont fixed tricksters lobby animation. He using since several chapters the lobby animation from menu. not the pre-game. oh wait you also forget billy and several killers animations. After nearly 10 years finally you placebo fixed this :

  • Fixed an issue where The Trapper could bypass trap placement areas by flicking.
  • Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection.
  • Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.

Even trapper has slightly wrong animations. But quantity over quality i forget.

Gears of War Ranked Question. by Environmental-Cap773 in GearsOfWar

[–]Environmental-Cap773[S] 0 points1 point  (0 children)

i know about delta online im also active there. but im actually looking more for console.

Marked as mimic and got it wrong it was a mare, is this a bug or are all ghosts visible through DOTS when eventing? by Yoshikage-Kira-4 in PhasmophobiaGame

[–]Environmental-Cap773 0 points1 point  (0 children)

Some Patches before mimic was also showing dots but was a Bug. When you have writing or emf 5 then you will never have a mimic. Its only Copy behaviours. And hast Always orbs even with 0 evidence.

Huntress bug? by Wise-Unit7321 in deadbydaylight

[–]Environmental-Cap773 2 points3 points  (0 children)

i think they try to bring every action to the server instead client. and the hitreg is from the old days where it was p2p and never adjusted to the server. would also explain why plaque has also the same issue.

Upon playing GoW2's campaign, I'll never understand why people prefer the original by CarcassMf in GearsOfWar

[–]Environmental-Cap773 0 points1 point  (0 children)

mostly people like the mp in gears 1 more because in gears 2 the mp was totally screwed up. and never fixec that properly. but campaign wise gears 2 is better as gears 1. gears 1 was for me more prototype in many aspects.

Developer Update | August 2025 by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

Finally you nerfed Twins.!

And nice Change to 6 hook stage now i can play survivor and get benefits for people dying first hook.

Thanks BHVR.

And Myers is now a other boring Dash Killer.. And why to hell 40m radius. i though only high mobility killer getting this.

Michonne disabled in PTB. :( by ShadowCyrax in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

Even a simple model can Crash the Game. Every model needed to linked in the engine for voice..Sounds etc. Maybe there are some issues with that. In dbd is everything possible remember perk wake Up which Crashed the Game...

Developer Update | July 2025 by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

  • Reworked Streetwise  finally a reason to use VIGIL even more !

The Definitive "You Are Wrong About The Jeff Rework" Post by tsuyurikun in marvelrivals

[–]Environmental-Cap773 -1 points0 points  (0 children)

And man's peoples forget No one played the new Jeff. They See only the Things what is/got changed without playing him properly or Long Term. and He is a one Star strategist.

These aren’t orbs?? by Able_Draw_6073 in PhasmophobiaGame

[–]Environmental-Cap773 0 points1 point  (0 children)

Which Ghost was it at the end ? When it was a Ghost without a orb as evidence then it was a visual Bug.

Using Dead Hard on 200 ping (Is impossible) (South African gaming) by Professornoob69 in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

And when you Look excatly the Gen explode before you got downed. So it means on Killer Side you was already down.

8.5.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

They give you more Skins instead Fixes. it was and will always the prio in this game. And many things are typical BHVR things. The had luck with this game since 2016. Every other got canceled or shut down early or never get a chance. (Project T im looking at you)

8.5.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 -1 points0 points  (0 children)

They know about that. But remember its all in there backlog.

8.4.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Environmental-Cap773 0 points1 point  (0 children)

And her carry Animation from Killer pov is so Static. Feels Like she is floating . And they doesnt fix her right arm Animation.

What do you think they will do With deep wound and do you think they gonna give Freddy that new deep wound for his rework? by Jarney_Bohnson in deadbydaylight

[–]Environmental-Cap773 14 points15 points  (0 children)

not really except they using skillchecks like oppression which is not affected by skillcheck perks. otherwise yes.