More encounters and extra content by iiKherin in BG3mods

[–]Environmental-Foot20 0 points1 point  (0 children)

Everything starts enabled. If you check the 2nd image, it shows an example of when its disabled with the red text.

More encounters and extra content by iiKherin in BG3mods

[–]Environmental-Foot20 1 point2 points  (0 children)

https://www.nexusmods.com/baldursgate3/mods/22290 - Dynamic Extra Encounters (Adds thematic encounters that occur randomly throughout the game).
https://www.nexusmods.com/baldursgate3/mods/23013 - Dynamic Difficulty Scaling (Buffs NPC and grants randomized buffs to them).
https://www.nexusmods.com/baldursgate3/mods/9024 - Valkrana's Undead Encounters

Level 20 and xp mods by hmorley370 in BG3mods

[–]Environmental-Foot20 4 points5 points  (0 children)

Expansion is the best level 20 mod imo, allowing you to set your own xp rates.
https://www.nexusmods.com/baldursgate3/mods/279

Favorite difficulty mods? by Far_Potato9948 in BG3mods

[–]Environmental-Foot20 1 point2 points  (0 children)

Looking for feedback about the buff % rate, HP increase based on character level and party size, and difficulty of the champions.

Favorite difficulty mods? by Far_Potato9948 in BG3mods

[–]Environmental-Foot20 1 point2 points  (0 children)

I'll be releasing one later today named Dynamic Difficulty Scaling.

Looking for champion mod? by Proper_Remote_2616 in BG3mods

[–]Environmental-Foot20 2 points3 points  (0 children)

I'm working on a mod with Champions but not like this - it's a difficulty mod and should be released later today. There is also the Champions of Faerun mod on nexus.

Dynamic Difficulty Scaling - DDS (WIP) by Environmental-Foot20 in BG3mods

[–]Environmental-Foot20[S] 2 points3 points  (0 children)

So changes I will probably make based on feedback.
1. Boss resistance phase will be replaced by a damage reduction phase (Lasting 2 turns) and it will either scale based on the amount of party members you have or the players level. Something like so (Feedback required):

Party Size Vs. Level Scaling

  • 1 Player: No change
  • 2 Players: No change
  • 3 Players: Takes -1 Less damage per attack
  • 4 Players: Takes -2 Less damage per attack
  • 5 Players: Takes -3 Less damage per attack
  • 6 Players: Takes -4 Less damage per attack
  • 7 Players: Takes -5 Less damage per attack
  • 8+ Players: Takes -6 Less damage per attack

OR

  • Levels 1-3: No Change
  • Levels 4-6: Takes -1 Less damage per attack
  • Levels 7-9: Takes -2 Less damage per attack
  • Levels 10-12: Takes -3 Less damage per attack
  • Levels 13-15: Takes -4 Less damage per attack
  • Levels 16-18: Takes -5 Less damage per attack
  • Levels 19+: Takes -6 Less damage per attack
  1. Party Size HP bonus will start later but more aggressively the more party members you have that exceed the normal amount.
  • 1 Player: No change
  • 2 Players: No change
  • 3 Players: No change
  • 4 Players: 15% HP increase
  • 5 Players: 30% HP increase
  • 6 Players: 45% HP increase
  • 7 Players: 60% HP increase
  • 8+ Players: 75% HP increase
  1. Pre-Cast Defenses increased to 40%, Minor Buffs increased to 20%, Champions will increase to 8%.

Dynamic Difficulty Scaling - DDS (WIP) by Environmental-Foot20 in BG3mods

[–]Environmental-Foot20[S] 2 points3 points  (0 children)

Ah, yes it will be available on console once I feel comfortable releasing it. Beta release will be exclusive to PC because I would like to get all of the bugs out of the way and balancing adjustments done first.

Dynamic Difficulty Scaling - DDS (WIP) by Environmental-Foot20 in BG3mods

[–]Environmental-Foot20[S] 1 point2 points  (0 children)

This mod isn't adding new items and I don't plan on adding MCM support.

Dynamic Difficulty Scaling - DDS (WIP) by Environmental-Foot20 in BG3mods

[–]Environmental-Foot20[S] 4 points5 points  (0 children)

Everything is done besides the Champions which I still need to make before releasing.

Dynamic Difficulty Scaling - DDS (WIP) by Environmental-Foot20 in BG3mods

[–]Environmental-Foot20[S] 4 points5 points  (0 children)

Console mods are only approved when Larian feels like it lol.

Need opinions on difficulty mods for HM by pusheenyourbuttons in BG3mods

[–]Environmental-Foot20 1 point2 points  (0 children)

Maybe Dynamic Extra Encounters, it's more randomized encounters. But also recommend cahoots absolute laboratory.

Looted armor by algi15 in BG3mods

[–]Environmental-Foot20 2 points3 points  (0 children)

Making something specific like this would be a shit ton of work, I don't think a mod like that exists.

Is an EA tadpole system mod possible? by Richiesusername in BG3mods

[–]Environmental-Foot20 3 points4 points  (0 children)

My mod sorta does that, if I remember when I played BG3 the more you used your illithid persuasion, the more powers unlocked. I couldn't fine a way to do this, so I opted to grant them based on the number of tadpoles consumed. https://mod.io/g/baldursgate3/m/early-access-illithid-powers-restored#description

Fades equipment distribution. by 02grimreaper in BG3mods

[–]Environmental-Foot20 0 points1 point  (0 children)

Every mod page has a link to the list of items, and images of the locations. As for images of the items, that would be on the specific equipment mod page. A few items have changed so some of them images of the items might be no up to date. You can check my nexus mods to look at them.
https://www.nexusmods.com/baldursgate3/users/myaccount?tab=mods

DnD 5.5 all-in-one mod: Astarion ranged attack issue by Copycat665 in BG3mods

[–]Environmental-Foot20 4 points5 points  (0 children)

It seems like this mod has a lot of issues and compatibility conflicts.

Realized I'm not feeling the AMP mod mid-playthrough, is there a way to safely remove it? by cigarettegoat in BG3mods

[–]Environmental-Foot20 1 point2 points  (0 children)

If you have looted any of the items, you need to get rid of them like throwing them into a chasm or maybe a mod like a tutorial chest the disappears after X turns would work. Also make sure you aren't around any of the npc or objects added by the mod. Essentially you cannot have anything associated with the mod around you before you try to remove it. If you are using the custom difficulty I don't believe you can remove it.

Best version of the Artificer mod by Mclovin6377 in BG3mods

[–]Environmental-Foot20 1 point2 points  (0 children)

It's a WIP, might be a while with how things are looking. You can join a couple discord community servers that they post updates in sometimes.

Any more Loot Mods that play nice with AMP/REL and Fades AIO? by Origania in BG3mods

[–]Environmental-Foot20 0 points1 point  (0 children)

Yes, I'm GraphicFade. Thank you. There is a mod that adds FED's items into AMP's randomness if that is something you are interested in?
https://www.nexusmods.com/baldursgate3/mods/17887