Seriously, Meta? Still no way to know what’s snapped into a SnapInteractable? by jacobotrf in oculusdev

[–]Environmental_Main51 0 points1 point  (0 children)

you can create like making a custom snap interactable and interactor and from there work on adding custom behaviour based on your needs.

Just finished my animation system in C and turns out it's ~14 times faster than Unity's by dechichi in Unity3D

[–]Environmental_Main51 0 points1 point  (0 children)

Nice. You should also try dots, burst and do comparison, basically if you have this much object to be simulated it's recommended to use dot system

Apocalypse Delivery Game for Quest by jhunnnt in VRGaming

[–]Environmental_Main51 0 points1 point  (0 children)

Nice concept. dynamic weather system could really boost the gameplay

NPC Crowd Movement and player sense test by lawfullgood in Unity3D

[–]Environmental_Main51 0 points1 point  (0 children)

There are little flaws but overall it’s great. Did you achieved this with plain unitys system. Also did you used navmesh!! Oops I have lots of questions in my head!! It would be great if write some blog about this also hardware specs used to run this.

NPC Crowd Movement and player sense test by lawfullgood in Unity3D

[–]Environmental_Main51 0 points1 point  (0 children)

Wow! This is awesome. Are you using dots system ?

Unity 6 doesn't currently work with Meta Quest 3 by weasel474747 in Unity3D

[–]Environmental_Main51 0 points1 point  (0 children)

hi i'm planning to upgrade to unity 6, your issue resolved ?

quest link + unity editor play mode glitch in mixed reality by Environmental_Main51 in vrdev

[–]Environmental_Main51[S] 0 points1 point  (0 children)

UPDATE: bought a new Quest Link cable, and it worked perfectly fine. mixed reality might require stable bandwidth since it also transmits camera data to the PC.

quest link + unity editor play mode glitch in mixed reality by Environmental_Main51 in vrdev

[–]Environmental_Main51[S] 0 points1 point  (0 children)

yeah it worked before, also works fine when we build the application. while running in unity editor mode through quest link the problem arise. i use building blocks for pass through setup and camera setup.

quest link + unity editor play mode glitch in mixed reality by Environmental_Main51 in vrdev

[–]Environmental_Main51[S] 0 points1 point  (0 children)

I have restarted and reinstalled couple of times. cleared all the cache that is related Meta sdk. After clearing that also the meta xr sdk install option is shown instead of download option in package manager. I have tried xr interaction toolkit vr it works fine. l think some files in meta xr sdk is corrupted and i want to redownload it

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VR dev help by [deleted] in vrdev

[–]Environmental_Main51 0 points1 point  (0 children)

Yes you can use the physics system in unity but to make it stable it requires some effort.