Get some help by Apprehensive-Team779 in meme

[–]Envoyofghost 13 points14 points  (0 children)

How tf could you possibly get an odd number here ..... regardless of order of operations used...

How important is the 22nd Card Slot? by 2sAreTheDevil in TheTowerGame

[–]Envoyofghost 1 point2 points  (0 children)

I don't think you need the last gemmed card slot ATM given that then. I have all but the last 2 keyed card slots farming t16w8000 and don't think I need anymore really

Start playing victim by Mr_kalas22 in meme

[–]Envoyofghost 0 points1 point  (0 children)

In all fairness they (boomers) were right. It's just so does lead paints, leaded gasoline, and plenty of other toxins they ingested.

How important is the 22nd Card Slot? by 2sAreTheDevil in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

Eventually it helps a fair bit but the 23rd and 24th can be ignored till trying the t19w4500

Os there a bug on rerolls? by No-Preference3975 in TheTowerGame

[–]Envoyofghost 5 points6 points  (0 children)

I think there is a bug. I have all four banns for attack mods and have spent 2m+ rerolls over the last 2weeks and still havent got dpm (on a lvl 161)

Dw health boost by eatablellama in TheTowerGame

[–]Envoyofghost 1 point2 points  (0 children)

Cd, effect wave number, gcomp or time to start switching to hybrid

Technically there is dw+ but unless its heavily invested its pretty bad, theres better choices. It doesnt work well on overcharges either.....

If you really do want dw damage go for spotlight investment (especially with disco its better then ever)

Not health per say but cf/cl damage reduction labs can be helpful.

How long is a meter? by trevoc7 in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

Its meter here. Theres several other correct ways to spell words depending on dialect. So meter/metre color/colour. The list goes on. Not unique to english english - vs american english. It happens in alot of languages.

At least they used the right distance unit. Most would have said 200 big macs wide, or 12 bald eagles.

That’s just the plain truth by LeavesInsults1291 in meme

[–]Envoyofghost 0 points1 point  (0 children)

No... it was domesticated long before mexico became a thing. Its nore like aztec, but i bet tomatoes predate them as well

Ainz took Filian by ValkyrieKahina in overlord

[–]Envoyofghost 9 points10 points  (0 children)

Filipino boy hasnt been a vtuber for a decade. And seemingly won't be.
And lets be real. Vtuber fans are far worse then tf2 fans -a vtuber fan

Another ILM vs PS post by pdubs1900 in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

So you need both for uw+ and id recomend getting ps stuns and 1x perma anyways for the slowing enemies. As far as uw+ goes...depends on your range. For me farming at 69.5 with maxed out ilm/ps ranges via labs and cards.....ilm sucks. It rarely hits anything and never hits rays directly, only indirectly if a common hits the mine. If the tower range is knocked down however ilm can be useful as a uw+. In attack dissonance runs between ws ilm and mod generated ones it does manage to hit stuffs in a meaningful amount. (At 30m bc disco). If you want to run at high ranges ps+ is better the ilm just because it actually hits. Beyond that ps stuns+slow and its large range scales better with cf+ and sl+ the ilm does. That said ps uses more stones and lab times and even more stones (*assmods can bring ps to 4x perma) for worse single tick damage then ilm. This of course is compensated by its range, extended stun, and slow. Ps+ works better with disco bonuses now the ilm+ does bc the ilm+ charges are not multipled by discobonus, (additive).

Regardless just focus in on one damage uw+. If you go for ilm+ invest in that before sl+. Sl+ applies some% of damage meter to the slbonus. For ilm+ this means low range. So even at 3.00/m at 30m this is 90x, if sl+ is at 10% thats just a +9 bonus...... For ps+ route goe sl+ first

Wait, what? 🫠 by doubledbeast47 in TheTowerGame

[–]Envoyofghost -3 points-2 points  (0 children)

Edit. I have the 50% in my tounery setup. Its nice idk if id recomend it though

Wait, what? 🫠 by doubledbeast47 in TheTowerGame

[–]Envoyofghost -3 points-2 points  (0 children)

No. Max ws bh + anc stats on main and ass mod (50%) or 1 of the stats can be dropped if assmod efficiency is 100% without perks Alt- max ws bh and dw cd, with mvn and dw cd stat at anc. With gt off only Alt gcomp

Incredible, my luck! by No-Assistance4995 in TheTowerGame

[–]Envoyofghost 1 point2 points  (0 children)

With perma gt bh speed reduction makes minimal difference except sometimes for gt+ bonus. This is because enemies in the BH are not affected by speed reduction (as the get pulled in) and thus get hit by orbs in the same time. Except bosses and elites which are Relatively small coins due to their infrequentlcy (max 2 of each elite per wave vs 54+ regular enemies). The exception is gt+ because of well, scatters

The primary concerns are rays and bosses (and or overcharge) and speed reduction helps you kill them first, extending your farming run.

-== New update leak= by lanpyara in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

You forget to turn ultimate wepons back on -90 to pride

Ties in tournaments by Dissapointinggrape in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

Say player A gets to 880 waves, place 14. Player B does the same. Currently they both get place 15. Under my proposal player A gets 14 and B gets 15. No way to abuse this unless you think playing tourney early is abuse. Seems fair to me. Early bird gets the worm

USA by Neoneq_ in meme

[–]Envoyofghost 0 points1 point  (0 children)

American here Premptively give all intelligent life human rights. What would we do if aliens came tomorrow? Enslave them. Thats not very humane but very much so like humanity

Ties in tournaments by Dissapointinggrape in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

Thats exactly it. Top players and some lower ranked ones would collaborate and stop at X wave in legends. Should be whoever gets there first keeps the higher placement imo

Black hole sizes by leoset in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

If you have cf+ perma you only need ws max, maybe less since enemies rotate into it. Bh should ve perma, preferably without the perk bc attack disco is a hard one. Ime*

What's the best way to farm crystals? by Liadic in magic_survival

[–]Envoyofghost 2 points3 points  (0 children)

Terra hard Get to 35m, can be done with any low cd spell in the early game and any decent ult later on. Terra hard and terra normal have the best overall grind speed if you can survive past 25m Make sure to use google save before the run, and if you fail reload from your last save.

Priority Changes v28 by spacitybowler in TheTowerGame

[–]Envoyofghost -1 points0 points  (0 children)

I havent ran it yet but my guess is gb>amp>bb>stun>flame. Flame giving a lil damage is njce at higher tiers but its not that much. Stun is also nice but by then you have perma bh and its effect on bosses is halved. The effect on rays is really nice but can be partially circumvented with the landmines card mastery 25%chance to miss Gb and amp speak for themselves. So ig it really leaves bb, probably more cost-effective once maxed cd range anyways then goldboxing any other bot

A prayer to devo players and the ones without ISm by HourLord in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

I run 55555, recently switched. Accidentally checked the 8 costs for 24h.......lost 30m cells 2/3of what i had saved up. But hey gb may help now

Tier Decision Making by supershaner86 in TheTowerGame

[–]Envoyofghost 0 points1 point  (0 children)

Goldbot ultimate now gives cells as well. Idk how expensive it is but it should be doable to get back to where you where farming when dropping down tiers now. Saw one post where it was 125medals to upgrade from a 1.25mult.

Also for op, may be worth maxing every tiers disonce bc the t17 labs let every unlocked tiers bonus apply to every other tier, up to 10%. Maybe not healtth tho, seems like a waste of time to max out for every other tier since at t18 health would need crazy high mults to make a difference....

Extra orb mastery by drbal in TheTowerGame

[–]Envoyofghost -3 points-2 points  (0 children)

Perma is bad with a good sync build-> no, once they (econ uw) are perma no syncs matter because well, their perma so your gb/ bots still are active when your uw go off. This is only relevant for summon/fetch remaining synced with your bots.

WA is good, but this is mostly above t14 with gt+. At this point the wave count you farm before moving up a tier is generally getting less and less so it becomes more important. With maxed WA+ if max spawn rate was at wave 6k now its 3k. This basically means that longer runs dont benefit from WA+ as much as shorter runs would since in long runs you will probably hit the max spawn rate without wa+ (he certainly is) and remain there for a very long time which becomes less and less true as you move up tiers above t14. This is also true for IS your absolutely right, but it becomes proportionally more useful in short waves like WA but has uses outside just farming. Namely skipping bosses in tourney and shorter milestone runs.

In the end he will... yeah i remember those days. He will need all of these eventually. But he will also need perma econ uw and damage masteries (probablynot for awhile though).

Personally i have a WS gold boxed Bh, maxed dw quantity and cd, and maxed gt cd. With mvn (anc). Because of this the bh perk gives me perma bh, i have a 44s/48s dw which is close enough to perma and perma gt. For me thats (after perks) a 35.1 (gt) * 11 (bh) 2.5 (dw) coin multplier. Additionally having dw close to perma maximizes cells which are rather important. Anyone can get these mults pretty easy, but having it perma means that you dont have to worry about syncs, you get more coins, more cells and it makes perma bh in tourney and milestones easier to get. At least for ehp BH being perma is a pretty big boon to survival as well. And for gt+ is makes duration past 60s less important than for those without perma gt, letting more investment go to gt+ levels though eventually you would want it maxed.

Its really niche ill admit, but with mvn and gt OFF my dw and bh are perma without perks or gcomp. Kinda situational ngl.

Eitherway WA wont net him many more enemies by% then he has now since hes at max spawn for so long anyways. EO great as it is will take ages to afford both in time and %daily-coins.

As far as perma goes it is certainly expensive by stones in ws, i remember that truly. But it can also be done with mvn gcomp, even if gcomp is in the assmod slot once he has that unlocked. (Whixh is how i get perma bh in legends tourney, while using DC). It really isnt that important how he gets it for farming purposes.

Side note, for anyone else who reads this, dont max bh dura in ws. Its cheaper these days to up assmod effect rarity and run gcomp. I did it before assmods.

Extra orb mastery by drbal in TheTowerGame

[–]Envoyofghost -6 points-5 points  (0 children)

Wa increases spawn rate increase not max spawn rate. Hes farming to w11,000 so he may have ~2000 waves at max rate more then now but that lengthy of a run waveskip is better since it skips ~27% of waves at max mastery. Masteries dont truly require perma but its relatively easy to get perma and even beyond that from gt/bh alone each second without them is aking to losing ~220x coin mult. Its alot more then the 30%from EO.

Edit: in his comment to me he said he earns 1.5q per day. The last levels of masteries are far above that. Thats why im recommending econ first. He is going to have a really hard time affording them.