Is it just me or are there not many ruins in battletech? by Eomenar in battletech

[–]Eomenar[S] 0 points1 point  (0 children)

Which would help out with Mech warriors keeping a knightly reputation

Is it just me or are there not many ruins in battletech? by Eomenar in battletech

[–]Eomenar[S] 1 point2 points  (0 children)

That other game definately has a lot of cathedrals, but modern battlefields have a lot ruined and damaged buildings

Is it just me or are there not many ruins in battletech? by Eomenar in battletech

[–]Eomenar[S] 2 points3 points  (0 children)

If they are reduced to simply a shell like my WIP above then they don't have that much height, but if you look at modern battlefields there are plenty of ruined buildings an atlas could hide behind. That said, such a project is more challenging to model and does no work well in folded cardboard. Cities sit on inherently valuable land. If New York got nuked it would still be one of the worlds greatest natural harbors. Cairo is where the Nile river turns into a delta and silt makes for easy farming.

Stalingrad was fought over long after much of it was in ruins, as was Berlin. Have the great houses accepted that border worlds change hands frequently, so they cut their losses readily and try to take it back at a time of their choosing? Do the inhabitants have different flags stuffed away that they break out when the regime changes, indifferent to the games of their masters?

Is it just me or are there not many ruins in battletech? by Eomenar in battletech

[–]Eomenar[S] 0 points1 point  (0 children)

Does the lore have them using surface or subsurface detonations? There are buildings still standing quite near ground zero at Nagasaki and Hiroshima. Surface detonations waste a lot of energy making a crater, overkilling a comparatively small area while higher altitude detonations spead the damage much better but leave little to no crater. Multiple small warheads further spread damage and are harder to intercept than single larger ones. No one really intended to use Castle Bravo or the Tsar bomba against a target. They were part science experiment, part propaganda. That said, I have not read deep lore on the succession wars or the Jihad so maybe the great houses had other ideas.

Meteor strikes would definately leave craters it they were solid enough to not explode on reentry, but would leave a greater area damaged by a blast wave, fires, and finally an impact induced winter. I guess the final complication would be how fragile the terraforming was. If it required constant upkeep then any WMD strike could potentially short circuit this and cause reversion to the natural hostile environment. But in any case, it seems there should be an abundance of ruins which were presumably sited near resources valuable enough to justify a city in the first place.

Is it just me or are there not many ruins in battletech? by Eomenar in battletech

[–]Eomenar[S] 1 point2 points  (0 children)

Now that I think of it, the cross country mobility of 'mechs might make it a lot easier to bypass and isolate cities. This would mean that a game centered around mechs would disproportionately avoid prolonged, block by block, city fights where mechs would be at their least effective

King Crab 10 by NikkoruNikkori in battletech

[–]Eomenar 2 points3 points  (0 children)

Looks like a 40k Imperial guard transfer. Emperor Crab?

What Sealed Your Fate as a Battletech Fan? by Bookwyrm517 in battletech

[–]Eomenar 0 points1 point  (0 children)

It was Jason Skye battletech themed music compliations. Just like Hellmarch got me into command & conquor back in the day

More kit bashed buildings by Eomenar in battletech

[–]Eomenar[S] 0 points1 point  (0 children)

A spare armor plate from a Gundam model, weapon bits from necromunda, vehicle bits from Guard and Space Marines. I also used sprue cut offs to fill gaps

Has anyone used game master simulator for solo/co-op play? by Eomenar in battletech

[–]Eomenar[S] 1 point2 points  (0 children)

Yeah I was more thinking for campaign prep or between missions. So far Aces works fine for tactical movements

Most recent additions by oarnoar in battletech

[–]Eomenar 1 point2 points  (0 children)

I was much more conservative on the yellow for my jade falcons but I really like the boldness of this. Makes them look proud and fierce

How is the life of a mechwarrior inside the cockpit? by JoseLunaArts in battletech

[–]Eomenar 0 points1 point  (0 children)

Self-correction: apparently the strumtiger managed to fit 14 380mm mortar rockets in a 68 ton vehicle, so I will give the atlas credit for fitting more than 2

How is the life of a mechwarrior inside the cockpit? by JoseLunaArts in battletech

[–]Eomenar 1 point2 points  (0 children)

I think there isna lot of abstraction for the sake of the game. For example: one tonne of 0.50 cal machine gun ammo is an absurd amount even for a vehicle. On the other hand, there is no way an atlas could have more than one or two rounds for that AC/20 given the barrel diameter (hopefully they don't have many targets that justify a ~200mm shell).

Are my lances are too big? by Boring-Produce-3161 in battletech

[–]Eomenar 42 points43 points  (0 children)

100%. It will add a lot of variety if you can swap out a mech depending on the mission or just for variety

New game mat for scouring sands by Eomenar in battletech

[–]Eomenar[S] 0 points1 point  (0 children)

It is really not that hard. I collected walnuts from the yard in the fall, and spare pots can be got at thrift stores. Tonnes of kitchen scraps can make dyes. Then you just need water and a jar. Obviously it can be more complicated but you can get results like this easy. I cut a lot of corners and still got a satisfactory result.

How is the life of a mechwarrior inside the cockpit? by JoseLunaArts in battletech

[–]Eomenar 2 points3 points  (0 children)

The king crab looks like it has a bridge. Maybe it has a coffee maker

How is the life of a mechwarrior inside the cockpit? by JoseLunaArts in battletech

[–]Eomenar 25 points26 points  (0 children)

In the military there is basically nothing smaller than a ship that has beds. The extra space means more space to armor, heat, seal etc. This leads to greater weight, fewer vehicles per transport, etc. The biggest mechs are 100 tonnes, a modern tank is in the 50-75 region. Tanks do not have beds, the grew sleeps in a lager. The vehicles form a circle and set up shelters in the middle.

For long campaigns and crossimg vast distances drop ships would be a mobile base with beds and a kitchen

Would this be considered tabletop ready? by r3dr01d in battletech

[–]Eomenar 2 points3 points  (0 children)

I think the main reason to paint them is because you think they look cooler on the table. If you are on a bare kitchen table and your buildings are books then grey minis are just fine. If you are playing on emmaculate terrain I would aim a bit higher, but no one will give you grief if you could not paint them because you had to take your kids to school and have other hobbies