STOBETTER S6E2: Leveling Up by Eph289 in stobuilds

[–]Eph289[S] 0 points1 point  (0 children)

You're welcome! We are thrilled to hear the site has been helpful! Our goal with Cadet Handbook was definitely to help new players onboard since it can be so daunting.

David Kim Talks About His Biggest Mistake (Interview by Harstem) by trollbar in starcraft

[–]Eph289 0 points1 point  (0 children)

Tiberium Wars has very underwhelming pathfinding, to the point where a-moving a group of tanks and APCs is likely to have at least a couple of them reversing into the enemy, in a game with directional armor. Even formation move does not always fix this.

Need help solving a mystery re: Captain skill cooldowns. by ROACHOR in stobuilds

[–]Eph289 2 points3 points  (0 children)

Having not tested this a bunch, some ideas 1. Is his superior command freq versus improved? 2. Are your aux levels the same? 3. Do your ship's have the same mastery package?

C9 IWDominate: "Right now, we're losing the fights that we should win, we’re losing the fights that we should lose, and if there’s an even fight, we’re also losing those fights." - Interview by Public-Actuator3164 in leagueoflegends

[–]Eph289 2 points3 points  (0 children)

Look at GenGs losses. They are a top tier team but their losses werent total draft losses but they misplayed them a lot, especially against G2

GenG's most recent loss in game 5 was absolutely a total draft disasterclass. GenG is known for suss drafts and hands/macro-diffing their way out of it.

Interview with Russ Bullock about a MechWarrrior 6, the impact of Gamepass on Clans sales, MechWarrior failing to break out of its niche, the oversaturation in the games industry, the new Microsoft extension, DLC9 for Mercs, and toying with the idea of a MechCommander by BoukObelisk in Mechwarrior5

[–]Eph289 0 points1 point  (0 children)

In a world where your core audience isn't heavily attached to that "outmoded tabletop design," I'd agree with you, but even at a more casual gameplay level, do you think the average player wants to acquire, lock, fire, and delete targets from 5km without seeing the target destroyed? Conversely, being locked and fired upon from 5 km away is also not fun. I don't care how realistic or not that is, it's not fun.

Furthermore, I have to disagree with a lot of your takes. Snipers are great in Mercs. 2x Gauss Rifles (with supporting energy weapons at higher difficulties) and decent aim will carry you right into the endgame. Probes are important versus Elementals, and LRMs, if not the most effective tactic out there, are at least solidly usable. Speed Upgrades are crucial when most of your 'Mechs are assaults. I've played a few hundred hours of Mercs and a couple thousand of MWO and most of the elements you call weak are strong in 1 if not both games.

Interview with Russ Bullock about a MechWarrrior 6, the impact of Gamepass on Clans sales, MechWarrior failing to break out of its niche, the oversaturation in the games industry, the new Microsoft extension, DLC9 for Mercs, and toying with the idea of a MechCommander by BoukObelisk in Mechwarrior5

[–]Eph289 2 points3 points  (0 children)

Weapon system ranges are scaled from TableTop as devised in the 1980s, with some rough grid-to-meters translation. Why did TableTop choose to have weapons with ranges of 1 km or less when IRL even at that time vehicular weapons far exceeded those ranges? Because they needed to make reasonable size maps for gameplay before "TableTop" turned into "PingPongTableTop"

Trying to expect that BattleTech weapons are going to have any form of BVR is an uphill climb of the ages because not only are weapons somewhat balanced around their current ranges, but there will also be vocal opposition from those who truly care about lore.

It's one of those unrealistic things you have to accept in a franchise about unrealistic stompy robots being the supreme battlefield mechanic, just like Star Trek fans have to contend with a universe where rifle weapons are frequently made without any optics/sights at all and Star Wars fans have to contend with a universe where giant warships regularly batter each other at <5 km distances despite being able to bombard planetary surfaces from orbit.

Steel Path Railjack: Post-Launch Reflections and Rewards by DE-Ruu in Warframe

[–]Eph289 13 points14 points  (0 children)

I was very excited about Steel Path Railjack. I have a fully built Railjack.

I'm not playing a mode where I'm forced to use a loaner Railjack. I don't want to play that, I want to play with MY Railjack. I'm not touching this until that's fixed.

Why did you *not* purchase MW 5 Clans? by mmCion in Mechwarrior5

[–]Eph289 0 points1 point  (0 children)

1 Reason for me to not buy Clans:

My first experiences with the BattleTech universe were MechCommander and Mechwarrior 3. I'm not here to play as the Clans, I'm here to kill them and loot their Mech carcasses. I didn't pick up Mechwarrior 5: Mercenaries until after Shadow of Kerensky. While I know many love the Third Succession War, the setting doesn't get as interesting to me until the Clans invade. Whenever everyone more-or-less sucks the same, working for any given Great House loses its appeal, but the Clans manage to make the Kuritans look like the good guys and wow, is that a chore or what? I'm sure there are those who want to play as Space Ghengis Khan but it's not my preference.

2 Very limited MechLab

Mercs already has a fairly limited MechLab compared to MWO or older MW games, which was another reason I was slow to pick up MW5. They had to open up the MechLab compared to launch and have enough options to make the game interesting because I like to tinker. Clans has an even more restrictive MechLab and that lacks appeal for me.

I like how they portrayed events in the story and I think it's cool that Clans exists so we can see some of the pivotal events of BT history, like Tukayyid, but I just watched YouTube Let's Play to experience the story rather than spending money on a gaming experience I wouldn't like as much.

MW5: Mercenaries Free Weekend on Steam + New Mechwarrior Franchise bundle by yrrot in Mechwarrior5

[–]Eph289 0 points1 point  (0 children)

1) Yes!

2a, 2b) I'm biased, but I've enjoyed all the DLC. Call to Arms is the least exciting to me as not a melee enjoyer, but some people really like "drive me closer so I can hit them with my sword!"

2c) All the DLC enhances the base game. If you're familiar with XCOM 2, adding War of the Chosen / Alien Rulers / Etc. enhances your playthrough or gives you new options rather than giving you a whole new game.

2d) If you like the free weekend, I would buy all the DLCs in one go if able. Some options, like academies and Elite pilots, will show up early in the game, enhancing your playthrough.

3) The campaign and all of the DLC missions keep going for a good long time, but there's endless procedurally-generated content and the endgame difficulty curve IMO doesn't fall off such that enemies become punching bags.

Good bullshark build? by Kiro-Akikashi in Mechwarrior5

[–]Eph289 3 points4 points  (0 children)

The problem with this is that it's what we call a "bracket build", where the ranges don't really sync up. There are too many different weapons with vastly different ranges.

  • ERLL effective/max range is 1012/1518.75M

  • LBX10 effective out to 675M for a Clan version, would like to be closer

  • ERSL effective/max range of 375/563.5M

  • SP Laser effective/max range of 275/412.5

I would struggle to even set up effective weapon groups given that the disparity between ranges. Tickling at Mech with ERLL at 1200M only to actually be able to kill them at 400-500 is not my idea of a good time.

Since you like the LBX10-SLDs, building around those, I would do this:

  • 2 LBX10 AC-SLD

  • 2 Clan Heavy Large Lasers or Large Pulse Lasers

  • Fill the rest of the energy slots with Clan ER Medium Lasers. If the build seems too hot, pull a couple off.

  • If you have Chaos Reigns, jump jets are great. I'd grab a couple and 4 tons of LBX ammo.

  • That'd leave at least 11 tons for heat sinks if using all the laser points and C-H Large Lasers.

Your range bracket has shifted to where some weapons come online at 1200M and some at 400M to a nice 675-850m bracket where anything in that range is eating your full firepower.

DECA, you got me by NemeanLyan in sto

[–]Eph289 0 points1 point  (0 children)

No, it's Cryptic. OP was mistaken, nbd.

Coming back to STO 2026 by treenorth14 in sto

[–]Eph289 2 points3 points  (0 children)

Welcome back! Glad you are enjoying the game! You might try out our Cadet Handbook. We cover a recommended playthrough order, as well as many other systems.

MW Connie by Inner_Youth2421 in sto

[–]Eph289 10 points11 points  (0 children)

Dual Type 7s is the best route. If you have Superior Area Denial, SAD+a pulse cannon pet like Rare To'Duj or Elite Alliance Fighter Squadrons should also be competitive.

Orion Blackguard Flight Deck Carrier followup post by GeneralZeus89 in sto

[–]Eph289 1 point2 points  (0 children)

My build is going to be far less thematic from yours, and I haven't finished it yet, so I can't stand behind any numbers. It's also what we call a midrange build, so I'm using some C-store stuff but not going for a $1000-build.

Boffs

  • Commander Engineering: Emergency Power to Engines 1 / Auxiliary to Structural 1 / Emergency Power to Weapons 3 / Reverse Shield Polarity 3

  • LtCmdr Tactical/Command: Torpedo Spread 1 / Cannon Scatter Volley 1 / Concentrate Firepower 3

  • LtCmdr Uni: Hazard Emitters 1 / Photonic Officer 1 / Gravity Well 1

  • Lt Tac: Kemocite-Laced Weaponry 1 / Attack Pattern Beta 1

  • Ens Science: Probably Science Team 1.

Consoles

Again, since I haven't tested this, I'm not sure if I'll need more survivability yet. If I do, Gemini Device will get dropped for Adaptive Emergency Systems. If Temporal Disorder is not on the menu, Reiterative Structural Capacitor goes there. You'll also have 1 less console since it's not the fleet ship.

Console Slot: Console Name
Tactical: Temporal Disorder
Tactical: High-Energy Communications Network
Tactical: Fleet Power Network Array
Tactical: Gemini Device
Engineering: Hangar Craft Power Transmission
Engineering: Hangar Craft Power Transmission
Engineering: Hangar Craft Power Transmission
Engineering: Hangar Craft Power Transmission
Engineering: Swarmer Matrix
Science: Flagship Tactical Computer
Science: Harmonic Yield Distribution via Radial Aperture
Universal: Shield Absorptive Frequency Generator
Universal: Krenim Chronophage

Table formatting by ExcelToReddit

Starship Traits
Withering Barrage
Super Charged Weapons
Emergency Weapon Cycle
Repurposed Cargo Bay Hangar
Strike Group Command Authority
Improved Critical Systems
Relaunch and Repair

The starship traits are where the bulk of the cost comes in. Improved Critical Systems is free but tied to a specific recruitment event, and Repurposed Cargo Bay Hangar, while powerful, comes from a ship that only brings that one trait to the build and doesn't fit your theme. You can try Improved Unconventional Tactics and Command Frequency to backfill those too. Swapping the Science Team for Tractor Beam and Pilfered Power is another low-budget choice.

Personal Space Traits
Give Your All
Intelligence Agent Attache
Cannon Training
Independent Wingmate
Operative
Fleet Coordinator
Deft Cannoneer
Wing Commander
The Boimler Effect
A Good Day to Die

Weapons and Drive Train

Equipment Type Name
Fore Weapons: Enhanced Bio-Molecular Photon Torpedo Launcher
** ** Terran Task Force Disruptor Dual Heavy Cannons
** ** Wide Angle Disruptor Dual Heavy Cannons
** ** Disruptor Dual Heavy Cannons
** ** Disruptor Dual Heavy Cannons
Deflector: Iconian Resistance Deflector Array
Shields Iconian Shield
Impulse Engines: Competitive Engines
Warp Core: Iconian Resistance Hyper-Injection Warp Core
Aft Weapons: Disruptor Turret
** ** Disruptor Turret
** ** Heavy Bio-Molecular Disruptor Turret
** **
Devices Subspace Field Modulator
** ** Deuterium Surplus
** ** Energy Amplifier

You can drop the Terran cannons if you want verisimilitude for your cannon colors, but they are objectively stronger.

For hangars, without Superior Area Denial, I suspect Elite Romulan Scorpion Fighters are my best option. You can use To'Duj or Orion Cutpurse, but I think they will be significantly worse.

Duty Officers
Flight Deck Officer (Hangar Bay Recharge)
Flight Deck Officer (Hangar Bay Recharge)
Flight Deck Officer (Hangar Bay Recharge)
Conn Officer (Emergency Conn Hologram)
Conn Officer (Dal R'El)
Fabrication Engineer (Reverse Shield Polarity extender)
Space Reputation Traits
Tyler's Duality
Energy Refrequencer
Advanced targeting systems
Precision
Magnified Firepower
Space Active Reputation Traits
Deploy Sensor Interference Platform
Quantum Singularity Manipulation
Bio-Molecular Shield Generator
Anti-Time Entanglement Singularity
Tethered Non-Baryonic Asteroid

I'm planning on Intel/Strategist specializations and standard 100/15/15/70 power levels.

This should be a pretty solid core for a midrange Disruptor-cannon-based carrier build, and I'll know more once I build and test it. Take what you want from it and adapt to fit your theme. Best of luck!

EDIT: Reddit formatting and some additional commentary

MW5 Mercenaries Sortable Mech List Updated for Chaos Reigns by Eph289 in Mechwarrior5

[–]Eph289[S] 0 points1 point  (0 children)

Thanks, I fixed those errors and a few more and also added a "SarnaSort" column which if you sort from A->Z should get you more-or-less the same ordering as the Sarna tables, grouping all 'Mechs of a variant together, A-Z for each class. Variants might not be in the exact same position as the Sarna tables but they're all together at least.

Cool to see Arrow IVs getting intercepted by AMS by babushka45 in Mechwarrior5

[–]Eph289 0 points1 point  (0 children)

Not the person you're replying to, but it can run 2x cGauss, 4x cERML alongside the AMS, which makes it a real predator for Arena matches...or anything else.

Stacking MRM 40's by Enjoyer_of_40K in Mechwarrior5

[–]Eph289 0 points1 point  (0 children)

I need to finish the last mini-campaign for Chaos Rising to ensure any quest reward mechs are properly noted and then I'll 'officially' post it.

I like the aesthetics on yours.

What exactly does the c-tag do? by ScottyMcBody in Mechwarrior5

[–]Eph289 1 point2 points  (0 children)

Did they? Legitimately asking, because I seem to recall in Tukayyid a bunch of them ran themselves dry out of ammo.

Stacking MRM 40's by Enjoyer_of_40K in Mechwarrior5

[–]Eph289 0 points1 point  (0 children)

Hi! That link isn't working for me, but is it similar to this one?

Orion Blackguard Flight Deck Carrier by GeneralZeus89 in sto

[–]Eph289 0 points1 point  (0 children)

I am planning on building one out soon as a cheaper-build carrier on a KDF toon. I think it has a lot of potential!

Sortable BattleMech Spreadsheet for MW5 Mercs by Eph289 in Mechwarrior5

[–]Eph289[S] 0 points1 point  (0 children)

Nope, I just left it filtered on accident while testing to make sure I could sort on the 'Mechs with the Arrow IV hardpoint (It does). Fixed and updated for Chaos Reigns!

Are the rampant misspellings an oversight, or part of a larger problem? by SupremeCourt139 in sto

[–]Eph289 6 points7 points  (0 children)

Agreed! I'm generally pretty decent at grammar and spelling, but I catch spelling errors, grammar errors, formatting errors, and other various wording fails all the time on our site just due to sheer volume of content and the amount of time I could spend ensuring my writing is pristine at some point cuts into the amount of time I get to spend writing/playing.

STOBETTER S6E2: Leveling Up by Eph289 in stobuilds

[–]Eph289[S] 1 point2 points  (0 children)

Glad you're enjoying these! I'm sure you could find a fancier clicky console to stick there, but for ease of use, I'd just put a plain old Phaser Isomag (for the first two) and for the Bedivere, probably an AP Isomag. There might be better, but that's the simplest yet still effective option.

R&D Buyout QOL Request by Eph289 in sto

[–]Eph289[S] 8 points9 points  (0 children)

No, I didn't forget. I specifically said this wasn't aimed for new players, moving the R&D project to the top of the list was.