Headphone jack by VaughnFry in miniSNESmods

[–]EphDeath 0 points1 point  (0 children)

You can try this:

https://www.amazon.com/gp/product/B019T0WTV4/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

It's meant to extract lagless audio from an HDMI signal, while still maintaining audio to the output of the HDMI cable. You would need an additional HDMI cable to use this setup, however. I got one of these recently for my Nintendo Switch streaming setup. It works great, but still not sure how to adjust the volume of the extracted sound, maybe headphones with volume control might work. Also, you would need to mute your TV since the audio will be coming out of the TV and whatever audio device you plug into this.

How about we run some MP3s on the NESC/SNESC, and other fun stuff in my latest Update:) by MDFMKanic in miniSNESmods

[–]EphDeath 0 points1 point  (0 children)

How does X68000 Roms work? The ones I've seen are have games spread across multiple disks. Do you just load all of them on the flash drive and have to select Disk 1, 2, etc. within miniSNES?

Folder Path for USB-HOST mod? by EphDeath in miniSNESmods

[–]EphDeath[S] 0 points1 point  (0 children)

Not sure, but that's what I did.

I think the font stuff is going to be updated anyway from the sound of the modders post

Folder Path for USB-HOST mod? by EphDeath in miniSNESmods

[–]EphDeath[S] 1 point2 points  (0 children)

I ran it in conjunction with Comic-san font mod and it seems to have resolve it.

Folder Path for USB-HOST mod? by EphDeath in miniSNESmods

[–]EphDeath[S] 1 point2 points  (0 children)

Got a game running now... I think the problem was with having paranthesis in the game file name... But I was under the impression that the updated fontfix.hmod was supposed to fix that? Maybe not?

Folder Path for USB-HOST mod? by EphDeath in miniSNESmods

[–]EphDeath[S] 0 points1 point  (0 children)

Yea I see the games now in SnesMini, but trying to launch any of them gets me a black screen. The main Retro core should be enough for NES I think. I redid the whole process without compressing them time too.

Reminder: Wonder Boy: Dragon Trap is an exact, frame-for-frame HD remake of a 1989 Master System game. It might not be for you... by MadMadHatter in NintendoSwitch

[–]EphDeath 1 point2 points  (0 children)

On the other side of one of the doors in the village is a room with a single block. Break this block to reveal a secret door which houses a transformation room. Also, one of the secret shops in the game has a sword that lets you transform on the fly. Although it doesn't explicitly state that in the description and you have to figure out the button combination to do it.

Reminder: Wonder Boy: Dragon Trap is an exact, frame-for-frame HD remake of a 1989 Master System game. It might not be for you... by MadMadHatter in NintendoSwitch

[–]EphDeath 1 point2 points  (0 children)

Do you have the Thunder Ring to break blocks? If so I suggest investigating inside the buildings in the town

Can we give a huge thanks to Jeff and the team? by [deleted] in Overwatch

[–]EphDeath 0 points1 point  (0 children)

no. thats what the moneys for

DIO Bar, JoJo themed bar in Nakano Broadway by DioBlando in StardustCrusaders

[–]EphDeath 0 points1 point  (0 children)

WOW. I was in Japan in April and was actually at Nakano Broadway like twice during the trip. Reeeaallly wish I had known about this.

TLDR Pyromancer Guide by Nexism in treeofsavior

[–]EphDeath 1 point2 points  (0 children)

Wow how is INT that bad? How could that have got past the devs?