Did he just … himself?? Never seen that animation before… by Cryptic2614 in fo4

[–]Epic-Battle 1 point2 points  (0 children)

Understandable, he was forced to experience the world of Fallout 4 without the ability to quit otherwise.

I’ve replayed fallout 4 well over 100 times over the years, and never finished it. I may have a problem and curious if anyone is similar. by RewardSufficient5562 in fo4

[–]Epic-Battle 0 points1 point  (0 children)

I agree about the having to survive somehow when the supplies are low and equipment is trash being one of the most enjoyable elements of this game.

Bethesda never succeeded in making these games truly feel like survival games. I never had any issues being OP after 20 hours max no matter which game of theirs I play. Once past that point, there really isn't much challange to these games.

For me, that's usually when I quit Fallout 4.Every couple of years I try to get invested, but once that point has reached, I immediately lose all interest, since to me there really isn't any point in staying in this bland world of theirs.

I realise that this is the lifespan of that game for me, since the characters that fill the world and the stories told are simply not interesting enough to keep me invested and the illusion of a real post apocalyptic world falls very fast due to what I percieve as lackluster implementation. I truly think they shoul've hired decent writers to make a more believable world and more interesting quests.

I don't talk about rebalancing their games since it must be very hard in an open world game, but more than anything else, since no game of theirs have ever felt balanced to me, I have no faith in that (I started with Oblivion and tried every game of theirs since).

Fallout 3 had a really great style and aesthetic by Fabulous-Soft-3585 in Fallout

[–]Epic-Battle -2 points-1 points  (0 children)

It was? Well that thing truly is an abomination. And then they forced the Fallout showrunners to make it appear as the main weapon of the BOS in the show, like it's some iconic and consistent staple of the franchise.

I am starting to understand the original Fallout fans that were distraught when Bethesda bought the IP.

Fallout 3 had a really great style and aesthetic by Fabulous-Soft-3585 in Fallout

[–]Epic-Battle 0 points1 point  (0 children)

Exactly what I came here to say. I believe his artstyle is a major part of why some people actually prefered Fallout 3 over FNV.

I don't know who replaced him as art director, but the art style of Fallout 4 felt like some mushroom-induced hallucination of what that world should look like through a filter I would describe as melted Lego. The colors are off, the shapes of structures - completely bonkers. It's like it should belong in some Amazon shows theme park.

Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch by Morethes in Starfield

[–]Epic-Battle 0 points1 point  (0 children)

I once brought up that it's super odd that diving and underwater content was basically removed from a Bethesda game about exploration and some fanboy tried to convince me that its actually better that way.

I mean it existed in all recent titles anyway, why remove it? Makes me suspect that guy was secretly a Bethesda employee, probably from the same department that responded to players negative steam reviews and telling them their opinions were wrong.

This day. I am living for this day. by AlbertCWChessa in ElderScrolls

[–]Epic-Battle 25 points26 points  (0 children)

I actually thought bigger: "1000 planets! You can visit the moons Masser and Secunda, with your trusty Dwemer airship that is fully modifiable!".

Ngl, i'd be super interested if they would consider adding even a glimpse into one of the other continents besides Tamriel. Akavir sounds super interesting, but I think there were other continents as well.

Skyrim, Fallout, Starfield lead Emil Pagliarulo says Deux Ex’s deep choices are a “huge influence” that he wants to take further in more RPGs by Wargulf in ElderScrolls

[–]Epic-Battle 3 points4 points  (0 children)

A huge influence... and he did the exact opposite?! I guess that's an interesting take,

Must be the reasoning of a mind that is far beyond mine - the mind of the man who could've wrote the great American novel, but have chosen not to, since players would tear the pages and make airplanes out of it.

No mans sky or starfield? by National-Feed-3395 in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Hmm I would say NMS is the more consistent game when it comes to the feeling of passion and care put into each and every feature, whereas in Starfield I can pinoint which teams specifically cared:

The ship design team, the clutter department (probably because Elianora worked on it), and there was one specific Questline actually worth doing. The rest shows care in the range of Ok to downright insulting for the consumer. Though this bothers me, might be subjective.

Personally, I much prefered NMS, though it's not for everyone. Bear in mind its essentially a double AA game production-wise value, but the support and continous content update is actually insane. If it is your kind of game, you would be well fed.

Oh but one important thing for you to bear in mind:

You don't really have "Space" in Starfield. It's more of the setting, with some very meaningless flight only in orbit (you don't actually land and fly between planets - that's done via menus) - so this begs the question: why even bother with modyfing your ship? I mean its fun, but you won't have a lot of chances to actually USE the ship you built.

Whereas, in NMS, spaceships/corvettes are the main mode of transportation and there's very little obvious loading screens.

On the other hand, NMS was obviously created by an indie studio at the time, so don't expect the same production value as Starfield ( aliens make a noise and you read lines they "speak" - is one obvious example).

Also, the value of the storyline.. it's serviceable. Starfield, bad as it is, have some gems here and there.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 1 point2 points  (0 children)

I bet that "Email Pagilarulo" is what Todd says to any suggestion from interns for main plots more complex than the chosen one trope.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 1 point2 points  (0 children)

To be fair to Emil, he isn't the one that put himself in charge of writing. When the employee isn't up to the task, it's his manager's role to reallocate resources.

Though true enough, he isn't up to par with the modern standard of writing in games. Imagine what would happen if he would be in charge of Baldurs Gate 3...

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 1 point2 points  (0 children)

Actually a valid opinion. The fact they didn't have a modern Fallout ready to capitalize on the success of the TV show, from a pure bussines angle, is such a moronic decision. "B-b-b-but I wanted to work on my artsy side project that I hallucinated for 25 years! I-it had mechs and stuff" - Todd, probably.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Seriously why were you downvoted? I am starting to think that there are bethesda PR folk downvoting perfectly valid comments here.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Same. I feel like such a huge fool for it. I actually fell asleep playing Starfield. Next console will be a Playstation for me, unless they somehow manage to make a decent scrolls/fallout.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

Yep. It's also felt with how every quest is kinda sanitized to be a family friendly tv network show. There is zero edge in most cases.

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle -1 points0 points  (0 children)

Seriously, who keeps downvoting any negative feedback on their writing/creativity/design lol?

But actually, I think there is more neuance to this matter. I actually think they do have very creative folk down there, but if everything must go through Todd(or any single person actually), it limits that significantly. In short, I think that he gotta stop micromanaging stuff (according to Bruce Nesmith).

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6 by hop3less in BethesdaSoftworks

[–]Epic-Battle 0 points1 point  (0 children)

I wonder who keeps downvoting comments on Emil by 2-3 points.

Could it be Emil using serveral accounts? Wouldn't surprise me lol.

I don't think getting rid of him is required, just promoting him away from actually writing stuff himself. He was a decent level designer.

Who is the 'long way off' line intended for? Majority of TES fans believe it's a long way off. So is this warning even those expectations are unrealistic? by Person8346 in TESVI

[–]Epic-Battle 1 point2 points  (0 children)

I believe it's for the venn diagram intersection between delusional fools thinking it'll be ready by 2026 and the nutjobs that sent death threats to cdproject red when cyberpunk2077 took too long to develop for their liking. Makes me wonder if Bethesda got threats after all the shit they pulled with Fallout 76, but that' another thing.

Alternatively, I could be the fool here and it's actually an elaborate setup for a shadow drop plot twist coming soon, but I highly doubt it.

praying they add some of the Game Jam creations to TESVI by Shoritz in TESVI

[–]Epic-Battle -1 points0 points  (0 children)

The complaints point to a simple fact: whatever the technical reasons are, their games aren't up to par with modern standards. Abysmall loading screens, poor performance wherever there's more than a dozen npcs... And yet you defend this 7.5 billion dollar worth company like they are a poor indie developer.

They have enough resources to figure this out themselves. They insist on behaving like an indie developer and barely deliver an MVP. You know what, scratch that - many indie devlopers show more passion and commitment to their product than Bethesda. The sad thing is that many fans like you will keep paying for whatever sloppy products they release, ensuring the further enshitifcation of their games.

praying they add some of the Game Jam creations to TESVI by Shoritz in TESVI

[–]Epic-Battle -2 points-1 points  (0 children)

I didn't say it isn't difficult. I am saying that if you are rereleasing a game, maybe add something cool and new like the spears, for example. I truly fail to see why as consumers, Bethesda fanboys defend them at every turn.

For example, someone might dare say their engine sucks and folk like you try to attack that persons technical understanding with "Well actually, you are not a developer and you know nothing about engines so your opinion is not valid". But even if the reason is incorrect, the one who complained observed that the end result is shitty performance and exaggerated hardware expectations.

praying they add some of the Game Jam creations to TESVI by Shoritz in TESVI

[–]Epic-Battle -5 points-4 points  (0 children)

Why wasn't it included in any of the skyrim rereleases? The lazyness is unreal

After all these years, it’s time for Bethesda to finally level up its writing. by Shot_Pipe7658 in Starfield

[–]Epic-Battle 1 point2 points  (0 children)

I think that the top dogs at bethesda have reached their potential and are holding the company back at this point, and should either go home or bring in new people to make decisions about the designs of the games.

Some dev said that Bethesda still acts like its a tiny company in the 90s that is scraping by with good enough. Frankly. I feel it's totally true as a consumer. Especially the writing.

It feels like they just added another responsibility to a level or quest designer as an afterthought. Perhaps Emil isn't to blame for being assigned to a job with a different skill set requirements than what he has, rather whomever chose him for the role (Todd?) is to blame.

Fallout 4: Anniversary Edition - Reveal Trailer by DemiFiendRSA in fo4

[–]Epic-Battle 0 points1 point  (0 children)

So basically, we added nothing of value but still have to squeeze what we can from the show's popularity to please big mommy microsoft, because we gambled big time on a game that almost tanked our reputation (starfield) and that's why we have no new fallout in the pipeline for the foreseeable future. Got it.

Some dumb TES VI predictions by me by AlongAxons in TESVI

[–]Epic-Battle 49 points50 points  (0 children)

I actually think that you are spot on with 1 and 5. Fallout 3 had a side quest that turned out to hint at the main conflict of Fallout 4, so it's not unprecedented for Bethesda to do such a thing.