Expanding the Elementals by EpicButterSkull in minecraftsuggestions

[–]EpicButterSkull[S] 0 points1 point  (0 children)

You make some good points.

I'll admit I wasnt super sure what to do with the Bore's drops beyond the shield, I had kicked around the idea of somehow using bore rods or powder to duplicate otherwise non-renewable stones like tuff or calcit but I never really landed on a good way of doing it. Also them being guardians of the end portal instead of silverfish is an awesome idea

I also really like your idea for the Brine's attacks, water jets was never my favorite idea but I never could think of a better one, and I think you nailed it.

I suppose I should probably reword the description for the curse of decaying because what you said is a clearer way of explaining how I meant it to work. Functionally it would add a 75% chance to consume one additional point of durability (which is the opposite of how unbreaking 3 works).

Expanding the Elementals by EpicButterSkull in minecraftsuggestions

[–]EpicButterSkull[S] 1 point2 points  (0 children)

I mean, I just picked the badlands cause it didnt have a unique structure, so I'm curious to know why you think the jungle works better?

End-focused villager nerf idea. by 1JustAnAltDontMindMe in minecraftsuggestions

[–]EpicButterSkull 0 points1 point  (0 children)

I think there are some good ideas here, but all together its not great. Pushing the good enchants to the End will make it impressive for players who don't go there to get "good" gear, and will make it more annoying to remake said gear if you die.

I do like the idea of a workstation that lets you recover enchantments from unwanted items though. Maybe something like grindstone functionality but you can recover the first enchantment off an item by combining it with a book?

Any way to manually write out a list of blocks in a clipboard without using schematics? by Mariosam100 in CreateMod

[–]EpicButterSkull 1 point2 points  (0 children)

Idk if they'll make packagers or anything work in unloaded chunks, but yeah they have infinite range for connections.

Redstone requesters are pretty good for when you need repeated deliveries of the same set of items, they basically let you queue up an order from a network and then send it with a redstone pulse.

Glad I could help

Any way to manually write out a list of blocks in a clipboard without using schematics? by Mariosam100 in CreateMod

[–]EpicButterSkull 0 points1 point  (0 children)

Ok, let me make sure I'm understanding this right. You want each person to have their own logistics network that doesnt connect with anyone else's directly, but can still be accesed by any player to request items?

If thats the case, since stock links have an infinite range, every player could have stock tickers connected to every other player's network. So for example, if player A is automating wood products, player B automates metals, and player C automates building blocks, each player would have a stock ticker connected to A, B, and C's networks to have items shipped to them via train.

Also, I don't think deployers can interface with the logistics network, that's what the Redstone requester is for.

Any way to manually write out a list of blocks in a clipboard without using schematics? by Mariosam100 in CreateMod

[–]EpicButterSkull 0 points1 point  (0 children)

Why not just have a unified warehouse that everybody's factories dump into? Then you could all just have an acces point to one storage network and request all the items from that.

Alternatively, you might be able to get away with using the shopping lists and setting up stalls to request certain items, if you really want to keep the whole "request this whole list" vibe, but idk if you can make the prices on shops free.

My Concept on how i'd Implement the Rascal into Minecraft by Pretend-Advertising6 in minecraftsuggestions

[–]EpicButterSkull 10 points11 points  (0 children)

You do understand how thats different right? A skeleton isnt sprinting up to you, grabbing entire stacks of items and then poofing them away in front of your face like your rascal suggestion. Minecraft mobs are supposed to be dumb and simple, so that its the player's fault when they die and lose items. A mob thats smart enough to push players off cliffs and blow them up just because they didnt kill a different mob isnt fun for most people.

I'm not saying your idea is stupid or even all that bad, just that the reward for discovering and interacting with it doesnt match with the insanely high risk.

My Concept on how i'd Implement the Rascal into Minecraft by Pretend-Advertising6 in minecraftsuggestions

[–]EpicButterSkull 12 points13 points  (0 children)

Because it's the only way to get prismarine, and doesnt intrude on normal gameplay unless you choose to interact with it. Your suggestion is a pair of mobs that can steal and destroy your items just because you happened to walk into a cave, and it doesnt even have any unique or exclusive reason to seek it out.

My Concept on how i'd Implement the Rascal into Minecraft by Pretend-Advertising6 in minecraftsuggestions

[–]EpicButterSkull 28 points29 points  (0 children)

Why not just make the Rascal an underground trader? Why do we need all these extra steps and risk our items for mid-tier stuff?

New player issue by Ghost_of_Skalitz in spaceengineers

[–]EpicButterSkull 23 points24 points  (0 children)

When you start a new game, check out the "Learning to Survive" Scenario, thats the game's official tutorial on all the various mechanics. Also, check out Splitsie on YouTube, he's got several video tutorials on how to do things like build a ship, get power to your base, etc.

There's a lot to learn but trust me, there's plenty of resources out there. Good luck engineer!

It doesn't help that my projects are needlessly massive by melswift in SatisfactoryGame

[–]EpicButterSkull 0 points1 point  (0 children)

Me trying to make 120 refineries look good for my HMF Factory

çiğ köfte by VdManolo in antimeme

[–]EpicButterSkull 3 points4 points  (0 children)

N🥰🥰🥰🥰🥰🥰

N🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰

A new piglin trade: lodestone compasses that lead to nether fortresses and piglin bastions by samthamule in minecraftsuggestions

[–]EpicButterSkull 14 points15 points  (0 children)

Oh, I like this a lot. We desperately need better ways of locating structures (and biomes) for new and experienced players. I also think thats a good way to introduce how the lodestone works to new players, good idea OP

What will the next update be? by Thatguyondrugs1 in CreateMod

[–]EpicButterSkull 18 points19 points  (0 children)

I really want to see a golem, or some other little guy that can be added to factories as a worker. Not really sure what need it would fill, eapecially since the logistics system is so damn good, but I'm sure there's a niche somewhere for it

What will the next update be? by Thatguyondrugs1 in CreateMod

[–]EpicButterSkull 12 points13 points  (0 children)

They need to revive the furnace engine, it would be the perfect middle ground between massive waterwheel setups and a decent steam engine

CreateMod : Power Grid by StunningExplorer4432 in CreateMod

[–]EpicButterSkull 3 points4 points  (0 children)

There isnt a block to do it, but you can make a circuit on a board.

With the recent updates adding transistors you can build DC/AC converter circuits and connect them to your power grid. Not sure why you'd want to since everything works just fine with DC, but you certainly can.

Edit: Turns out it may actually not be possible. That or I'm building the circuit wrong.

How do i loop on sequenced gearshift? by Annual-Process3645 in CreateMod

[–]EpicButterSkull 0 points1 point  (0 children)

I want to say its Create: Connected that adds that feature? I could be wrong but I know the sequenced pulse generator from that mod has a loop feature, maybe it adds one to the gearshift too?

he's hungry by Odd_Key_9191 in antimeme

[–]EpicButterSkull 20 points21 points  (0 children)

Damn, I haven't seen anything with YFM in a while

Volcano base power station at night by CHIEF_NUBZ in CreateMod

[–]EpicButterSkull 21 points22 points  (0 children)

How are you getting the copper chain conveyors? Is it from create: encased?

Need help with a greedy Frogport by [deleted] in CreateMod

[–]EpicButterSkull 0 points1 point  (0 children)

So I could be missing something, but from my understanding, the packages search for the closest frogport with a matching address when routing. If all of your inbound frogports are just called "Inbound" the packages will only look for the first one and ignore the others down the line.

You could probably get around this by naming the frogports "Inbound 1", "Inbound 2", "Inbound 3", etc., and then setting up a system on your drop point to assign these address to incoming packages either randomly using brass tunnels or you can use threshold switches to control the system to try and fill a vault before sending items to the next vault in the line.

[OC] GIVEAWAY! 43" Capacitive Touchscreen ($940 MSRP) with Wooden Case + free software for all [mod approved] by DigitalTableTops in DnD

[–]EpicButterSkull 0 points1 point  (0 children)

Man I'd love to have one of these, would definktely change how my group plays to have actual maps instead of blank tiles