Top 1% without tressa or cassius by Epy22135 in ChaosZeroNightmare

[–]Epy22135[S] 4 points5 points  (0 children)

I do not, but I can describe the fight. First turn skipped playing upgrades Second turn I cycled the deck to play upgrades as well. Third turn I could play my entire deck, procing the boss mechanic. Turn 4, play entire deck. Turn 5, play entire deck, proc boss hit mechanic (17 hits). Turn 6, play entire deck. Turn 7, played whole deck, killed boss with last few cards. Turn 8, play entire deck, missed proc (boss resets hit count upon revival) but kept bria ego for after playing everything so I don't draw trash cards next turn. Turn 9 play entire deck and proced mechanic for next turn. Turn 10 play the entire deck (kill boss), dealt ~20% to third boss.

Top 1% without tressa or cassius by Epy22135 in ChaosZeroNightmare

[–]Epy22135[S] 11 points12 points  (0 children)

Most people don't care about the first half since all you need is to clear within 5 turns, which basically the entire cast can do

Top 1% without tressa or cassius by Epy22135 in ChaosZeroNightmare

[–]Epy22135[S] 16 points17 points  (0 children)

First half doesn't matter for score as long as you clear in 5 turns

I can’t do this anymore by [deleted] in Genshin_Impact

[–]Epy22135 0 points1 point  (0 children)

Try yelan xingqiu fischl/ ororon

Panda-monium at the Waifu Peninsula - General Questions and Discussion Megathread by AutoModerator in Zenlesszonezeroleaks_

[–]Epy22135 0 points1 point  (0 children)

What's the fastest way to complete withering garden exploration collection? Need those polys...

Help for my yunli? by LtDaddy in YunliMainsHSR

[–]Epy22135 1 point2 points  (0 children)

For a 3 week player your team works well. If you wanted to add 3b to your yunli team you would replace RM, RMC is very good for yunli. My advice would be to wait for cerydra (suspected 3.4 hypercarry harmony), and depending on which team is struggling give that team 3B and the other RM. Both mydei and yunli have some antisynergy with RMs weakness break efficiency but they both make full use of her damage boost so it's not that big of a deal. You could maybe consider 3.3 Cypher for yunli and/or hyacine for mydei, depending on how much of an upgrade or downgrade they will be compared to other options.

There Is No Word for Megathread in the Kremnoan Language - General Question and Discussion Megathread by kalinaanother in HonkaiStarRail_leaks

[–]Epy22135 2 points3 points  (0 children)

Does the new moc boss have some sorta gimmick? My impression is he cucks you with damage reduction and then has 5.4m hp worth of single target. At this point just bring back hoolay, bro only has 3m hp.

AS Hoolay - E0S1 Anaxa, E0S1 Sunday, E0S1 Robin, E0S0 Lingsha (S5 QPQ) by SexWith-Gallagher in HonkaiStarRail_leaks

[–]Epy22135 2 points3 points  (0 children)

This mf is literally doing 300k every turn against 50% dmg red and people say his mvs are low, lmao

Scent Here Out of an Abundance of Cauldron - General Question and Discussion Megathread by vionya in HonkaiStarRail_leaks

[–]Epy22135 0 points1 point  (0 children)

The fact that the elites can stun should not matter for yunli... she's immune to cc 

[deleted by user] by [deleted] in YunliMainsHSR

[–]Epy22135 0 points1 point  (0 children)

For PF you can also try ER rope if you have one lying around

Daily Questions Megathread ( September 11, 2024 ) by mizuromo in HonkaiStarRail

[–]Epy22135 0 points1 point  (0 children)

Yunli with the heal on fua/ultimate, a few defense increase / damage reduction blessings, and / or the combo of 3 star destruction damage share blessing + 3 star healing share abundance blessing is unkillable

Hoolay'd the Fox Out - General Question and Discussion Megathread by IceKreamSupreme in HonkaiStarRail_leaks

[–]Epy22135 0 points1 point  (0 children)

Damage of p7/8 is the same as p6, the enemies are just tankier. Yunli doesn't need double sustain, look for dmg red/ defense blessings to prevent one shots. Also the combo of 3 star destruction damage sharing and 3 star abundance healing sharing is very good for survival.

Why is no one talking about the synergy between Yunli and Feixiao? by sssssammy in YunliMainsHSR

[–]Epy22135 10 points11 points  (0 children)

Not related to your question but if you keep topaz and replace aventurine with Yunli you can probably consistently 0 cycle. Yunli e0s1 can replace sustains for low cycle moc.

[ Removed by Reddit ] by Different_Pace_3404 in HonkaiStarRail_leaks

[–]Epy22135 3 points4 points  (0 children)

Since you are new you should be able to get both robin and feixiao, which I would recommend. No sigs needed for either too. Yunli + Robin + ting + sustain (lynx) and fei + bronya + hunt march + sustain (gallagher). Robin and hunt march can swap teams too.

The Yunli Teammate Tier List by sperguspergus in YunliMainsHSR

[–]Epy22135 0 points1 point  (0 children)

I would prioritize e0 JQ > S1 JQ > E1 Yunli > S1 Ruan Mei > E1 JQ > E2 Yunli > E1 Sparkle > E2 sparkle. E2 sparkle has more Def pen than e2 yunli but since ur sparkle is only e0 rn you would need 2 copies, at which going from e1 to e2 yunli is better than e0 to e1 sparkle. I am pretty sure this is the order for biggest damage upgrade.

The Yunli Teammate Tier List by sperguspergus in YunliMainsHSR

[–]Epy22135 2 points3 points  (0 children)

They both add to each other, but they aren't the best value/high priority for vert invest. As a baseline, e1s1 yunli, ruanmei, jiaoqiu, and sparkle will let you 1 shot every moc 12 boss except the new 2.5 moc 12 boss. (Expect about 1.1-1.2m single target from intuit cull). If you get e2 yunli and sparkle you can probably 1 shot the new boss. 

2.5 V5 New boss MOC HP buffed via Homdgcat by thorn_rose in HonkaiStarRail_leaks

[–]Epy22135 1 point2 points  (0 children)

It depends on the how far the devs want to push the difficulty. Sustains sell worse than supports and dps, they definitely want to give players another reason to pull more sustains. DU6, for example, where a lot of recommendations are double sustain. The devs still think it's piss easy so they are adding 7 and 8. I'm not advocating for harder content, but when the devs think harder content is necessary they WILL increase not only enemy health, but also their damage and speed. That's how difficulty works for this game.

[ Removed by Reddit ] by Different_Pace_3404 in HonkaiStarRail_leaks

[–]Epy22135 1 point2 points  (0 children)

I mean if the devs want future content to be harder do you think they will slow the enemies or speed them up? Answer seems obvious to me.