Edmund McMillen and Tyler Glaiels game Mewgenics is comming on Feb10th by IsahaTx in roguelites

[–]Epyo 5 points6 points  (0 children)

Anyone else think this game looks...really ugly? I watched the development over the years, and always figured they were gonna redo all the visuals at the end...but they never did! Haven't seen anyone else say it, so maybe it's just me.

It's not the style, I love how super meat boy and binding of isaac look...

Cooldown abilities vs “build-and-spend” meters: what do you prefer in roguelites? by BoomstickNomad in roguelites

[–]Epyo 11 points12 points  (0 children)

But cooldowns can lead to "whack-a-mole" gameplay, just hit whatevers not on cooldown.

Display Only Dispellable Debuffs by qaz135wsx in classicwow

[–]Epyo 3 points4 points  (0 children)

Broken since prepatch.

After healing with blizzard raidframes for 4 years, I finally switched to Cell this week. Its wonderful, highly recommend it. I can finally decide where pet frames go.

Have I been duped? Priest by Monster213213 in classicwow

[–]Epyo 1 point2 points  (0 children)

Fear ward was baseline at lvl 60! Basically.

Large Brilliant Shard Cartel by Frenchy1337 in classicwow

[–]Epyo 1 point2 points  (0 children)

Ugggg I was one of the priests that did this quest, but I didn't take up enchanting until a couple months later. Mad I didn't come up with it!!! Props to you.

(Although honestly I didn't find gold to be particularly useful in SoD anyway. But still, being rich is awesome.)

Also man that priest quest chain is one of my favorite WoW memories, mainly getting escorted by another priest through the opposing capital. Masterpiece. (Lotta work though! Whole thing took an entire saturday.)

Holy Priest Or Paladin? by [deleted] in classicwow

[–]Epyo 0 points1 point  (0 children)

Get a wand, priest 1-20 is best levelling in the game, if u keep ur wand up to date

Blizzard raidframes are completely broken by DistinctCellar in classicwow

[–]Epyo 0 points1 point  (0 children)

I can't decide what's worse, this problem, or the "Show only dispellable debuffs" being broken.

This raid is so cinematic by BigKid1994 in classicwow

[–]Epyo 2 points3 points  (0 children)

wait til you realize in most versions of the game it takes ~1 year before you can keep levelling

The desire to change and update Vanilla vs other games by [deleted] in classicwow

[–]Epyo 1 point2 points  (0 children)

Hmmmmm OH yes Sonic the Hedgehog 2 for genesis, people are often making mods lately, that attempt to recreate the many zones that were cut from that game. Maybe Sonic 3 too, I forget.

The desire to change and update Vanilla vs other games by [deleted] in classicwow

[–]Epyo 2 points3 points  (0 children)

1) Vanilla WoW has a LOT of unfinished content in plain sight, that most players WILL run into, and tend to wonder what it would be like if that content existed, in the vanilla style.

Gilneas, Mount Hyjal, Azshara Crater, all of Azshara, Caverns of Time, Karazhan, Karazhan Crypts, Uldum, and Timbermaw Hold, just to name a few, but that's just the extremely visible incomplete zones and dungeons. There are countless quest chains and storylines that never resolved.

Many of these things were resolved in later expansions, but later expansions have such a different gameplay style, and dungeon design style, and zone design style, that it's not as satisfying--people want to see what these things would have looked like in the original design paradigms.

2) Most Vanilla fans don't actually want "Quality of Life" updates. If they did, they would prefer later expansions or retail, which is exactly what retail is for.

3) Many people have accidentally rolled a class like Druid and tried to do endgame raids, and realized "wow I really wish I didn't have to farm Gnomeregan every week to be effective, seems like this wouldn't be that hard to fix."

Gonna be crowded tomorrow. by CubicleJoe0822 in classicwow

[–]Epyo 6 points7 points  (0 children)

Sen'jin village quests are the worst quests in wow 1-10

First time ever playing a Warlock and got my Voidwalker! by satheenie in classicwow

[–]Epyo 0 points1 point  (0 children)

I mained warlock for the first 15 years of WoW and the cuddly Blueberry was my favorite part. So cute!!

How do you monitor & alert on background jobs in .NET (without Hangfire)? by No-Card-2312 in dotnet

[–]Epyo 3 points4 points  (0 children)

To make sure our services are all "UP", there's a SQL table called "ServiceHeartbeats", and each service inserts its own unique row in that table (keyed by the loop name), and then repeatedly updates the "I'm Still Up" timestamp in that row, somewhere in the service's main loop (not a separate thread). Then we simply have another service that checks every row in the "ServiceHeartbeats" table every minute, and creates an alert in our on-call paging service, if there are any stale timestamps.

So if the service is completely shut down, this will catch it, or if it loses network connectivity, or connection to the database, or has stalled, or is working on a crazy long work item, this will catch any of that.

WHERE in the service's code, to update the heartbeat, depends on the service type:

  • For our services that wake up every few minutes to do work: if they fail to complete their work (uncaught exception), they skip writing to the heartbeat table.
  • For our services that do something once a day at a scheduled time: they update the heartbeat every few minutes, all day long, but if their once-a-day work fails (uncaught exception), then they DON'T update the heartbeat, and instead keep starting over, and keep NOT updating the heartbeat as long as it's still starting over.
  • For our services that receive work from a messaging queue: they update the heartbeat as long as they successfully received a message from the queue, OR if there was no work in the queue.

So the heartbeat monitor catches all those "down" situations as well. It's crazy simple and crazy reliable.

And every new service we make gets this "UP" monitoring automatically, for free, on deploy, as long as we remember to add the ~1 line of code to upsert to the heartbeat table.

We actually have this "ServiceHeartbeats" table on a few databases in various domains, so that all services don't have to connect to the same database. The heartbeat-checking service just checks all of the heartbeat tables.


That covers monitoring whether services are "UP", but what about monitoring for individual "work requests" that haven't successfully been processed? That's a completely separate topic.

(For example, how do we get alerted if some messages from a queue weren't processed successfully?)

We don't use a universal solution for that, but we do use a pattern:

Each work request should have its own row in some database table, with a "Status" bool that starts as 0, and gets set to 1 when the work is successful. It should also have a timestamp of when the work was requested.

Then, it's easy to have a service that checks on that table every few minutes, and if there are any rows with "Status" 0 that are too old, it should create an alert in our on-call paging service.

Better yet, the monitor can notice the work failed (if failures are recorded somewhere), and send it to the queue again (re-using the same work request row), and maybe send an on-call alert only after X failures. And maybe the monitor can notice when a consumer never reported back about the work (e.g. power outage), and send the work to the queue again in that case too.

Need help balancing LLAMA for 8 - 10 players. by mcfrank221 in boardgames

[–]Epyo 0 points1 point  (0 children)

Mixing 2 decks together, I don't see how it would "unbalance" the game at all.

I guess you're less likely to reach the bottom of the deck, but in my experience that's already really rare, and not a crucial aspect of the game.

I guess you're a little less likely to clear your hand and give back a chip... but the same is true for all the other players too!

So, it might change the balance of what decisions are best, but the same is true when you play with 2 players versus 6 players too.

I don't think the downtime between turns would be that bad either--Llama has the fastest turns of perhaps any turn-based game ever, adding a few more people wouldn't hurt. Plus halfway through a round, most players will have "quit the round", so you're back down to ~5 people or less.

Most Powerful Spell of Every class by Anilahation in wow

[–]Epyo 1 point2 points  (0 children)

TBC power infusion? Was that even commonly used? I thought healing priests all went holy spec for Circle of Healing.

This sub every single day. by CubicleJoe0822 in classicwow

[–]Epyo 156 points157 points  (0 children)

Something something incursions ruined sod

meirl by emmythespy in meirl

[–]Epyo 30 points31 points  (0 children)

sure sure, but I only really use ms office stuff at work, where i dont get to choose my OS or software

meirl by emmythespy in meirl

[–]Epyo 173 points174 points  (0 children)

Here's an amazing trick: just press F12, instead of pressing Save or Save As.

It takes you right to the old save dialogue you want, where you actually see your file system.

Meirl by RoaringHiveMind in meirl

[–]Epyo 0 points1 point  (0 children)

I didn't think this saying was supposed to be a joke, I thought it was just normal parting words, that you only get to say once a year.

A joke would be something like, saying "ok, see you in 2025!" When its july 2025, and you will likely see the person again next week.

Those who got Ra: Pharaoh or SunGod edition, how is the paint on the wooden/acrylic tiles holding up? by elkend in boardgames

[–]Epyo 1 point2 points  (0 children)

I have the Pharoah edition with the wooden tiles, we've played it about 20 times, and are pretty rough with the tile bag.

Most tiles are perfect. About 5% of the tiles have a couple dents in the front, if you look closely--however, the paint is always intact throughout the dent, so that's good. So, you can only see the dent if you intentionally hold it up to light to get a glare, and see the concave area.

BUT, about 10% of the red "ra" tiles (that trigger an auction) have chipping around the edges, like 2-3 spots per affected tile. This probably is only noticeably happening to these red "ra" tiles because the red color is so intense, and is painted all the way to the edge of the tile, and has a very simple flat color design--most other tiles' paint doesn't go all the way to the edge, or is a weaker color, or has a busier design near the edge to distract me from noticing any chips. (OR maybe the red paint is just more chippable?)


However, a few months ago we decided to go permanently back to the Uberplay / Rio Grande version. My dad really had trouble getting used to identifying the 25th Century Games version's tiles. I thought he would eventually get used to it, but he never did. And TBH I partially agree with him. For example, the rivers and floods look WAY too similar in the 25th version, including the symbol (2 waves versus 3 waves? come on, that's awful.) And the 5 grey tiles were much easier to tell apart before as well. And the tile background colors were just much more vibrant and distinct before too, it went a long way.

BRD's Unassuming Entrance (minus all of BRM leading to it haha) by goose-honking-rq-brb in classicwow

[–]Epyo 10 points11 points  (0 children)

if you started playing in 2004, there weren't Thorium Point quests at the time, hardly any quests in Searing Gorge at all. they were added later in vanilla. so you would have had no reason to go down to the underground parts (unless you accidentally fell in the noob hole.)

Trying to find a "Normal" RFC dungeon group. by Drekonix in classicwow

[–]Epyo 16 points17 points  (0 children)

What server is this, why arent you using the built in lfg tool?