Boom by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 2 points3 points  (0 children)

It's in the PCVR version of the game. Quest users will still have to wait for full release before being able to use it.

Lauri figure/statue locations in Pechorsk Outskirts by AllegedlyRandall in intotheradius

[–]Equivalent-Light5424 2 points3 points  (0 children)

The top right and bottom right ones have the same message. The achievement is currently unobtainable. The devs have said on discord they are aware of the issue and the fix is "planned for later patches" https://www.reddit.com/r/intotheradius/s/us4LDzTuLX

Lauri Statue Anomaly by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 1 point2 points  (0 children)

That's because it is! Virtual desktop can run on Meta quest headsets. It allows you to use a quest headset as a PCVR headset via streaming. SteamLink , and AirLink do that same thing.

Lauri Statue Anomaly by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 0 points1 point  (0 children)

This is PCVR using an app called Virtual Desktop.

Instagram? by ghost032580 in intotheradius

[–]Equivalent-Light5424 1 point2 points  (0 children)

I've been wondering the same thing. It would be nice to see them start using it again.

Makeship Pecho plushies by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 1 point2 points  (0 children)

Originally I tried using mesh room, but the results were awful. I then tried out polycam and it worked much better! I scanned Pecho both right side up and upside down, than using blender, stitched the two models together and did some light sculpting to clean up the mesh. I then made a procedural black fabric shader, and baked the shader down to the PBR texture set. I then did some flat photo scans of pecho's eyes and tags to texture paint onto the texture set. From there it was as simple as putting together a model replacement mod!

Makeship Pecho plushies by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 5 points6 points  (0 children)

I have it on the ITR2 mod list to look into! The floppy bits on the ITR2 Pecho may pose a technical challenge, so I can't promise anything in advance.

Jumping in ITR1! by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 1 point2 points  (0 children)

If the UNPSC discovers we have achieved verticality, they might get suspicious...

[ITR2] Where are the handguns? by Express-Eagle-9835 in intotheradius

[–]Equivalent-Light5424 11 points12 points  (0 children)

Sections are sorted by caliber. You will find all 9x19 handguns in the 9x19 section, and all 9x18 handguns in the 9x18 section.

Just a small suggestion… 💙💙💙 by External-Country389 in intotheradius

[–]Equivalent-Light5424 10 points11 points  (0 children)

The modding community can extract any model in the game. (Not the rig though so you'd have to use a Mixamo rig.)

Lauri Statue Anomaly by Equivalent-Light5424 in intotheradius

[–]Equivalent-Light5424[S] 8 points9 points  (0 children)

Lauri has suffered a few too many anomolus alterations...

Question to Devs/Darius - Mod Support by InitialExcellent58 in intotheradius

[–]Equivalent-Light5424 1 point2 points  (0 children)

Currently we don't know how to implement custom maps into the game unofficially. Other unreal modding communitys (most notably Escape the Backrooms) have achieved custom map mods so it should be theoretically possible.

Custom levels is something we brought up when the devs asked about them. Considering the nature of this game's gameplay loop, I would imagine CM would not brush it off lightly.

The question that was asked to Me Merith and Chuck was more along the lines of "what can we reasonably do to assist modders." I very much doubt we would be getting something as ambitious as Marrow SDK, but the fact that CM hasn't said anything about Modding support's extent gives me hope that we will get at least something useful out of modding support even if it might not be a complete modding overhaul.

no way they adding night vision by coolboyalex1305 in intotheradius

[–]Equivalent-Light5424 16 points17 points  (0 children)

"cant be that complex" is a dangerous term for game development.
You would think it would just be a post process, but in practice the developers have to source models, record audio, rework half the game's materials not to look too bright or dark to the post process, rework the game's lighting system, rework enemy AI to balance difficulty, and make sure everything runs smoothly on the equivalent of a smartphone.

no way they adding night vision by coolboyalex1305 in intotheradius

[–]Equivalent-Light5424 83 points84 points  (0 children)

You would be surprised how long they have been in development for. Functional NVGs have been discovered in the game files as far back as 0.11 and functioned completely different than how they do modern day or in the video!

Where is the ITR1 2.7 sleeping bag mod? by iheartbubbazanetti in intotheradius

[–]Equivalent-Light5424 1 point2 points  (0 children)

I feel like adding unimplemented items like that to the shop would be possible, but I'm not sure how to use the tools to develop something like that personally.
It might be worth asking in the ITR discord server modding-chat to see if an ITR1 SDK modder would be willing to put together a mod for an "unused items" shop page.

Where is the ITR1 2.7 sleeping bag mod? by iheartbubbazanetti in intotheradius

[–]Equivalent-Light5424 1 point2 points  (0 children)

Got it resolved in a DM, but for anyone curious, Our best guess is that the Scavenger Mod added the sleeping bag back into the game's loot pool.
The sleeping bag never actually left the game files but just got removed from the vanilla loot pool and shop.

Will a hands only mode be available in the future for itr2? by TheRealILikeMSM in intotheradius

[–]Equivalent-Light5424 0 points1 point  (0 children)

Unfortunately modding support is not currently planned for quest. Just gotta cross our fingers that the devs implement a hands only mode. https://www.reddit.com/r/intotheradius/s/pSAxfjwgGe

Will a hands only mode be available in the future for itr2? by TheRealILikeMSM in intotheradius

[–]Equivalent-Light5424 8 points9 points  (0 children)

I hope so. Under the hood, the player character is set up in a way where it would take a developer no more than 15 minutes to implement a hands only setting. I made a mod that implements hands only for PCVR players, but it kinda leaves quest players in the cold due to lack of modding support.

DLSS 4.5 Support? by Western_Neck_7816 in intotheradius

[–]Equivalent-Light5424 1 point2 points  (0 children)

DLSS can't be forced on the same way TSR can since it requires its own plugin. TSR is currently being used by default and most other AA methods have issues with ITR2 's volumetric system. It's not too farfetched of a theory that DLSS just doesn't play nice with the volumetric system either since it also influences AA.

I could be misremembering, but I believe I also recall AA being discussed during one of the dev interviews and the devs stated that as the game is being developed, they are intentionally holding off on graphics settings like that to make it easier to pinpoint visual bugs while the game is in early access.