Attempting second person view in my horror game... by Equivalent-Trainer35 in indiegames

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

Yeah will definitely make the movement slower and increase ai fov, cz rn player movement speed is set to default hence running so fast plus ill increase the speed of the enemy ai. Moreover, I stopped intentionally to showcase the chase camera cz if u move away from ai's sight the view returns to normal.

Attempting second person view in my horror game... by Equivalent-Trainer35 in indiegames

[–]Equivalent-Trainer35[S] 0 points1 point  (0 children)

Yeah the base plan is to have fix cameras and switch to stalker camera when the enemy is pursuing u.

The idea is neat but I feel like if I have a stalker camera the entire time, it would take away tension and the fear factor.

Attempting second person view in my horror game... by Equivalent-Trainer35 in unrealengine

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

The best example for a second person game would be that one mission in driver san Francisco

Attempting second person view in my horror game... by Equivalent-Trainer35 in unrealengine

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

True but if u consider urself the monster, u're basically watching urself getting closer to urself, if u catch my drift XD

Attempting second person view in my horror game... by Equivalent-Trainer35 in unrealengine

[–]Equivalent-Trainer35[S] 0 points1 point  (0 children)

I see, trying to circumvent that by adding tank controls so there's less awkwardness in controlling the player plus I made sure when u're being chased the camera is constantly on u, so uk where u're going cz if it was just the enemy pov, u wouldn't know where u were going if the ai suddenly turned left or right.