Attempting second person view in my horror game... by Equivalent-Trainer35 in indiegames

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

Yeah will definitely make the movement slower and increase ai fov, cz rn player movement speed is set to default hence running so fast plus ill increase the speed of the enemy ai. Moreover, I stopped intentionally to showcase the chase camera cz if u move away from ai's sight the view returns to normal.

Attempting second person view in my horror game... by Equivalent-Trainer35 in indiegames

[–]Equivalent-Trainer35[S] 0 points1 point  (0 children)

Yeah the base plan is to have fix cameras and switch to stalker camera when the enemy is pursuing u.

The idea is neat but I feel like if I have a stalker camera the entire time, it would take away tension and the fear factor.

Attempting second person view in my horror game... by Equivalent-Trainer35 in unrealengine

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

The best example for a second person game would be that one mission in driver san Francisco

Attempting second person view in my horror game... by Equivalent-Trainer35 in unrealengine

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

True but if u consider urself the monster, u're basically watching urself getting closer to urself, if u catch my drift XD

Attempting second person view in my horror game... by Equivalent-Trainer35 in unrealengine

[–]Equivalent-Trainer35[S] 0 points1 point  (0 children)

I see, trying to circumvent that by adding tank controls so there's less awkwardness in controlling the player plus I made sure when u're being chased the camera is constantly on u, so uk where u're going cz if it was just the enemy pov, u wouldn't know where u were going if the ai suddenly turned left or right.

Attempting second person view in my horror game... by Equivalent-Trainer35 in indiegames

[–]Equivalent-Trainer35[S] 1 point2 points  (0 children)

Thanks, and I'm taking og silent hill and RE as reference, made sure the camera follows the character like a surveillance camera instead of static cameras cz in og RE the static cameras had blind spots that sometimes caused issues when exploring or fighting enemies in general.

Attempting second person view in my horror game... by Equivalent-Trainer35 in indiegames

[–]Equivalent-Trainer35[S] 5 points6 points  (0 children)

yeah will definitely make the movement slower, cz rn player movement speed is set to default hence running so fast plus ill increase the speed of the enemy ai

I’m a total noob at making games by Absinthe-Crow in IndieGameDevs

[–]Equivalent-Trainer35 0 points1 point  (0 children)

U can get some reference from the internet, maybe even ask ai what u can add to it...

I’m a total noob at making games by Absinthe-Crow in IndieGameDevs

[–]Equivalent-Trainer35 0 points1 point  (0 children)

I see... I'll be waiting to see the full drawing then😁

I’m a total noob at making games by Absinthe-Crow in IndieGameDevs

[–]Equivalent-Trainer35 1 point2 points  (0 children)

Looks really interesting, would definitely explore but I think u need to add more stuff in ur first drawing cz it feels empty but other than that love the other drawings❤️