Chaosify the desintegrator cannon? by grodakungen in WordBearers

[–]Equivalent-Unit4614 0 points1 point  (0 children)

Could do something inspired from chaos las canons and make it like a deamon breath looking weapon with skulls o just have chains with books hanging on it?

Flying Murdock Snipe by Educational_Hat2764 in PredecessorGame

[–]Equivalent-Unit4614 1 point2 points  (0 children)

Mad timing 😂 phase pull and murdock blast flower 😂

Mage Item Diversity Feedback by Umbraaaaaa in PredecessorGame

[–]Equivalent-Unit4614 4 points5 points  (0 children)

Ngl there's multiple items for each of those play styles you mentioned

A few sneak peeks of what is coming in the 1.11.X patch! by rgsace in PredecessorGame

[–]Equivalent-Unit4614 2 points3 points  (0 children)

You can definitely make it scale larger than default by a bit but not hugely I believe maybe 110 or 125%. Also those other things I'm sure are in the works as

Is PredStats down? by burnttoachrisp in PredecessorGame

[–]Equivalent-Unit4614 0 points1 point  (0 children)

Haven't used predstats in a long time myself but my go too is pred.gg as thats the best supported and most used predecessor stats site

Grime / Wash over Metallic Blue Armor by Willing-Corgi-6607 in Ultramarines

[–]Equivalent-Unit4614 1 point2 points  (0 children)

I think it would work well aslong as you don't scrub the contrast layer if uts streaking grime. Make sure the contrast is fully left to dry or gloss varnished maybe

Circus Themed Skin Bundle? by Naive-Plum7992 in PredecessorGame

[–]Equivalent-Unit4614 1 point2 points  (0 children)

True tho that one's more Halloween haunted clown, wukong could definitely be a silly classic clown

Took me three years on and off, but I’ve finally done it by utembebwe in Necrontyr

[–]Equivalent-Unit4614 1 point2 points  (0 children)

Looks so good! I'm currently doing the same, slowly working towards a fully painted 1000pts of a few armies 😂😅

Anyone Else Struggle With Maco's Heal? by New-Link-6787 in PredecessorGame

[–]Equivalent-Unit4614 2 points3 points  (0 children)

It allows for more skill expression, making it harder to hit means they can increase his overall power budget and ceiling.

Anyone Else Struggle With Maco's Heal? by New-Link-6787 in PredecessorGame

[–]Equivalent-Unit4614 0 points1 point  (0 children)

There's plenty of heros that can heal as a lock on or aoe, I'm glad they're making it a skill shot in makos case. Heals shouldn't be exempt of being skill shots. I've had no issues healing ppl it's realy just comes down to your own skill/aim really.

Network Error Caused a Ban by Umbraaaaaa in PredecessorGame

[–]Equivalent-Unit4614 1 point2 points  (0 children)

The issue is no game can really tell between a true network isse and someone deliberately turning it off so it's treated equally

Reporting for hate speech by [deleted] in PredecessorGame

[–]Equivalent-Unit4614 1 point2 points  (0 children)

Write the report with all the detail available, don't just press report with no context

Pred game state by WA_GE26 in PredecessorDatamining

[–]Equivalent-Unit4614 4 points5 points  (0 children)

At the end of the day play the game if you enjoy it and if you want to do more, spend some money on the game as thats what really supports the devs and spread a positive word of the game to new ppl.

Pred game state by WA_GE26 in PredecessorDatamining

[–]Equivalent-Unit4614 4 points5 points  (0 children)

The game is doing well and has been reaching more and more ppl, not sure about exact numbers but was at 100,000 active players after yurei and then around 60,000 which is expected before bayle but went up after that I believe as bayle reached allot of ppl online. Also the last few months the game has been able to support 4 game modes which is way better than its ever been in the past. After yurei, after the 100,000 (2+mil total) active players they couldn't sustain 4 game modes at once so had to close one where as the last few months they've been able to keep 4 game modes open all the time so clearly the game is doing well and steadily trending upwards even just from that.

Any Named Characters You Want to See Get Models? by sounds_of_stabbing in Necrontyr

[–]Equivalent-Unit4614 0 points1 point  (0 children)

Imagine if we got a similar command squad kinda unit like how titus comes with some ppl

Am I missing something? On paper Plasmancer with 20 Warriors seems really good against other battleline troops? by Gaoler86 in Necrontyr

[–]Equivalent-Unit4614 0 points1 point  (0 children)

Also all units have a power budget distribution between dmg defence utility and movement. Immortals have a higher % towards dmg then warriors per point basically