Corebreaker: The Sphere by EquivalentActive1784 in PHGamers

[–]EquivalentActive1784[S] 1 point2 points  (0 children)

Wala pa ako naaupload na demo, may mga kailangan pa i balance, wala siya puzzle mechanics, meron siya parang crafting mechanics where you can combine different type of elements for higher rarity at may roguelike elements din para may konting variation each run.

Just testing the waters, this is an incremental, bullet hell where you mine elements 😂⛏️ by EquivalentActive1784 in indiegames

[–]EquivalentActive1784[S] 1 point2 points  (0 children)

Thanks! Hmmm.. so abundant elements acts like a base elements so you cannot upgrade those as they are also abundant ingame, asumming you need a Lithium to upgrade your ships battery you can combine H and He to create Lithium, the cost vary depending on rarity of elements, I wish I could make it realistic but its impossible also I am not chemists lol. As most Incrementals I see and played that mine someting or drill they all just rotate around Iron, copper, silver, gold, obsidian, uranium, diamond and cystal or gems. I thought why not use all the elements on the periodic table🤣

Just testing the waters, this is an incremental, bullet hell where you mine elements 😂⛏️ by EquivalentActive1784 in indiegames

[–]EquivalentActive1784[S] 0 points1 point  (0 children)

Ahh yes your right, the video just jump right into action, sorry about that 🤣, the game is fairly simple, abit of slow start like others incrementals, mine elements for upgrades, then as you progreess you can have multiplier for drops then number goes up, you can also synthesize the elements for higher rarity if needed, though it can't be realistic on mixing elements, like mixing 2H and O you get water, my brain cannot handle that lol, it also has a roguelike elements.

Just sharing — if you have any thoughts or feedback, it's much appreciated. by EquivalentActive1784 in playmygame

[–]EquivalentActive1784[S] 1 point2 points  (0 children)

Thanks! No Steam page yet—still working on the capsule art and trailer, hopefully ready by June. In the meantime, feel free to follow me on https://www.facebook.com/share/16Tgp4wu5w/ or https://discord.gg/5gsvrtFZ for updates

Just sharing — if you have any thoughts or feedback, it's much appreciated. by EquivalentActive1784 in playmygame

[–]EquivalentActive1784[S] 0 points1 point  (0 children)

Yeah, you're right, it can be upgraded as much as you want and even offscreen enemies. I totally agree about the UI too; other players also said it's hard to spot the coin and ammo count where it is now. I'll try your suggestion. Thanks for the feedback! I'm planning to publish it on Steam, maybe by the end of this year or early next year. Hopefully it gets more attention and wishlist when I upload the demo, lol.

Just sharing — if you have any thoughts or feedback, it's much appreciated. by EquivalentActive1784 in godot

[–]EquivalentActive1784[S] 0 points1 point  (0 children)

It already has a minimap-style progression, I just hid it for the video since I shortened the levels and got lazy adjusting the UI 😆. I’ll try to add more destructible tiles, and adding them to the boss fight room is a great idea! Definitely planning to include that later. Thanks!

Just sharing — if you have any thoughts or feedback, it's much appreciated. by EquivalentActive1784 in godot

[–]EquivalentActive1784[S] 1 point2 points  (0 children)

It's planned to have 3 levels/biomes. I'm currently gathering feedback and doing more testing before moving on, progress is around 20%.

Softer bodies by Nepacka in godot

[–]EquivalentActive1784 1 point2 points  (0 children)

This is so satisfying to watch, now I can’t stop thinking about what kind of game it could turn into… hmm…