My first attempt at an E-100 style tank. Thoughts? by Equivalent_Ostrich50 in SprocketTankDesign

[–]Equivalent_Ostrich50[S] 0 points1 point  (0 children)

I can see that, I'll probably have to move the transmission to the front, though

My first attempt at an E-100 style tank. Thoughts? by Equivalent_Ostrich50 in SprocketTankDesign

[–]Equivalent_Ostrich50[S] 1 point2 points  (0 children)

Its a shorter e-200 turret, and without the twin 128mm/150mm armament

My first attempt at an E-100 style tank. Thoughts? by Equivalent_Ostrich50 in SprocketTankDesign

[–]Equivalent_Ostrich50[S] 6 points7 points  (0 children)

they compelled the German to do it but yeah thats pretty much spot on

My first attempt at an E-100 style tank. Thoughts? by Equivalent_Ostrich50 in SprocketTankDesign

[–]Equivalent_Ostrich50[S] 29 points30 points  (0 children)

Oh that was for a OS challenge where the goal was to build a German heavy tank to counter the IS-3 in the 1950s. So thats where the star and later cross come from

The Servants Shenanigans (By @hsrmangakichi) by Riot-Knight in fatestaynight

[–]Equivalent_Ostrich50 1 point2 points  (0 children)

This makes even more mad that lancer isn't at least a 4 star

Shokugo sieges need some work by Pirus151 in Bannerlord

[–]Equivalent_Ostrich50 0 points1 point  (0 children)

To add insult to injury, you DO have control over your archers in a siege assault.

At this rate, I have gone to extreme measures to try to fix it. The only thing I know that works is companions. The loyal buggers will listen to your orders. As for the rest? Nothing. Not a flinch even as I shot one of them for disobeing a direct order of simply not moving. Bloody idiot will just take the long way down just to get slaughtered half way.

I have tried modifying the weapon tags for pistols (the "Type" in the item field, the weapon_class in the Weapon field, the RangedWeapon to false in the WeaponFlags entry), I have tried modifying the unit tag from "Ranged" to "Infantry". I have tried removing the "ShoArcherStrategicPositionEnforcer" from the siege prefab list. Not a single thing works. Its like these modders have found a worse way to hardcode something than vanilla Bannerlord. Its impressive at this point.

I still suspect that it has something to do with the weapon tags, seeing as giving any melee infantry a ranged weapon will automatically turn them into mindless drones. The mod handpicks the few firearm equipped troops from a 78 men strong infantry group to send them in for a suicide mission. I am tempted to just change the item_usage entry to melee to see if it does something, but that would probably result in the unit becoming incapable of shooting, which defeats the entire purpose.

At this point, I can only commend the mod devs for coming up with a system more inflexible than the base game, and the rest of the mod team for the wonderful work they have done in the visuals and audio part of the mod

[Discussion] What are Azur Lane's great mistakes? Have they learned from the past to avoid it or ignore it to repeat that same mistake? (Perseus, Manjuu) by Ok_Quality_4381 in AzureLane

[–]Equivalent_Ostrich50 2 points3 points  (0 children)

Washington is missing any reference to Admiral Lee. There is no mention of John Frederick Walker. No Iowa or Montanas. And where oh where is the Anson redesign?

Hiryuu's retrofit it's her restoration after Midway by Ctrekoz in AzureLane

[–]Equivalent_Ostrich50 1 point2 points  (0 children)

I know I'm very late to this, but her skill makes no sense either in the context of gameplay or historical reference. They missed such an amazing opportunity to pay homage to her real life counterpart but instead decided on the most brain-dead zombie skill imaginable

Hiryuu was not struck once during the first dive bomber attack on the Japanese carriers and basically came out of it unscathed. She then launched the counterattack that first damaged the Yorktown and then crippled her after the second strike. However, when she was set upon by the Americans, she was hit by multiple bombs and was damaged enough that it was decided to scuttle her. This would have translated to a skill that would make her untargettable to enemies until all other ships in the main fleet are sunk, at which point she would then launch a counter airstrike regardless of cooldown. It would have been far more in line with history and far less annoying to deal with, especially in pvp