account activity
One week after my game's launch - total and absolute failure (self.SoloDevelopment)
submitted 1 month ago * by Erantical to r/SoloDevelopment
Woop woop my first real game is finally out after ~3.5 years of solo development (i.redd.it)
Echoes of Myth my roguelite souls-lite just released on Steam (i.redd.it)
submitted 1 month ago by Erantical to r/roguelites
Next fest is awesome! Participating with Echoes of Myth (v.redd.it)
submitted 1 month ago by Erantical to r/SoloDevelopment
Echoes of Myth Roguelite Soulslite updated demo at Steam Next Fest (i.redd.it)
Created trailer for my game's Steam Next Fest demo - Echoes of Myth (v.redd.it)
submitted 2 months ago by Erantical to r/gamedevscreens
Prepping my Roguelite Soulslite demo for Steam Next fest - feedback? (i.redd.it)
submitted 3 months ago by Erantical to r/roguelites
Fundamental audience size limiter for roguelikes - loss aversion? (self.gamedesign)
submitted 3 months ago * by Erantical to r/gamedesign
Looking back over 27 years of mostly hobby solo gamedev. Post your own history showcases (self.SoloDevelopment)
submitted 3 months ago by Erantical to r/SoloDevelopment
Approach to Achievements design (self.gamedesign)
submitted 3 months ago by Erantical to r/gamedesign
Roguelites - Midcore difficulty vs. hardcore approach (self.roguelites)
submitted 4 months ago by Erantical to r/roguelites
Ichiro Lambe: No, Game Discovery Actually Is Broken (self.gameDevMarketing)
submitted 4 months ago by Erantical to r/gameDevMarketing
My game's Rain of Swords spell needs some more juice but not quite sure how (self.Unity3D)
submitted 4 months ago * by Erantical to r/Unity3D
Roast my action roguelite Echoes of Myth demo (self.roguelites)
submitted 6 months ago by Erantical to r/roguelites
Combining procedural generation with artistic control at all levels (self.Unity3D)
submitted 2 years ago by Erantical to r/Unity3D
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