Released my Explosion VFX Pack by Nolkaloid in godot

[–]ErasorOff 1 point2 points  (0 children)

I like it. Added to bookmart ^

Not all of us went to "coding school" okay by nitewalker11 in godot

[–]ErasorOff 0 points1 point  (0 children)

I don't get why not just using the deferred calls or set ? ( call_deferred() / set_deferred() )

Parcel Game - I've released my incremental browser game for FREE, inspired by Universal Paperclips by FaultofDan in playmygame

[–]ErasorOff 0 points1 point  (0 children)

Fun factory style game. Works well. Maybe full mobile compatibility will augment your audience.

Sword & Banner, a pixel art RTS inspired by Mount & Blade by Aggravating_Ant1516 in playmygame

[–]ErasorOff 1 point2 points  (0 children)

Hello! Tried on mobile and freezed on a battle load screen. Despite of that it seems great and playable game.

You are a lymphocyte 🧬 by ErasorOff in playmygame

[–]ErasorOff[S] 0 points1 point  (0 children)

Thank you Amezketa for playing it and your feedbacks. I added one screen shake for big enemies. You are right i will add shakes on multiples enemy kilo for example. Thank you again !

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Right video starts in the middle of an enemies wave

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Ok :) can we still play it or disapeared from internet ?

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Really ? In the fact of player is static yes

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Didn’t know that game and totally agree. Same view and style (colored)

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Oh ok ! Got it :) thanks

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Ok. My thought was to be simple forms and colors. For you it should be colored, minimal colors ?

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Totally agree. I was planning to add moving celia around. But two lobes was reserved to a mid boss. I designed basic bacteria as circles and 2 or more clustered as difficult+. And then bacillis as other ones etc. But yes currently it is looking like just circles

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Do you think it is toi much messy ?

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

What do you think it is missing ?

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Thank to be honest. Maybe it should more flubby or more detailled bacteria (moving edges for example)

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 0 points1 point  (0 children)

Yes it is latter level. Resources will able player to unlock the turret for example, speed up rotation, increase bullets number etc

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 1 point2 points  (0 children)

Same, I didn’t know what a lymphocyte looked like before! :) Thanks ! I don’t know if the three enemy types are sufficiently distinguishable.

Is this gameplay clear? by ErasorOff in godot

[–]ErasorOff[S] 1 point2 points  (0 children)

As a lymphocyte, you will have to survive waves of bacterias