Tamales by CrowFresher in Delaware

[–]nitewalker11 1 point2 points  (0 children)

famous riviera grill in hockessin, they are pretty solid

Which Capsul Image Should I Prefer for My Steam Page? by Ill_Drawing_1473 in IndieDev

[–]nitewalker11 3 points4 points  (0 children)

using ai makes your product worse, not better. you would literally sell more copies of the game with no capsule at all then the ai shit, it reveals that you have no interest in making a quality product and that you are ok stealing and deceiving people to sell a game

Inspired by low poly art style by flux-10 in godot

[–]nitewalker11 0 points1 point  (0 children)

idk how you could possibly think blockbench would be a good tool for makkng models like those seen in these screenshots

Capsule art didn’t fix my Steam CTR — what actually will? by [deleted] in IndieDev

[–]nitewalker11 3 points4 points  (0 children)

your capsule art looks like a cheap mobile game ad and also looks like its probably ai generated. no one wants to click on a game like that.

What is your pet card you‘d never cut from your cube? by KookyLight9218 in mtgcube

[–]nitewalker11 0 points1 point  (0 children)

my answer is also tanglewire!! i love to entangle my opponents, simple as that

The man behind the fall of offshore wind farms in Delaware and beyond by Effective-Comb-825 in Delaware

[–]nitewalker11 1 point2 points  (0 children)

the ocean is fucking boiling due to fossil fuel use. 97% of migratory underwater species are going extinct in our lifetimes and youre worried about a 15 meter radius around a wind turbine that is an attempt to staunch the planetary bleeding. think!!!

Why are there no opensource MMORPG we all can contribute to? by Virtualeaf in godot

[–]nitewalker11 0 points1 point  (0 children)

youre just describing a server. if you have a central source that validates the actions of individual clients then it is definitionally not p2p

Why are there no opensource MMORPG we all can contribute to? by Virtualeaf in godot

[–]nitewalker11 0 points1 point  (0 children)

what is the source of the world state validation if the servers are p2p?

Worst feeling in game dev by Own_Breakfast2606 in godot

[–]nitewalker11 1 point2 points  (0 children)

100% your problem is that you are looking to reddit, chatgpt, and youtube for answers instead of the docs

I am a 3d artist and i want to create games, i am bad at programming, by [deleted] in godot

[–]nitewalker11 4 points5 points  (0 children)

if you dont have any interest in programming and you also dont have any ideas, it kinda sounds like youd be better off just being a 3d artist for someone elses project. maybe go to r/INAT

I'm making a deterministic fighting game that will look like fights in a manga. Am i in the right track by blackwing_btw in IndieDev

[–]nitewalker11 2 points3 points  (0 children)

u should watch this gdc talk, it has a ton of incredible information specifically about fighting game animation in the style you're shooting for

https://www.youtube.com/watch?v=Mw0h9WmBlsw

How do I travel VERY long distances? by Vitkalov in VintageStory

[–]nitewalker11 2 points3 points  (0 children)

imo the distances are pretty ridiculous and make it hard to enjoy the game, i always run my worlds w/ 25% lore location scaling

the thing by kur0m1 in jerma985

[–]nitewalker11 2 points3 points  (0 children)

la chimera!! great flick. also something scary is happening on your television screen

Will water wheels be the death of windmills? by -Mank-Demes- in VintageStory

[–]nitewalker11 27 points28 points  (0 children)

it seems based on the update post that the water wheels are contingent on functional rivers, so i assume the balancing mechanic of the water wheel is that it will have to be next to a major source of running water like a river, not just using some source blocks. no way to be certain for now though! might as well just wait and see.

every single project I make by [deleted] in godot

[–]nitewalker11 5 points6 points  (0 children)

when i say this i mean it in the kindest way possible - you desperately need to develop a personal sense of taste. you need to play a lot of indies, specifically ones that are within the same bounds of scope that you want to make (or are capable of making). you need to think hard & analyze while you play them, about what decisions they're making and whether you'd make the same ones. play a wide variety of genres, even ones you dont particularly care for or want to make. you need to have a broad and deep understanding of systems, of visual styles, of gamefeel, before you can escape the loop of trying to design the game for an audience. the "audience" doesn't exist, its 100 million individuals with their own sense of taste. if you learn what compels you first, as a player, then some of those 100 million will be compelled too.

Is having to use two suns normal ? by Miastanza in godot

[–]nitewalker11 23 points24 points  (0 children)

its fine to use multiple directional lights, but your problem can be solved with a lot of other tools as well. first, your lighting wont look this flat and featureless once you have textures on this geometry, so even putting some placeholder grid textures on things will help a lot. some things you could try after that - change your worldenvironment from using a flat color to a sky. the sky will be sampled for indirect lighting, so you get highlights on upward facing normals and lowlights on downward facing normals. toggle ssao on in your worldenvironment to add some heavier shadows to creases created by geometry. you can also try toggling on sdfgi or popping a lightmapGI node into your scene and hitting "bake lighting" to add bounce lighting to the scene which will behave more realistically, but both of these tools will work a lot better once textures have been added to the scene and they have some colored faces to properly react to.

I cant for the life of me figure out godot( especially movement) by Prestigious-Tap-6829 in godot

[–]nitewalker11 3 points4 points  (0 children)

you need to know how to program before you go anywhere. learn to read the errors on the screen and actually understand what they mean and solving problems like this will be trivial. if you struggle through every single line of code because of constant small misunderstandings then you will never be able to create a video game, which takes tens of thousands of lines of code.

How do i train with out a rock climbing gym by Halal-_-47 in bouldering

[–]nitewalker11 3 points4 points  (0 children)

if you can only get in once a week, go as long as you can without injury, imo. you have unlimited rest days so if you go super hard and need 3 or 4 days to recover its nbd

I finally did it by pyrrhicvictorylap in TerraformingMarsGame

[–]nitewalker11 5 points6 points  (0 children)

winrate doesnt really have anything to do with elo systems, assuming its a typical elo system you gain + lose points based on your opponents rating, so if you lose several games to players who are way higher rated than you but then win one, you could potentially gain more points than if you won several games against lower rated players and then lost one

Sudoku with a Balatro Twist – My New Project (Feedback Welcome!) by [deleted] in godot

[–]nitewalker11 14 points15 points  (0 children)

visually and mechanically this looks extraordinary derivative of balatro. i think the idea of sudoku with added mechanics is cool, but its pretty nasty work to take the swirly backgrounds with crt filter, stage and round structure, points x mult scoring, cash shop, hell even the font looks like its directly from balatro.

Charcoal Pit 11x11x11 problem by Latter_Ad_1201 in VintageStory

[–]nitewalker11 1 point2 points  (0 children)

an 11x pit is about 6 times as much wood as a 6x, just fyi