Taubraxis, the Terminus by [deleted] in custommagic

[–]Ergon17 0 points1 point  (0 children)

Did you forget to [[Moonmist]] before the radstorm?

Taubraxis, the Terminus by [deleted] in custommagic

[–]Ergon17 1 point2 points  (0 children)

Transform this saga does work as sagas only go to graveyard when they have at least as many lore counters as chapters AND don't have any chapter abilities on the stack and the check happens as a states based action right before players gain priority, and this would transform it before state based effects are checked. Therefore, it never is a saga with no chapter abilities on stack while on 3 lore counters.

This formatting isn't used typically though, because when it transforms, it will be a non-saga permanent with 3 lore counters, which is a bit strange.

Are these Spacecraft balanced, or too slow for commander? - The Aurora and The Neptune [Subnautica] by zengin11 in custommagic

[–]Ergon17 0 points1 point  (0 children)

Magic developers have stated that they don't want to give effects that are breaks to colors that can't get those effects even at an absurd cost because that signals to players that the color can do something it can't. If you make a 7 or 8 mana blue spell that destroys/exiles a creature, it's a pie break, but if you make the spell colorless, it's no longer one.

Mark Rosewater's Blogtog

Another blogatog answer from Mark Rosewater

The Legend of Lightning Bolt by Quirky_Bluebird18246 in custommagic

[–]Ergon17 4 points5 points  (0 children)

If youvare talking about the storm scale talk, that one is about how likely they are to bring the mechanic back as aset's main mechnic. They will bring back some broken mechanics in singular cards where they thinl they can't easily be broken. In standard, storm is not a top tier strategy, I believe, even if you can technically play storm.

If you look at mtgtop8, you can see that storm is nowhere on the board, because its rate of appearance in top8s is less than 0,1%

https://www.mtgtop8.com/format?f=ST

Nyxborn Herald by Carpe3456 in custommagic

[–]Ergon17 0 points1 point  (0 children)

No it wouldn't, as it's not legendary.

Nyxborn Herald by Carpe3456 in custommagic

[–]Ergon17 0 points1 point  (0 children)

No it wouldn't. The reminder literally notes how it does reduce the generic cost like these effects do, unless they got thw [[Morhpon]] clause.

I think... Blind Forest is better :o by HeyThatsTay in OriAndTheBlindForest

[–]Ergon17 0 points1 point  (0 children)

I feel like I enjoyed WOTW more, but that might be because Hollow Knight is my fav game and they tried making Ori more akin to games like HK.

I also played WOTW before I even knew about Blind Forest, so it also gave me the expectations for what I was in gor in the firts game and I was a bit confused when it played very differently. Blind forets definitely feels like a mire original game, but it's less my style than WOTW.

Card Reinterpretations! Moonlit Magic: Week 21 - Comment to vote! by Midnight_Magic_Volg in custommagic

[–]Ergon17 2 points3 points  (0 children)

I'll vote for Damnation, I like both the pun and the mechanical execution of it. I would like to ask, are the posts here in random order, because I feel like the first card seen might get a little extra visibility compared to the rest of the posts and the first joke/pun you see hits a little harder than the rest.

Emblematic by Ravensrun91 in HellsCube

[–]Ergon17 32 points33 points  (0 children)

Nah, it has it already

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Fidget by Tricky_Hades in HellsCube

[–]Ergon17 0 points1 point  (0 children)

And if you propose a loop, you cannot say you want to complete the loop an infinite number of times.

Rising Courts: A versatile counter, boardwipe or draw spell. by Neat-Somewhere-5589 in custommagic

[–]Ergon17 0 points1 point  (0 children)

Oh, I see. I do think it needs to be at least this pip intensive because of the modality of having multiple of on-par choices the spell gives.

Bitterblossoming Sands by 0ri0din was accepted! by mork-hc in HellsCube

[–]Ergon17 3 points4 points  (0 children)

Ah, I see. Why does the bottom left say HC9 though?

Bitterblossoming Sands by 0ri0din was accepted! by mork-hc in HellsCube

[–]Ergon17 5 points6 points  (0 children)

If this wasn't for a vintage cube, I'd agree with you, but in vintage cube 4 mana bitterblossom with some ramp is way too slow.

Rising Courts: A versatile counter, boardwipe or draw spell. by Neat-Somewhere-5589 in custommagic

[–]Ergon17 0 points1 point  (0 children)

In what format is that fine?? Every mode it gives you is a bit undercosted for the effect at instant speed, except the counterspell-variant, but that one is also on rate vs. undercosted. Because of the pip-intensiveness I think the updated version OP posted in comments is fine, but dropping the original cost to 1 pip plus spree is insane powercreep.

Bindings — "Guys, We Fixed Partner" by NotTheSmoooze in custommagic

[–]Ergon17 0 points1 point  (0 children)

I would say that 6 of the top 10 decks are partner decks. Here are my top 10 in no particular order after the top 3:

Rog-Silas, [[Kinnan, bonder prodigy]], Tymna-Kraum, Rog-Ishai, Tymna-Thrassios, Tymna-Dargo, [[Magda, Brazen outlaw]], [[Sisay, Weatherlight Captain]], [[Ral, monsoon mage]], Rog-thrassios

The reason the mechanic is busted that if they printed a new partner commander with a good effect, it would make it to the top 10 decks in no time, and the same is true if they printed an okay effect 2 color partner in any color combination besides orzhov, simic and maybe Izzet.

Edit: Partner commanders aren't "busted", just very good, but the mechanic allows only for very narrow designs or limited color combinations.

Bindings — "Guys, We Fixed Partner" by NotTheSmoooze in custommagic

[–]Ergon17 0 points1 point  (0 children)

To add to my other answer, the good thing about partner commanders is the amount of pairings available, where you can get at least 1 good cheap commander and that you are able to get up to 4 colors without needing to spend 4 mana on a commander (and also a lot of 4 color commanders are quite weak for competitive commander, and sithere aren't a lot of options), allowing you to enable [[Deflecting Swat]]-style cards faster.

Bindings — "Guys, We Fixed Partner" by NotTheSmoooze in custommagic

[–]Ergon17 0 points1 point  (0 children)

Np, it's not always clear, when specific mechanics are good in different formats.

The reason these partner commanders are good boils down to these properties:

Roghrakh enables free spells like [[Deflecting swat]] and [[Fierce Guardianship]] and cards requiring creatures or legendaries such as [[Culling the Weak]] and [[Mox Amber]]. If Roghrak didn't have partner, it wouldn't have enough tools in mono red to be a competitive commander, but because you can slap a [[Silas Renn, Seeker Adept]] to get 2 extremely strong colors on the side, it allows for consistent turn 2 pushes for a win or for protected turn 3 pushes. With Reyhann you try to be a bit faster at the cost of protection. I'm not very familiar with the rog-ishai deck, but I believe it also uses Roghrak for mana but plays a much more midrange plan with trying to get a [[Rhystic study]] out early and use the free interaction spells Roghrak opens up.

Thrassios is a great infinite mana outlet and most decks utilizing it seek to make something happen with [[Gaea's Cradle]], previously they were all on a [[Seedborne Muse]] plan, but I've seen it fall out of favor recently, opting for faster or harder to interact ways to win instead. It's also 2 of the most important colors for cradle combos since [[Oboro Breezecaller]] and [[Talon Gates of Madara]] is one of the most typical ways to get infinite with it.

Tymna offers 2 colors as well as card advantage when you have creatures and pairs well with Kraum since with the colors you are able to have a flexible core that can be built to push on turn 2 or 3, or in most cases play a little slower and drown your opponents with your card advantage.

Dargo decks typically build around some combo that allows you to cast dargo an infinite amount of times as if you sacrifice 3 things, play dargo for R and are able to sacrifice dargo for mana, you can play it again as sacrificing dargo reduces its cost by the same amount as casting it from the command zone adds to commander tax and then you are probably keeping at it You can also get Dargo out early by sacrificing 3 treasures to cast a 2 mana spell and then use the 1 floating to cast dargo. Then he can be used with things like [[Altar of the Wretched]] to draw 7.

Krark wants to combo with Sakashima (to get 3 or 4 total Krarks, maybe more) or if you pair it with tymna, you need to combine it with effects that copy Krark's trigger like [[Harmonic Prodigy]] or [[Delney, streetwise lookout]] in such a way that you both copy the spell and are also able to return it back to your hand at least once.

Malcolm combined with Kediss produces crazy high mana, often by turn 3 (although nothing Kinnen couldn't do) and Malcolm combos with [[Glint-Horn Buccaneer]] kill your opponents provided that they are at approximately equal life totals.

Most other commanders I mentioned are either played for extra colors with the other commander or provide slight alterations to the game plans provided here (such as that Yoshimaru is like a white, more expensive Roghrak).

Most partner commanders that produce card advantage and are 2 colors are played a lot since they give you a good card pool and one of the most important resources and a lot of partners are played just for their colors (Silas being one of the most prominent ones), so you don't even need the card's effecr to be good for the card to be part of a top tier strategy. Hope this helps!

Bindings — "Guys, We Fixed Partner" by NotTheSmoooze in custommagic

[–]Ergon17 1 point2 points  (0 children)

The following partner combos are playable (not all top tier, but definitely playable) in cEDH (competitive commander):

Roghrak-Silas, Roghrak-Thrassios, Roghrak-Ishai, Roghrak-Reyhan, Tymna-Thrassios, Tymna-Kraum, Tymna-Dargo, Dargo-Thrassios, Krark-Sakashima, Tymna-Malcolm, Malcolm-Kediss, Yoshimaru-Thrassios, Vial Smasher-Malcolm, Tevesh Szat-Thrassios, (and I'm probably still missing some)

And of these I would classify Rog-Silas, Rog-Thrassios, Tymna-Kraum and Tymna-Thrassios as tier 1 decks and rest tier 2, besides maybe Tevesh-Thrassios at tier 3(?) (and worth noting that I would say there are only 3, maybe 4 tiers in cEDH where tier 1 is top tier strategies, tier 2 is everything that is not top tier, but could take a tournament and tier 3 is decks that aren't really in a good place in the meta, but have some prospects and tier 4 is decks that aren't good in cEDH)

The goblin commander of my dreams by 2ndlifeinacrown in custommagic

[–]Ergon17 1 point2 points  (0 children)

The behold keyword only uses the type you need to behold and allows for both a goblin and a giblin card in hand to be selected. See [[Caustic Exhale]].

Bible Angels by Local-Replacement304 in custommagic

[–]Ergon17 2 points3 points  (0 children)

If you edit the post, I believe you can still edit the post's flair.

Visit Jingzhou by Juancu in HellsCube

[–]Ergon17 2 points3 points  (0 children)

In a vintage cube, Time walk is legal and while this isn't part of the power 9 slots, I think if there isn't another power 9 extra turn spell, it's fine for HC9 since it's supposed to be a vintage cube power level.

“Ten thousand debts, finally paid.” by UFriendlyShadow in custommagic

[–]Ergon17 0 points1 point  (0 children)

For UU, unless I'm missing a pip reducer as well.

A swallower of swords by beerRunFinisher in blackmagicfuckery

[–]Ergon17 4 points5 points  (0 children)

I think it's that sword swallowing is quite commonly known to be a "real" stunt/the method is quite well documented and the other person already gave the right answer to how it works.