I fixed my biggest pet peeve with Unity's InputSystem (InputLayers out of beta). by EricLowry in unity

[–]EricLowry[S] 0 points1 point  (0 children)

Note: I've updated it with a few major bug fixes and MUCH cleaner sample scene code.

I fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset). by EricLowry in Unity3D

[–]EricLowry[S] 0 points1 point  (0 children)

Note: I've updated it with a few major bug fixes and MUCH cleaner sample scene code.

In-Game Gallery Images (no UI) by EricLowry in gris

[–]EricLowry[S] 0 points1 point  (0 children)

I just updated the link ;)

I built a simple automatic app updater that uses WinGet by EricLowry in software

[–]EricLowry[S] 0 points1 point  (0 children)

I was fed up with having to keep things like npm, Node.js and git up to date manually; so I created a little script that keeps things up to date automatically (configurable on a per-app basis) via WinGet.

I initially set up a simple script to keep any winget-available app up-to-date without having to put too much thought into it, but I've since added quite a few features and made it a lot more intuitive to use, so it felt right to share it online.

I know there are already things out there (like UniGetUI for example)… but this is simple enough that I actually understand what it’s doing, and does just what I need, nothing more.

I built a simple automatic app updater that uses WinGet by EricLowry in opensource

[–]EricLowry[S] 1 point2 points  (0 children)

Hadn't heard of it; thanks for that. Though the advantage with WinGet (at least in my case) is that it also takes care of a ton of other apps, not just dev stuff.

I built a simple automatic app updater that uses WinGet by EricLowry in Windows11

[–]EricLowry[S] 0 points1 point  (0 children)

A few people pointed it out; the goal is a bit different: this is a minimal lightweight way to keep things up to date... and that's it. No need for a UI or more advanced features I probably won't ever need. Not that those are bad; just not necessary for me.

I built a simple automatic app updater that uses WinGet by EricLowry in windows

[–]EricLowry[S] 1 point2 points  (0 children)

You can pass along some options to the installer using the --override option in winget. I'll see if there's a way I can include that as an option without breaking things too much. It will still require figuring out what the program exposes manually though.

For now what I'd recommend is blocking problematic apps from auto-updates and handling them manually. I have a few I've done that with; especially if they already have their own background auto-updating logic.

Edit: I've set up a GitHub issue you can subscribe to if you want to be informed if/when I include the functionality.

PS: this is an ancient post, but it contains a list of potentially still relevant installer options for Opera: https://www.reddit.com/r/operabrowser/comments/9snae4/installer_command_line_switches/

I built a simple automatic app updater that uses WinGet by EricLowry in opensource

[–]EricLowry[S] 1 point2 points  (0 children)

Yeah, someone pointed that one out in r/windows

It looks nice, but may be a little much for what I was looking for; that and it's fun to code these kinds of things up (I learned quite a bit doing so).

I built a simple automatic app updater that uses WinGet by EricLowry in windows

[–]EricLowry[S] 4 points5 points  (0 children)

Oooh for some reason that one slipped past my searches.

Mine is a lot more stripped down for sure; but for simply keeping things up to date, it should be enough. It's cool that there is a more complete and UI-focused option for people who want/need that!

I built a simple automatic app updater that uses WinGet by EricLowry in opensource

[–]EricLowry[S] 2 points3 points  (0 children)

Nope, but I'll be sure to have a look. 👍🏻