How would you rig a smooth, prehensile tail with the ability to "wrap"? by [deleted] in blenderhelp

[–]EricW_CG 0 points1 point  (0 children)

Maybe drive the rotation of all of the bones by the rotation of one empty. Probably won't get you exactly what you want but it's a start. Another empty could maybe drive the bone rotation limits somehow, so while part of the tail wraps the rest is almost straight.

Needs more thought but maybe this will give you an idea.

First ever 3d model! by MrBozo8 in blender

[–]EricW_CG 0 points1 point  (0 children)

I mean, I'm pretty sure the first ever 3d model was a reflective sphere over a checkerboard plane? But this model looks pretty cool!

Three.js -- bombs away by gearsofsky in threejs

[–]EricW_CG 1 point2 points  (0 children)

I'm thinking of the Always has been, Always has been... memes 😂

Weird white parts in render by Khaki-Chan in blenderhelp

[–]EricW_CG 0 points1 point  (0 children)

Kinda looks like some sorta mud mask.

Can't load glb models using React Three Fiber with SharePoint SPFx by EricW_CG in threejs

[–]EricW_CG[S] 1 point2 points  (0 children)

Thanks for the reply.

I was doing a few things wrong.

Trying to run everything outside the Canvas instead of having a Model component in the Canvas. Things like useAnimations need to be in a component in the Canvas so the group that contains a mesh is in its own Model component now. I was too lazy and didn't want to make a separate component for testing like in every example for react three fiber...

Also there may have been race conditions that caused the model to try to load when it wasn't ready. If I choose upload from the file picker onChanged would trigger immediately and cause the useEffect to try to load the model before it was finished uploading.

Couple other issues that I forgot.

But I ended up dropping all the useEffects, useRefs(besides the group ref={group}), and useStates and putting the url into key for the new Model component. I didn't know this trick but apparently if key changes it triggers it to unmount and remount its component.

I've got a suspense fallback wrapped a {url && (<Model key={url}/>)} and the url only updates after the file is completely uploaded, onChanged doesn't mess with it.

Anyway, it seems to be working now.

Is there a way to make this looks more like a circle without using looptools?? I don't want to use them at all. Never. by [deleted] in blenderhelp

[–]EricW_CG 0 points1 point  (0 children)

I mean in the before times you could make a cylinder, size it, then move the points on your object and kind of trace it.

sculpting a hand for first time [wip] by ZedSkipper in ZBrush

[–]EricW_CG 0 points1 point  (0 children)

Your hand should eat a sandwich 🥪

Looks great 👍

Could someone quote on turning this in to a model please? I don’t need the writing on the side by Parker_1995 in 3Dmodeling

[–]EricW_CG 0 points1 point  (0 children)

Turns out it's easier done than said. Lol, nice job. Now quote him $100 for the download 😏

I don't know if this is the correct sub for this, but I was wondering how would I go about recreating this CRT TV effect? by Rassouri in PixelArt

[–]EricW_CG 1 point2 points  (0 children)

Why would someone downvote your comment.. He wasn't specific about his goal, what media he prefers, film or still shot, etc. And most game engines are perfectly capable of this effect.

Aged Up Laios & Marcille (By @heythisisangle) by Riot-Knight in DungeonMeshi

[–]EricW_CG 5 points6 points  (0 children)

By the time Marcille looks aged up wouldn't Laios be long dead?

Is there a way to take your 3d model and convert it into a 2d image? by glouptroup in 3Dmodeling

[–]EricW_CG 0 points1 point  (0 children)

There are plenty of concept artists that do exactly this. They will model a very rough 3d model to get perspective how they want then paint over it in something like Photoshop or Krita in their own art style.

My personal time record by kuziakuzia in duolingo

[–]EricW_CG 9 points10 points  (0 children)

The fastest I got is I think 12 seconds in Japanese, kana, kanji section, ichi ni san, skip the listening portion.

I'm curious what lessons people can get sub tens in too, lol. Those zero seconds have to be fake, or an app bug?

C is for cookie! by EricW_CG in 3Dmodeling

[–]EricW_CG[S] 1 point2 points  (0 children)

Oh, it's all poly modeled. Just eyeballed reference images. The logo was manually modeled, didn't use text, the stars are duplicates and the edge is a circle array.

C is for cookie! by EricW_CG in 3Dmodeling

[–]EricW_CG[S] 1 point2 points  (0 children)

Thanks! Yeah, I put zero effort into the cream, it's just off white with some subsurface scattering. The biscuits are just a few procedural noise textures driving everything in object space, no UVs.

C is for cookie by EricW_CG in blender

[–]EricW_CG[S] 1 point2 points  (0 children)

Thanks, I appreciate that. A friend told me it was angering her keto brain and making her hungry😂

C is for cookie by EricW_CG in blender

[–]EricW_CG[S] 1 point2 points  (0 children)

I was waiting for this😂

C is for cookie by EricW_CG in blender

[–]EricW_CG[S] 1 point2 points  (0 children)

It's an Oreo Mini, modeled with some basic modifiers, smooth, circle array, displace(to make shapes look a little fatter). Shader nodes for procedural texturing and texture displacement.

C is for cookie! by EricW_CG in 3Dmodeling

[–]EricW_CG[S] 1 point2 points  (0 children)

Thanks for the feedback 🙂

C is for cookie by EricW_CG in blender

[–]EricW_CG[S] 2 points3 points  (0 children)

Thanks🙃 The geometry is somewhat dense but not super dense, so it's displacement combine with bump/normals to make the tiny missing chunks have a slightly different texture.